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the fog vial need to be kill-switched
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realism tbh, but it could start to dissipate over time though… I havent really seen this issue though.
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Happened to me on Grenville might be some maps. I used a Dog Vial and the map was hazy like that.
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I accidentally posted an empty reply sorry about that not sure I can delete it
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It is now hazier even without the for vial
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Clearly a unjustified made up lie by a killer main that want to complain and destroy a new item for survivors because it dont help him get free easy 4k every match as killer, boohoo
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I’m experiencing a serious fog issue on the new map. I play on an OLED 4K panel, and the experience becomes almost unplayable: the fog is so dense that you can’t see anything in the distance. Since the map launched, I noticed that tweaking any graphics setting would intensify the fog. However, now it happens even without touching anything: for example, in the Killer’s Cabin, approaching the edge of the map triggers the fog automatically, and the change is very noticeable. The same happens on the Artist map, where the fog fluctuates in intensity at certain moments.
The problem is that on this new map, the bug is constant and breaks gameplay, directly affecting visibility and, therefore, the game balance. It would be great if you could look into this, because it doesn’t seem like a simple graphical effect—it’s a bug that interferes with the experience for all players.
It could be that the fog beyond the map boundaries is creeping into the playable area, since it looks very dense and that might be causing it to activate on its own and reduce visibility. I am not sure but....maybie ...
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