http://dbd.game/killswitch
Bloodpoints perk
If you are a brand new player who started recently and has nothing or just want to level up your character fast there should be something that would allow you to. I came up with an idea of creating a perk for both sides that would allow you to farm bloodpoints faster and will be for free (not coming with any other character ).
Break the bank!:
- Increases maximum capacity of bloodpoints you can get in every cathegory by 1000.
- Increases amount of bloodpoints gained for actions during the match by 15%.
For instance - breaking pallet will grant you 115 bp and escaping match - 8050 ( if I'm correct ).
This will allow you to farm bloodpoints more efficiently without having any other impact during the match.
Comments
-
There used to be perks that gave bonus Bloodpoints. Most notable were Barbecue for killer and We're Going to Live Forever for survivor.
This lead to those being the most used perks in the game on either side by a lot. So the devs decided to remove BP rewards from all perks and build in higher BP totals to the actual games. This was mainly to disincentivize people from using a perk solely for BP. A lot of people felt like they had to run those perks, or they would be missing out. This freed them up to try other, more useful, perks in their builds.
So while I'm always happy to get more bloodpoints, I do agree that tying them to perks is a generally bad idea. It distorts the meta and can make games a bit boring. The only good thing about it was the way Barbecue worked did incentivize people to tunnel less, though how much that actually impacted in practice was debatable.
2 -
Doesn't seem like a good idea. Would rather have regular Bloodpoint gain be effective enough on it's own, which I think it is. Want more? Bring an offering. Wasting a perk slot to get more feels pretty bad
0 -
This perk has no other effects though. I'm aware that prove thyself or BBQ granted extra bloodpoints, but also provided extra pretty strong value. It wouldn't be boring to see a perk that does nothing exept giving you more BP.
0 -
These brown bp offerings that do absolutely nothing ? Yeah… I would rather rework them - for instance the capacity of particular thing is increased by 10% and gives to 25% more to this cathegory instead of just 50%.
0 -
Uhh.. no? The cakes that give you 100% bloodpoints. Not the event cakes; the regular cakes you can get from any bloodweb, and the bloody party streamers that give the bonus to every player.
0 -
Quick reminder: if you find this perk not worth of running, then do not do this… it's not mandatory.
-1 -
I don't really understand what you're saying here but ultimately a 'more bloodpoints' perk is just a bad idea
0 -
I loved when perks gave bp and Doctor was my go to for using Distressing Thrill BBQ to get loads of bp.
0 -
I disagree with WGLF and BBQ being bad ideas. I think losing them was honestly, subtly, some of the biggest damage done by 6.1.
These perks had secondary conditions that increased BP gain, which wasn't just good for the BP gain, it was good because it added a win condition that wasn't contingent on the other party losing. Got 4E'd? Doesn't matter if you have 4 stacks of BBQ. Got killed? Doesn't matter if you got your 4 stacks of WGLF.
This made the entire game feel so much better to play, taking a lot of pressure off and boosting morale, and these alternative 'victories' absolutely have to make a comeback.
Post edited by Firellius on1 -
Yeah, no.
WGLF was not really used that much in the first place, since it was harder to get 4 Stacks on it compared to BBQ. And it was also bad because for some time people were screwing over their teammates to get Stacks… Either by farming them or by taking unneccessary protection hits. Sure it got better when they added that it had to be safe Unhooks, but WGLF was never as popular as BBQ.
And BBQ was popular because it was easier to get the 4 Stacks, but it also made it that everyone thought they need to run BBQ because otherwise they were missing out. And while I somewhat agree that it helped to get a personal win condition, that people felt forced to use a Perk which might not even synergize at all with their Killer (like, what should a Clown do with BBQ? They would never really get value out of the Aura Read) was worse than removing the personal win condition IMO.
@Topic:
As already written, it would just be a Perk which people would feel to run it to not miss out on things. BP-gains are completely fine nowadays, in fact they Devs added things like automated Bloodwebs and Bulk Spending BECAUSE players get so many BPs that it takes long for them to spend them, an issue which was not present when BBQ or WGLF gave Bonus BPs.
There is not really a need for a BP-Perk.
2 -
BBQ's BP encouraging killer's to spread out hooks a bit was a good thing. But everything else about it was bad. Making it perk related is also a mistake as the it only incentivizes players who use that perk. It should just be a basekit bonuses for hooking different players.
0