Fog Vials with Sprint Burst is so fun!
Whenever the killer is coming, I can use the fog vial with sprint burst to make a getaway escape while having no trace, people are saying fog vials aren't very good anymore, but I feel like using them with builds strategically has been giving me moments where I can escape from the area with Sprint Burst, and the killer checks the area for a while thinking I'm still nearby when in reality I'm already way far off, it's hilarious and really strong when used correctly!
Mastering using the Fog Vial has been so fun and it's my favorite item by far to use, it's not weak at all even after the changes! With certain perks it can come in handy! Give it a try.
Comments
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Using them to pre-run was always the best and most obnoxious thing about them. People throwing them at the killers faces were using them wrong. Anything making shift-w more meta is just unhealthy for the game and its so so soooo boring. Why do you think mobility killers are the most popular lol.
Post edited by Shinkiro on6 -
Thats cool if u like it, i as a killer main absolutely hate it tho, its mindless, its boring to face, when everyone just preruns u w that setup u can do nothing abt it, u can take 40 sec to try find and catch up, w that survivor, but if u do that 3 gens are going to pop, so lets say u go for another gen, they are just going to do the same thing, so yea it sucks.
sprint burst combined w fog vials and vigil are the most isufferable survivor build i can think of
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I've only not hit a survivor in fog when I stopped to kick a nearly completed gen so I haven't found them very effective.
Not that the person I hit is necessarily the person who threw the vial rather it could be a survivor in the area.
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sprint burst combined w fog vials and vigil are the most isufferable survivor build i can think of
Mindbreaker by itself completely hard counters this.
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Killer mains mad that you don't want to run in a circle over and over until they can hit you.
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Mastering using the Fog Vial
Scary words for this "I want to press button and instantly get huge value in any situation" community.
I said literally the same thing, that you need distance to get value from Vials and got a tone of down votes KEKW.
I don't love Sprint Burst, but overall yeah, I had a lot of fun with it, especially if you dedicate whole build to stealth.3 -
except that it doesn't? vigil just makes the 5 second exhausted to like 2, 3 seconds, meaning by the time i get there they already has sprintburst ready, mind breaker only helps against really greedy survivors that wants to stay on gens till the very last second meaning, any experienced survivor would let go of the gen early once they know the killer has mindbreaker so they have sb ready.
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no, killer mains are mad that they have to start chasing ur ghost for 40 sec just to catch up to u just so they can start an actual chase
its boring
Post edited by AdamZ on-5 -
oh hey u are getting down voted for finding a somewhat creative way to use fog viles
i love how people still ignore the fact that these things still muffle the injured sounds, vault sounds, footsteps, aura, scratch marks
but clearly they are dead because HOW DARE THOSE KILLER MAINS want something that doesn't blind them instantly and is unfun to play against
"fog viles are dead" but they literally just nerfed the fog because it was too much everything else is still there
ITS DEAD IM TELLING YOU
tho tbh i can 100% see this becoming a bit boring every time u pull it off lol, but again facing sprint burst itself is boring depending on the killer
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So, they get less of a head start, bare minimum.
More importantly, if you don't bother to chase them, which it sounds like you aren't, then they have to spend at least 24 seconds not touching a gen to get their SB back.
Congratulations, you've reinvented old eruption levels of slowdown.
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Some people prefer stealth and trickery to chase. The chase aspect of this game has gotten monotonous. More than one style of gameplay is a nice idea.
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looping shack window 3 times only for the survivor to consider dropping shack pallet sure gets monotonous.
don't get me wrong, hold w pre runners are my most disliked type of survivor play but I don't see the efficient types choosing smoke bombs over medkits to reactivate Finesse.
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true, but unfortunately not every killer is a stealth killer, and i mysef do not want to be forced into a specific playstyle, just bc of an item….oh wait were u talking abt the survivor or killer side?
there is a reason why the surivor rat playstyle has been mostly gutted, and now with these perks and items combined its doin the same thing, it makes survivors not want to engage w the killer/chase mechanic and that hurts most of the killers in the roster
Post edited by AdamZ on-2 -
- 1. "So, they get less of a head start, bare minimum" true but i dont think that really matters since i cant take advantage of that "less of a head start" since i dont have any info of there whereabouts, they could be behind a random rock or tree or locker out of the fifty thats infornt of me and by the time i checkit they can already just run away and i'd have no clue abt it since the fog hides scracth marks.
- 2. really? huh i never actually knew that mindbreaker stops exhaustion from "regressing" i tought its gonna run out in the background or smt, thats good to know thx for the info.
- 3. even still thats only 1 surv out of 4 so while im out there looking for the sneaky bastard the other 3 just sits on a gen, so i either keep lookin for the 1 surv in hopes that i can down them and hook em quick enough for my perks to work like (pain res,bbq,grim,etc. or go to the others in hopes they dont run the same thing and if they do then f me cause they are goin to pop 3 gens right in my face bc i just wasted my precious time for nothing.
- 4. "if you don't bother to chase them, which it sounds like you aren't"
- u see my problem isnt abt the chases, it never was, bc if i do find someone i am gonna chase em, its the fact that they can just deny me from chasing them just by prerunning,dropping fog , hiding, etc wasting my precious time in a trial, which everyone knows that time is the most important resource a killer has
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Survivors are forced into different playstyles every match. If a survivor brings a medkit or a healing build to a Plague or Legion match, they're plans are pretty much nullified. Built to Last or Inner Healing? Better hope it's not Dredge or Iron Maiden isn't equipped. Also sucks your flashlight just got deleted by Lightborn. Not the best at skill checks? Oh no, it's a doctor with a full skill check build. The list goes on.
Most survivors run perks that just make them a little faster for a little while, or let them take an extra hit. It's a pretty tiny adjustment when you'll eventually get bloodlust anyway.
So yeah, a little change up for the other side would be nice.
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Laura Crofts with Finesse looping the shack have become like a circle of hell for me. I'm so tired of it. Just use the fog vial and give me a reason to walk away.
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i dont think that really matters since i cant take advantage of that "less of a head start" since i dont have any info of there whereabouts, they could be behind a random rock or tree or locker out of the fifty thats infornt of me and by the time i checkit they can already just run away and i'd have no clue abt it since the fog hides scracth marks.
Then, just as a thought experiment here, if you can't see them, can't see any evidence of the survivor at all, then how is this any different from someone with literally no perks or items simply hiding as soon as they hear a terror radius? Or, how is this different from you coming up on a generator that hasn't been touched in 5 minutes and no one is actually around? You're claiming to have no evidence of a survivor, so how do you even know someone was there recently at all? (I assume gen progress, which is why the second question came first)
It now sounds like you're walking up to a generator that has any amount of progress and are unhappy you didn't find a survivor waiting patiently for you.
huh i never actually knew that mindbreaker stops exhaustion from "regressing" i tought its gonna run out in the background or smt, thats good to know thx for the info.
I can't tell if this is sarcastic or not, but giving the benefit of the doubt: yes, Mindbreaker completely pauses the exhaustion regression for as long as they're touching the gen.
u see my problem isnt abt the chases, it never was, bc if i do find someone i am gonna chase em, its the fact that they can just deny me from chasing them just by prerunning,dropping fog , hiding, etc wasting my precious time in a trial, which everyone knows that time is the most important resource a killer has
So, #3 and #4 are just reiterating that you can't find someone, which, again, isn't a complaint about SB or fog vials, it's just complaining that survivors aren't standing in the open near gens. I don't have any idea what information perks you are running in your build, but, at a minimum, Ultimate Weapon completely bypasses every protection the fog vial offers.
You can also run effectively any aura perk of your choice, and since these survivors aren't getting into chase, they can't be using distortion and fog vials are on a cooldown. So at some point, you're going to be able to see their aura to know where they are or where they are heading.
You also mentioned:
thats only 1 surv out of 4 so while im out there looking for the sneaky bastard the other 3 just sits on a gen
Where, if none of the 4 survivors are hooked then you're likely talking about the very beginning of the game. Lethal Pursuer is, imo, the best perk in the game for cutting out unnecessary downtime for the killer.
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Lmao there is still stealth killers and fast killer with mindbreakers that nullify that strat or you are at low mmr. Fog vials are awful and should be reverted
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Okay so everyone should only play those killers then and just forget the rest?? Bruh low mmr my *** in low mmr u dont play against people w 3-10k hours. If u really think they are awful then u are using em wrong.
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