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Glitches and bugs with Springtrap, The Animatronic and with the new map.

CsBalazs2006
CsBalazs2006 Member Posts: 1
edited June 19 in Bug Reporting

SUMMARY OF THE ISSUE:

  1. Invisible glitch with Springtrap
  2. Soung bug with the use of cameras
  3. Map hitboxes
  4. and 5. Springtrap's hitbox

PLATFORM: Xbox (Series S)

STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURED:

  1. After The Animatronic leaves any Security door, for a brief moment the killer is invisible and there isn't red stain also. It becomes much harder to notice the killer and run away from it.
  2. There is a sound bug when playing against The Animatronic (it might have occured against other killer, but in my most matches I play against Springtrap). Usually, when I use the cameras at any Security doors, during the use and after I leave the cameras, the sound becomes glitched and the 3D-audio is very strange: the generator's sounds coming mostly in the right ear almost the same pitch in every distances from the generator, the killer's sound is mostly the same, and it gives an uncomfortable experience. The glitch usually goes away after being hooked or finishong a gen.
  3. There is some map elements in the new Fnaf map in which Springtrap's axe get stuck (mostly in the air). I think it is a hitbox problem. I get it that it is not a bug but from outside these elements hitboxes are much bigger than it seems, making it harder to struck the survivors with the killer's axe. (These map element is for example: the camping tables on the side of the map or some stones in the middle of the map.)
  4. Sometimes The Animatronic not getting stunned by pallet or flaslight when carrying a survivor.
  5. Sometimes the killer get stunned with a pallet even though it looks like from the killer's pov he isn't in the range of the pallet. Maybe his hitbox a bit big.

VIDEO: Unfortunately, I can't show video-proof. The 1., 2., and 3. bug occurs almost everytime in a match against Springtrap. The 4. and 5. just occassionally.

PLAYER LOGS:

  • Player logs are required from PC players only.
Post edited by BoxGhost on
2
2 votes

Declined · Last Updated

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Comments

  • nickarette
    nickarette Member Posts: 11
    edited June 18

    the bugs need fixes and they need a sound Que for when he’s coming out of the door your near , a lot of the doors have their backs to the gens so you can’t see the screen Que , theirs bugs with the axe hitting spots and getting stuck in mid air when you throw it where a pallet was standing

  • hatsofftome
    hatsofftome Member Posts: 6

    Yep..it's stupid and annoying

  • DallasCarter
    DallasCarter Member Posts: 23

    I was gonna comment about the sound bug myself, glad someone else has already reported it.

  • Apostrophe
    Apostrophe Member Posts: 28

    I just came to the forums to report #2. I just experienced it as well; I didn't know if the spatial audio problem was due to using the security door cameras or traveling through the door, since I did both right after the other, but there is a definitely a problem with the securities doors screwing up the spatial audio.

    For the entire duration of the map after I used the door, the sound of the generators always came from a short distance away from the right ear no matter where the generator was in relation to my character and the camera. My own footsteps when running always seemed to come a distance behind me through my left ear, making me think I had someone following me the entire time. The killer's audio was not in sync with where they were, my character's grunts when injured, the sounds of me being unhooked, etc. Nothing was correct. I even hoped re-doing the security door might fix it, but it didn't. Very disorienting. :(

    I'm playing on a PS5 and using an Arctis 7p headset.

This discussion has been closed.