Final submission for current 2v8 killer adjustments & buffs
Feedback is welcomed and for any information or insight for certain additions and changes, feel free to ask and I'll answer and I'll also take some suggestions for value changes, addon additions or removal and adjustments!
Ghost face:
Base speed when crouching and stalking and crouch stalking movement speed increased by 20%
Increasd Exposed survivors timer by 15s and increases the exposed meter being filled by 15%
Increase the time it takes to reveal Ghostface by 2s
Drop leg knife sheath is now basekit for 2v8
Chewed pen now basekit for 2v8
Nemesis:
Increase max zombies from 2 to 4
Depletes ink ribbon now basekit for 2v8 however, only 1 per gate and at 35% speed increase instead of 50% due to shattered star badge being basekit for 2v8
Decrease the hindered from 20% to 15% on survivors after a successful tenticale strike that infects survivors
Incease tenticale strike by 2 meters
Shattered star badge is now basekit for 2v8
Pyramid head:
Increase punishment of the damned from 11.5 meter to 12 meters and its width is increased by 20%
Increase the amount of rite of judgement segments from 100 to 200, segments are way too low for maps in 2v8 bc all maps are double to triple the normal 1v4 game mode maps, making PHs map pressure nonexistent
Increase rites of judgement trail creating movement speed from 4.2 to 4.3 (and beginning speed from 3.8 to 4.0)
When a Survivor is on death hook regardless of cage that they were sent too, and while tormented, allows Pyramid head to final judgment the Survivor (was at least 1 cage of atonement in order to do so, which is stupid tbh, people don't really get tormented in 2v8 anyways when it's in mid chase but even still, not many people get tormented)
Obsidian goblet is now basekit for 2v8
Mastermind:
Personal note for wesker in general: Fix his bound hit boxes, almost every game I Play as or against, wesker keeps sliding off of corners and walls that's supposed to stop him while others (like small corners) and ones you barely or not touch at all, completely stops you and wastes a token
Lab photo is now basekit for 2v8 (I will not deny that if people disagree with this one bc he has a strong chase and this will make it stronger but due to the pallet density, I think it'll be a fair trade unless behavior is reducing or reverting the density of pallets)
Green herb and video conference device is now base kit for 2v8 but only at 25% Increase instead of 30% Increase on both
Lion medallion and gold chalice now base kit but at a 20% Increase for the LM and 35% Increase for the chalice instead of 30% for LM and 50% for Chalice
Hillbilly:
Fix his 30% turn rate when chainsaw sprinting or increase it, it doesn't not feel any different from 1v4 Billy's turn rate during chainsaw sprint
Lo pro chains now basekit for 2v8
Huntress:
Infantry belt now basekit and increased to 5% haste for 6s
Rose root now basekit for 2v8
Oak haft now basekit for 2v8
Flower babushka now basekit for 2v8
Yellow cloth now basekit for 2v8
Comments
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i don’t know what to think about obsidian goblet base kit. Same with low pro for Billy. Regards pallet I’ll rather prefer more unsafe loops or less of them
Huntress. Her main issue is speed. I think it’s fine allowing her being 4.6 without hatchets
Wesker… Lab photo might be fine, but only if chests amount would be slightly increased. I also feel Wesker don’t really need 3 bounces, as well as Dracula, it’s making them braindead
But uh, the whole mode feels kinda braindead…
I mean, this proposals are kinda interesting, but I doubt people will pay attention to this… unfortunately. Don’t even remember devs asking about 2vs8 feedback last iterations
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Regarding Obsidian goblet and lo pro chains, those were suggested bc of the pallet problem, and since pyramid head is difficult to land m2 hits, allowing it to break pallets will still provide some benefit instead of harshly punishing them, as for weskers dashes, there's really nothing to fine tune on him other than 3 dash tokens, unless they want the infection to hard carry or the power to recharge absurdly fast, so adding a 3rd dash to his power was probably the smartest move possible, as for draculas wolf, I was expecting it to have better pounce recovery from orbs and better reveal and duration of orbs and maybe the addon that reveals all Survivors of the orbs that were collected before pounce was fully recharged, but the BIGGEST issue with wesker is the environment and his bound dashes hit boxes being all over the place and being inconsistent with its collisions
However, I was thinking about letting punishment of the damned to torment Survivors wheb hit for 2v8 since the segments are way to small for the 2v8 maps, also, I thought huntress had 4.6m/s when out of hatchets in 2v8 already?
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Is she? I didn't play her in 2vs8 and barely checked… Just remember my friend complained on her speed lol.
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Fair point, but overall, the suggestions for the pallet breaking addons were only suggested bc of said pallet density problem, but knowing behavior, they rarely make the suggested decisions for characters or mechanics unless the entire community is talking about it, so I don't think PH, Nemie, or trapper or ghostie will get tuned/buffed for 2v8 at all
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Sadly yeah
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Only characters I hope they don't screw up is xenomorph, demogorgon and singularity (kaneki is gonna be a pain depending on how they tune him up for 2v8)
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I think we not gonna see killers with props like singu or xeno for really long time
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I mean, the vaccine chests that Nemesis and wesker brings in are already killer props or tied into a killers kit but not exactly so, it probably won't be that far out but I do see why you'd see that
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