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Myers received more nerfs than buffs with his rework

With Myers changes he's overall received more nerfs than buffs

  • Stalker mode is 4.2m/s, Tier 1 was 4.4m/s
  • Pursuer mode has 24m TR, Tier 2 had a 16m TR
  • Evil Incarnate has a 40m TR, Tier 3 had a 32m TR
  • Stalking range reduced to 32m from 40m
  • No benefit to stalking from a distance
  • Stalking now decays after time
  • Slower stalking while moving
  • Evil Incarnate only lasts 40s, Tier 3 lasted for 60s
  • Animation for transitioning into Evil Incarnate
  • Audio queues for when being stalked and then another for when Evil Incarnate is ready to be activated.
  • Slaughtering Strike has a 6s? cooldown between uses. Might use use it 2 or 3 times before needing to stalk again.
  • Evil Incarnate vault speed is slower than T3 vault speed
  • Scratched Mirror is now visceral add on

I think that's everything but there may be more.
Why are already weak killers being nerfed ? Even after the changes he's not much stronger than before the rework. While I don't completely hate the rework, the nerfs above are unnecessary. I hate the new slaughtering strike ability and sure while I can run fragrant tuff add on its not the same as old Myers. Myers is currently my most played killer but honestly not sure if I want to play him anymore. I'm really hoping he isn't left in this state.

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Comments

  • ControllerFeedback
    ControllerFeedback Member Posts: 559
    edited September 26
  • Chilli_man2400
    Chilli_man2400 Member Posts: 3,162

    they reverted anti tunneling though

    They admitted it was not ready

  • QwQw
    QwQw Member Posts: 4,622

    Because in its current state those changes may have actively killed the game. Character - focused reworks like this that manage to weasel their way onto live almost never get amended. Like with what happened to Freddy, to Trickster, to Singularity, to Skull Merchant, etc. And now Myers. The only one I can think of that they actually fixed was Sadako's terrible rework, but even then I think it was only because people were starting to complain about her being too strong.

  • Abbzy
    Abbzy Member Posts: 2,235

    Tombstone was outdated and I even saw some mayers main who got many jours on him deffend the antitunbel changes were needed but then admited most of his games he used tombstone which was easy to gues because of his 80% kill rate. His tier 2 with the 99 was ok and only reason he wasnt worst killer but now this is gone which people start to find out and you cant do it with his slaughtering strike which almost everybody says he feels terrible than before.

  • ControllerFeedback
    ControllerFeedback Member Posts: 559

    i mean sure okay. whatever. but tombstone/tombstone piece needed to go, right? staring at people all match just to instakill them after all the gens were done was like the least interactive thing ever? boring game design yeah?

    the 99 stalk thing I could take or leave (honestly probably would've been fine if they just added in the stinger at 50+%, maybe even make it global at 75% so you can better anticipate when he's ready to go tier 3) but slaughtering strike is just baaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaad. and if they buff it, it's going to be a situation where like…why not just keep the extended basic attack version instead. basic attacks just feel better. why do we need a goddamn dash?

    frustrating.

  • Chilli_man2400
    Chilli_man2400 Member Posts: 3,162

    I’m sorry but that’s a exaggeration the anti tunneling changes could have worked if they just tweaked numbers and removed the gen blocker part

    it’s funny killer mains and every YouTube channel complained about the update.
    Off the record gets nerfed and we have a S tier character who is great at tunneling

  • QwQw
    QwQw Member Posts: 4,622

    Normally I would agree that people are too quick to claim something is going to "kill the game", but the anti-tunneling and slugging changes legitimately changed how the core of DbD worked, in a way that many players hated.

    I don't see why it's funny that people were calling that out. I would dare say that most who voiced their concerns didn't even want the system gone entirely, just tweaked a lot - which is what the devs are actively doing.

  • Abbzy
    Abbzy Member Posts: 2,235

    Increased lunge isnt bad but he got only 25% in tier 3 and now current version has 20% in tier 2 (presuer mode) so zhey need to make it like 50% minimum and maybe increase his lunge speed acceleration so he isnt same as before or joke like he is now. I want him to be mediocre at worst because he deservs it after all those years he was left in corner as old toy and for what he done was being first licence that helped this game to move forward and not end up like other simular games.

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  • Mr_K
    Mr_K Member Posts: 10,347

    Tier 1 wasn't 4.4m/s. It was the same as it is now. On release Tier 1 was slower at 4.14m/s.

    Also, people need to stop begging for reworks. They never turn out like you want and often turn out worse.

  • Inosennatoki
    Inosennatoki Member Posts: 212

    Hopefully Michael will got buffed in the next patch.

  • Mr_K
    Mr_K Member Posts: 10,347

    That's all the buffs he ever needed then. Now we have the rework.

  • runningguy
    runningguy Member Posts: 926

    admitting somthing isnt ready to go live so holding back and admitting they were wrong to release rework myers are very different. look at the new killer and the update as a whole, its a disaster and we havnt seen bhvr admitting it was a bad call to release a pro tunneling killer with a pro tunneling update.

  • Simply increasing his Tier 1 speed was never the only thing he needed. I didn't want any major changes to his powers just some buffs to his current kit.

  • Dwight_Fairfield
    Dwight_Fairfield Member Posts: 7,527

    I didn't realize myself until I played him and saw these nerfs in action. On paper his rework sounded like a W.

    Kaneki gets one nerf but Mikey gets several in his rework. Unbelievable.

  • Abbzy
    Abbzy Member Posts: 2,235

    He needed massive buffs to tier 2 and 3 or rework which we have now but he is kinda same for me they gave him what he needed and took what he had and was key for him like tier two 99 for fast downs or his smaller terror radius on both tier 2 and 3 (40 meters got only wesker than ghoul when they came out and then other s or high a-tier killers like billy,blight,krasue so I dont know why mayers has to have 40 meters tr just game him the old sound q when he activates evil incarnate problem solved). Many buffs you see like vault speed he had them before same as he has them now only other effects like basekit brutal or bigger lunge are current buffs and they arent enough, worst part is slaughtering strike being worse to use than pigs dash and hard to use as billys saw or onis dash for me which is something that annoys me the most.