If yall could change/rework sadako, demogorgon & xenomorph or springtrap, how would yall do it?
Basically the title, the main reason I bring this up is bc all of these characters basically are "this guy is me but does everything better", these 4 killers are relatively the same, and having someway yo make them different in terms of their killer powers woulf be a good way to make them different from eachother, so, how'd yall do it if yall could?
For demo, I'd make a upside down version of the current map being played on & having a few gens on that side that both Survivors & killer can go to, however, stay too long will make Survivors weaker over time
For xeno: I'd give a facehugger that births a new ai controlled xenomorph that can't use tunnels, carry or hook Survivors & have it patrol the guns
For sadako: I'd probably give it something to do with the well that she fell into/came out of, that would take agony from Survivors that is hit, downed & hooked and enter a rage mode when complety filled
Ik there's better ways the make these killers different than just seeming like it's a copy & paste from eachother with a few slight differences, but these are what I could think of, and by all means, least for the xenomorph, probably won't be a good rework, but they are just ideas of how they could be different
But how'd yall do it?
Comments
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I play the Demo and I think it doesn't need any changes. Don't touch what works
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Completely ignored my entire point, all 4 killers powers are too similar, ik it works well, but what I'm saying is, how would you make it different so it's not a copy paste
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springtrap is the worse version of these guys since unlike the others survivors can just teleport while he's in chase so he can get gen rushed faster than the others
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While this IS true, it doesn't happen as much as you think, many things to understand:
Doors have a battery life that only affects the Survivors ability to find & use doors
If a Survivor accesses a door the same time as springtrap, they get insta carried, same thing for the axe, if it's embedded in them
Survivors don't use the door as much (personal experience from both playing as & against springtrap) that you think, even YouTubers & streams presented that only a very small amount of survs use the doors, bc of the risk they give
But in any case, this is true, the only main problem, is bc these 4 killers have the same power that just is implemented differently in some small way
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ah you reminded me about the downside of his doors it has wallhacks that bypasses insidious
the thing about getting caught while traveling is easily fixed by not going through doors when springtrap isn't in chase so it's completely avoidable and also with the axe unless your using the loot bag add-on you're better off m1ing the survivor since you're in melee range anyway
the difference between them especially between xeno where the cooldown is drastically lowered in tunnel since tail is strong (not as strong as before) and sadako can kill people w/o hooking anyone if survivors are in range and with demo he can travel faster and place them almost anywhere and he has the same downside as demo with loud footsteps
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I'm just saying that the core part of their powers needs to be changed to make it somewhat different compared to eachother is all im saying ;-;
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what i'm saying is they are different an arguably better than what he has when you start listing the pros and cons to these powers and his will always be worse than the alternative since survivors can also use them
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Fair
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