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Is DBD Supposed to be Competitive

With the recent QoL patch being rolled back, I'm curious what DBD is.

I dont see it being like League of Legends competitive ranked queue. Although since it has a ranking and MMR that means it's not a party game?

So what is DBD. Is the point to see how good you can get or how theoretically high you can go? Theres no ladder aside from ranks that you basically cant demote from and get to red rank by just playing enough.

At what point do players weigh having fun versus wanting to win with a competitive mindset.

Basically with the supposed changes it seems like theres an issue between a player getting to enjoy and play the game versus a player wanting to win regardless of how its done. What is BHVRs goal for this game, is it about getting a win or is it about having an enjoyable game for both sides.

I always thought DBD was a chill party game to enjoy with friends but it feels like I'm wrong.

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Comments

  • THE_Crazy_Hyena
    THE_Crazy_Hyena Member Posts: 1,275

    If it was supposed to be a competitive game, we'd still have ranks

  • Atsuka_Anarchy
    Atsuka_Anarchy Member Posts: 518

    Don’t believe that a comp mode would ever work out with the majority being casuals.

  • Shroompy
    Shroompy Member Posts: 7,760

    I think theres large misconception that it has to be one or the other. Just because it isnt a competitive title, doesnt mean its a party game. Its sort of... its own thing.

    MMR, (usually something used in more competitive games) is simply used to make matchmaking better to have a more enjoyable experience on average. While its controversial and a lot of people like the say it doesnt work at all, I myself notice a MAJOR difference when playing 2v8 or Chaos Shuffle, where we know MMR is disabled.

    Now Im not saying its a perfect system, far from it. Its great that it isnt since otherwise high level players would literally never get a break, but its still better than nothing. (and I say that very loosely) Hopefully there will be noticeable improvements when they get to it as mentioned on the road map.

  • TicTac
    TicTac Member Posts: 2,680

    The term competitive is used to differently that its hard to say. Some use it only for E-sport, for others its just every PVP-game (competitive vs cooperative). So there are competitive party games like Mario Party.

    So the easier question is whether DBD is a party game.

    Opponents: most party games only work with friends. You play them mostly in a private lobby with people you know. So DBD can be a fun party game in KYF, but online it doesnt work.

    Skill: you can get better at party games, but everyone has always a chance. In DBD a experienced player will win 100/100 games against a new player. I can play Mario Party with non-gamer-friends, but DBD would be pointless. (I can play silly builds like mirror myers, but as survivor i just did gens or healing)

    Easy to start: a new player can grasp the core experience fast. Do gens or die kinda, but honestly theres a lot more and too many killer.

    RNG: random elements make the game unpredictable. There are some things, but like i said: even with luck a new player has no chance against an experienced one.

    So in conclusion: You can play DBD in KYF as a party game, it works great if everyone has no idea or the experienced killer goes for jumpscares/scary moments. But online it doesnt work.

  • crogers271
    crogers271 Member Posts: 3,242

    It's not comparable to other games given the asym nature. Things like ranks would never work because the best Nurse can never be matched up with the second best Nurse.

    Usually in a game people are competing for the same objective, or both teams get a turn on each side. DbD doesn't have that and it can't practically have it outside the organized comp scene.

    I liken it to basketball. You can play just screwing around and no one is keeping score, you can get into organized leagues and teams and practice together. DbD can be both of those, but I compare it to pick up basketball. People are just grouped together, with someone doing a rough job to match up skill levels, and people are trying to win, but none of them would be interested in doing dedicated practices.

  • runningguy
    runningguy Member Posts: 760

    the fact that there are 2 sides competing for opposite goals i would say yes its competitive. the concept of horror and fear doesnt scream out "chill" to me. survivors struggling to stay alive and escape a killer thats constantly hunting them doesnt sound "chill" to me

  • UnicornMedal
    UnicornMedal Member Posts: 1,509

    It's compesual.

  • Shinkiro
    Shinkiro Member Posts: 392
    edited September 9

    Comparisons dont really work because its an asym game, but its neither a hardcore competitive game (aka lacking a ranked climbing system) or a "party game". It sits in-between as a semi-competitive PvP game because all PvP games are competitive at their core, just on a sliding scale.

    We have DBD League for the hard comp scene, but the main problems are people treating the game like its uber casual when its just straight up not because of the length of time required to get good at the game, understand its particulars, and that you will match against people with different expectations of the game who treat it as it should be, as a regular PvP game. And so these expectations clash and cause conflict.

    On a sliding scale the people occupying the middle with a balanced view of standard PvP seriousness but neither too casual or too hardcore would be "right". But in this case the hardcore comp is segregated.

    DBD weirdly has the opposite problem to many games, where people take things too seriously usually, we have too many people taking things too lightly and expect things to conform to them rather than meeting the expectations of the game.

  • Choaron
    Choaron Member Posts: 818

    No PvP online game is not-competitive. You can treat it as such if you want but don't expect it to be the norm.

  • Sava18
    Sava18 Member Posts: 2,514

    I think that if the community wants the game to get these base line changes for more enjoyment they need to realize that leaning towards competitive is better for them. Working out all of the unenjoyable parts and balance around it will make the game better but slightly more competitive. comp doesn't mean sweating, it just means balancing for people who are playing to win(NOT hardcore tunnel level but just not trolling). You can't balance out really strong "strategies" as much as I hate that word in dbds context without thinking of people actually trying to win.

    People playing chest builds with no intention of winning don't really get to have an opinion what's enjoyable from their perspective or other people.

    It's really hard to put into words but that's the gist of it.

  • Brimp
    Brimp Member Posts: 3,547

    No and yes. Strictly PVP games by nature are competitive. You can play how you want but not everyone is gonna be playing that way.

  • DragonMasterDarren
    DragonMasterDarren Member Posts: 3,077
    edited September 10

    Strictly speaking, no it isn't

    Competitive games are generally well balanced, have rewards for winning (however minor they may be) as well as punishments for losing, and are generally predictable and actually encourage players to try and improve and "git gud" as they say.

    DBD, in contrast, is 80% RNG by volume, has had and still has balancing so bad it's almost intentional, breaks itself every other patch, is almost completely unpredictable, has zero rewards for winning and zero punishments for losing, and has pretty much never encouraged the player-base to actually get good and try to win.

    60 people playing a "Competitive" format in customs does not a Competitive game make

    Post edited by DragonMasterDarren on
  • JPLongstreet
    JPLongstreet Member Posts: 6,978

    There's just too much rng elements to be truly competitive, and the MMR would have to be much more strict than it is.

  • alunsa
    alunsa Member Posts: 63

    I agree that dbd is a party game. Desperately wish they'd add a ranked queue because playing surv with optimal perks and playstyle is so boring. At this point, idc if it wouldnt be balanced or if the queue times are hellish. In any other game, norms are meant for experimentation and learning. Whats the point of experimenting with perk builds on either side if you know that your nerfing yourself just to try something new? Like why does it feel so bad to just have fun at a certain mmr without caring about escaping. Its not like we get anything for escaping anyways…

  • UnicornMedal
    UnicornMedal Member Posts: 1,509

    I'm in the middle on this. I think healthy competition is good for DBD, but ever since MMR it's been balanced for the type of competition that doesn't fit this genre. You can't balance from the top down, nor can you add changes to make the game better for those in the middle on top of that to try to ease the tension. Ideally it has to favor the middle at all times, which means leaning more casual and toward healthier competition. It's why I think all of these changes can help, but they're just avoiding the elephant in the room of including a scaling difficulty system.

  • Sava18
    Sava18 Member Posts: 2,514

    Ofc you can't balance for the top end in dbd, especially since way more than other pvp games a ton of the community doesn't actively try to get better. If dbd had a ranked system that worked like other games then the average would be silver and the top 1% would start as low as platinum.

    My problem with people using numbers in this game is that a ton of survivors go into game doing some goofy build or fighting over chase while avoiding gens. There's no way to exclude games where survivors are essentially down a player from the start or even a 4 man who just play to mess with the killer until they get put down 15 min in. On the flip side there aren't alot of killer players putting themselves at a glaring disadvantage from the get-go.

    With all that said maybe a comp mode is the solution so these problems can be avoided. I really don't think the argument of "sweats" all queueing normal is a real issue anyway, maybe nothing would change for normal players but a lot of people would have a more consistent queue to go into. Then bhvr would have more real numbers to work with and wouldn't have to actually balance towards killer being 60% anymore. Like at the end of 2021 during god validation DH, bugged IW, CoH pre hard nerf meta survivors were at like an average escape rate of 47-48% but it was data mined that during peak hours on NA there were less than 800 killers playing, clearly showing how skewed the game was towards survivor at that time regardless of the negative escape rate. I would say right now it's skewed towards killer for sure. All that to say until we get a more consistent mode to draw better stats from, they don't mean much.

  • burt0r
    burt0r Member Posts: 4,292
    edited September 11

    The fact that one side never could play with friends, outside of private lobbies, (for the first 6-7 years of the games release) against people that most often would do everything to ruin the others sides day for their own fun dismisses dbd from being a party game in my opinion.

    Post edited by burt0r on
  • Sava18
    Sava18 Member Posts: 2,514

    It was for the first like year or maybe two that survivors couldn't swf, what.

  • burt0r
    burt0r Member Posts: 4,292

    What are you on about?

    Survivor got the functionality to queue with friends a few weeks after release in 1.0.3 because lobby dodging to find friends was outrageous.

  • Mr_K
    Mr_K Member Posts: 10,335

    9 years and you don't have an idea because of a patch?

  • AbsolutGrndZer0
    AbsolutGrndZer0 Member Posts: 1,830

    It's not supposed to be competitive, however any pvp game needs to have some kind of ranking system just to keep it from being total chaos. Imagine if a brand new group of players, 4 soon to be survivor mains were thrown in a lobby vs. Otzdarva. They would get utterly destroyed and what would be their thoughts on the game? Not good. At least one of them would probably quit the game. However, if they are instead paired with a killer closer to their own skill level (maybe not brand new like them, but still one that isn't freaking Otzdarva) then while they might still lose, they won't be utterly destroyed.

  • 09SHARKBOSS
    09SHARKBOSS Member Posts: 1,725

    for me its a game I have to give myself challenges for as its not super fun to win as soon as I enter the game every game

    when you play enough red rank becomes a constant in the first week of the reset as killer and survivor so if I can give myself a side challenge every game like gettin everyone dead on hook before killing them then ilI have fun but if not then its just boring win after win