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Why shouldn't i tunnel?
you know i been playing this game since ghost face release and i always wondered why survivors are always like, don't tunnel, don't camp, don't slug
and my question is why….?
why shouldn't i do those things, you as a survivor do everything in your power to win, so why shouldn't i be able to do the same?
and don't go with the, oh its low skill or something like or the "rulebook" i want an actual answer that makes just a tiny bit of sense lol, because i feel like this is a question that nobody really has an answer to
Comments
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If killers actually tunneled as much as they could, the level of nerfs BHVR would drop on them would be massive.
Play however you want. I don't tunnel because it makes the game incredibly boring. I hate getting a survivor out early and then just playing clean up for the next ten minutes.
It also shoots you up the MMR, though given how loose MMR can be many don't care. But it does mean you'll eventually hit teams prepared to deal with tunneling, and if that's what you're used to relying on you'll suffer a pretty severe loss. Killers who get 'stuck' in high MMR really don't seem to enjoy the experience.
you as a survivor do everything in your power to win, so why shouldn't i be able to do the same?Not even close. The vast majority of survivors are not 4 person SWFs, so that's already weaker than they could be. But I rarely as killer or soloq survivor see 4 stacked items in a lobby which is what it would be if the survivors where doing everything their power to win.
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Nobody should be criticized for how they play within the rules of the game. Much of the complaining about tunneling comes from survivor-only players who never play killer and would probably tunnel a lot themselves if they ever bothered to try that role. I play a lot of survivor as well and I agree that it sucks to get tunneled, but it’s also very satisfying when I can get the killer to focus solely on chasing me for most of the match while my teammates get an easy escape. I just had a match like that yesterday and I didn’t feel bad at all about dying.
It would be nice if rather than demanding killer nerfs, those who constantly complain about tunneling take the attitude of “how can I use this to help my team out?” Just based on law of averages, you’re not always going to be the one tunneled, and more often you’ll be the one who gets the easy escape instead. If you’re always the one getting caught and eliminated from matches early, that probably says something more about your skill level than it does about game balance.I also agree with others who point out that relying on tunneling limits a killer player’s ability to get better, so if you want to get better, there is a good reason to avoid tunneling as much as you can.
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I have a thread about this myself, actually. It's my opinion that leaning too heavily on tunnelling is actually against your best interest as killer in the long run, and that's for two reasons:
- It stunts your ability to learn the fundamentals. If you're not exercising any macro tracking/pressure/strategy in general, and you're also taking easier chases by targeting someone who was just unhooked so you're developing chase skills slower, that gives you a very one-dimensional gameplan. This can, if you're not careful, lead to you facing stronger opponents and not knowing how to do anything other than tunnel against them
- It's obviously unbalanced, and inevitably going to get nerfed. Just better not to rely on a tactic that is, for lack of a better term, on borrowed time, right?
As an aside, survivors definitely do not do everything in their power to win every game, they just usually play at a reasonably competent level (at least when you play killer, never when you play solo queue…) with more upper-mid tier tools.
It is, for example, extremely rare to see a 4-man with a toolbox build genrushing you to hell and back. You might see one toolbox build, but very rarely all four, and that is what it looks like when survivors are doing everything in their power to win.
This is all coming at it from a different angle to the people you're talking about though. Their answer is presumably just "because it sucks to go against", which while fair, should be more directed at BHVR than killer players.
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I've become a killer main and I just hardcore tunnel with ghoul or other A/S tier killers, I always get a 4k at 3-4 gens unless it's a 4 man swf then I might only get 2-3 kills. Dev's allow it so why not, surv is unplayable at this point might as well enjoy the power role. Survs can't even escape it anymore thanks to go next prevention, just have to endure it.
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Um…sure. Can you post your stats to prove it?
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There is also an option to not play the game too.
The options to tunnel, camp, slug, bully and other unsavoury methods exist, sure, but it's more of a moral obligation to not be a jerk and give players the opportunity to actually play the game.
Obviously in some scenarios (mostly end game) these methods are more understandable because likelihood of winning is dwindling.
Just play as you want but don't be surprised you get negative feedback if you are going out of your way to make an experience miserable for others
Post edited by Linkdouken on2 -
honest answer is that blatant tunneling is predictable, and good survivors will spot that and gen rush, plus you'd deserve the teabags that you'd get.
if a team has a weak link they'll protect that by hiding that member or making it rough to reach. this is why ideally I prefer having 2 people on death hook sometimes over just 1 dead person.
sometimes people deny me engagement which means I have to "pretend" to tunnel to flush people out. survivors won't give themselves up for free so you have to be a little dirty about it.
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Empathy, for one. If you don't care if other people have fun playing games with you, that's your prerogative. Not the way I live my life, but to each their own.
From a gameplay perspective, you'll stunt your growth. If you only practice picking low hanging fruit, that's all you'll ever be good at. And if the survivors have anti-tunnel builds, you'll have a really bad time.
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Tunneling is part of the game, personaly I tunnel when I need too like when I have to many survivors alive on 1-2 gens left or when they paly toxic, bodyblocking on first hook for healty teammate on five gens, when I get first hook on 1-2 gens ( this can happen if you play against good looper who can shift+w and his team spreads and do gens fast). Problem for me is some killers arent strong as others and they need to tunnel, slugg more for preasure. What this makes worse is tunneling doesnt punish killer that much as spreading hooks on every survivor (you give them more time to do gens and heal with no penalty, their antitunnel perks will hurt you more than if you tunneled individual survivor like dead hard,otr) so you will have more problems spreading hooks than tunneling or slugging thats fact (for some seeing pain res,grim embrace, pop all these perks wont make tunneling worse because most of them can be used one per survivors first hook and tunneling sometimes takes more time in chases getting through antitunnel tools but leaves few survivors on few gens meaning when you hook and then chase someone no one can do gens and progress the game further).
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if it’s a 4 man swf being toxic, then sometimes if I REALLY want to make them as miserable as me, I would tunnel as that really grinds their gears and forces them off gens since they typically then do everything in their power to save each other.
Typically though, I don’t tunnel. I play survivor a lot with my brother and I’ve been tunneled ,have seen people be tunneled etc and I know it’s actually just such a miserable experience.
I understand the effectiveness of tunnelling like it works, but don’t you just feel like such a horrible person? I do anyway hence why I avoid doing it even if it “costs” me the game.
Also it fires you up the MMR where you will get absolute sweat lords. Killer at the higher levels of play, unless you’re a solid A-S tier killer will have a HORRIBLE time in those lobbies and even then A tiers can have a horrible time.
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My reason for not tunnelling when I play killer is because I know it's not fun— especially if you don't run anti tunnel because then it's just an easy 1 tap and back onto the hook. Which isnt really too enjoyable for anyone… For the killer it's boring (unless you really care that deeply) and there's little space to self-improve using killer powers or just learning gameplay loops and mechanics. You really are, in my opinion, limiting how much you can learn by just going for easy tunnels and I think you won't really get any better if it's all you do. (not you specifically, everyone and myself included).
That and if you get put up against a good team who know when to take hits and to focus gens you'll most likely get 3 outed since tunnelling usually only works in solo-q…Then people start complaining about gen speeds after targeting one person all game and still getting 3 as if they even tried to pressure the other survs on gens the whole time lmao
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tbh as nice i am and as casual as i am, people will give u negative feedback whetever u play nice or not, i literally just had sable go crazy on me with LLLLL and EZZZ to the point i got a lil worried (because they got grabbed off a portal and died) and i was on pig
but it's more of a moral obligation to not be a jerk and give players the opportunity to actually play the game.
shouldn't this be both ways, because i can assure you, survivors will not show any mercy to new players
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My take on it is that if you do everything in your power to win, you forfeit your ability to complain about someone else doing the same. I primarily play the game for fun, because it's a video game and there's no money or actual stakes on the line, and I'm far more likely to believe (or even appreciate) complaints about unfun perks/powers/items/strategies if the one complaining isn't also doing their best to make the other's lives miserable. If I don't want it to happen to me in my games, I don't do it to someone else.
Completely separate point, because BM is a cycle. If you get pressed, and you take that anger into the next match you'll make the games of a completely separate group of people unfun, who'll in turn make the games of a completely separate killer unfun. I keep whatever I feel inside each game.
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tbh, i sometimes let 2 people out just cuz why not, but i feel more bad about slugging than tunneling, because with slugging its harder to save, not that i slug much, the only time i would slug is if i know a survivor(s) are ready for flashlight save or pallet
but again i only tunnel at 2/1 gen left, and mmr fires up either way sometimes, i literally have people with 8k hours on trapper a killer i play to chill…..
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tbh people complain whether they got tunneled or not….but yea i see your point, but again u i think u probably felt pressed once or twice when u see 3 gens pop even while playing casually, because this happens to me sometimes, i go with the intent of fun and not a care in the world just to find myself with a mean set up
and i been on this game for far too long to take the anger with me to next game, because i know there is a 90% chance the next game im gonna get some funny people or players that are very new
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You are absolutely right, it should go both ways and that's why I mentioned bullying too as I know facing certain squads can be a stressful experience but overall as a killer, you always at least get to play regardless of what the survivors are doing as opposed to a survivor that is forced to have a very uninteractive experience due to the aforementioned actions of others
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"Play however you want. I don't tunnel because it makes the game incredibly boring. I hate getting a survivor out early and then just playing clean up for the next ten minutes."
that's the issue i have with this game sometimes, tunneling is just that effective, the fact that removing one player makes the game 10 times easier shouldn't be a thing
and my mmr is up either way, and i sometimes let 2 people out or even a whole team if they are new or just fun bunch (and i still end up with people with 7k hours on trapper….)
and i honestly it find it more challenging and fun to play against soloQ players not because they are easy to play against but because they actually learnt to play and are not boosted by their friends, swf are predictable but frustrating to pressure and they always think they are good (until they meet a god nurse lol) at least with soloQ players if i get outplayed im genuinely impressed
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Oh, of course I felt pressed, but then when I loaded into the next game I'd taken a quick breather and calmed down and didn't randomly take my frustrations out on a random group of people who have nothing to do with the previous game.
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people gen rush for this reason either tbh, either u tunnel or not u will get gen rushed hence why tunneling is popular, and honestly protecting the weak link is just a swf thing, i do it sometimes in soloQ but i barely see it myself while im on killer
and as u said yourself, tunneling will flush out other players, which makes it even more effective, the main issue is a lot survivors tend to hide which sometimes forces the killer to tunnel, think about i see the survivor that got unhooked running and no one else is around, a lot of times i would just chase the one who got unhooked i don't have time to play hide and seek, if more players played to get chased instead of camping a gen this wouldn't be a big issue i think
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