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Sole Survivor Needs a Complete Rework

Wake up was changed to prevent the last survivor from letting their teammates die to get an easier door escape after the hatch is closed. Sole Survivor is much worse as it's effect only kicks in when your teammates die. Survivors running this perk will often let their teammates die to play for door even when the game is still winnable through normal means. Survivor perks that encourage letting your teammates die have no place in DBD.

I don't Like Left Behind and Clairvoyance for similar reasons. They're used to play for hatch and I really don't like when survivors load into a trial intending to play for hatch. Some folks will argue that they only use these perks as a contingency for when the match goes down the toilet however there are definitely other survivors who will run these perks as their primary win condition.

Survivors playing with these perks are often hurting their own team.

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Comments

  • Memesis
    Memesis Member Posts: 729

    It's the "final girl" perk :(

  • UnicornMedal
    UnicornMedal Member Posts: 1,528

    Tbh you're right. BHVR isn't doing much to make team play more viable, but they are doing a lot to punish selfish plays (minus MMR of course). The last thing we need is to limit gameplay even more, but it does fit the MO.

  • SoGo
    SoGo Member Posts: 4,233

    So, what will you do?

    Nerf an already bad perk?

  • Elan
    Elan Member Posts: 1,427

    Every Laurie perk needs changes:

    Object of obsession been nerfed hard and now hurts more than help, Iď remove the 30s auto reading, because against any stealth you get no value while giving away your position to stealth killer at all. And add 30s of aura reveal of killer at the start of the game to have some effect if killer has no aura reading perks.

    → Whenever your aura is revealed to the killer, his aura is revealed to you. You both see each other aura for 30s after trial starts.

    Decisive strike as antitunnel is outdated, because a lot of killers can easily catch you and down you in few seconds anyway, slug you and wait it out or just eat it.

    → After been unhooked decisive strike activates for 90s, any conspicious actions cancel the effect. When you are chased by killer they suffer 10 % hindred status effect. Taking protection hit within more than 20s after being unhooked removes the effect. Deactivates in EGC.

    Sole survivor - When you are last survivor standing, gain 5 % haste, 1s longer stuns and see the aura of killer for 15s while being last standing.