Why Blight never get nerfs?
Comments
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You just want us to use trapper every game and hand you the win more then the devs already do?
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Wanting an S-tier killer nerfed is a long way away from “wanting [you] to play trapper every game”
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Hypothetical question for you.
Should the game be balanced around high level players, or average level players?
The reality is, if you balance the game around average level players, then why would you nerf blight? In the hands of the average killer player, he performs quite averagely, if anything probably underperforms
If you balance the game around high level players, then why would you ONLY be nerfing blight and also not buffing like 30+ killers or nerfing survivors?
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Why SWFs never get nerfs?
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Did we get tired of Ghoul nerfs that we are back to Blight?
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You're right, we should buff Spirit to 4.6m/s.
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Bit reaching there don't you think?
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Honestly no, Blight/Nurse/Ghoul/Krasue(not sure about her since her nerfs as havnt played against her enough to comment) are all terribly designed. One can argue with the recent stats, Lich could be listed among those too, probably due to fly being so effective.
I used to be fine with Nurse when there wasn't so many aura reading perks in the game, now she just knows where you are at all times.
I'll keep saying it, they need brought down to Wesker's level, which isn't that far honestly. He is a far better benchmark where this game should be, people like playing as him and like playing against him.16 -
are we fr ?
i dont want blight to be nerfed because i quite like versing him. his add ons however? slight tweaks would be nice. his double speed add ons to be specific need to be reworked or lowered to 1% and 2% to give a max of 3% when paired together instead of 5% — or remove the ability to stack them.
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I mean although I agree with you they do have a point. Why can spirit who was weaker then blight even at her release, get nerfed and not Blight who is seen to be even more balanced breaking?
Its mostly a thought exercise for me to wonder why certain killers get hit but the "more horrible" killers get a free pass?
Then again the devs are data driven..
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They wont because they are like almost 50% of survivors player base (meaning duos as swf because its swf just two players but still have huge advantage compare to soloq). Every survivor buff or life quality change is buff for swf.
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Good point. We should buff spirit
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4.4 would be awful for blight. He just needs the ghoul nerf of going on power cool down when breaking a pallet
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Nurse was even more busted when there wasnt that many aura reading perks, first release buggy but 3 blinks and 100% speed which is same as survivors plus she had no cooldown for her blinks like now as charges just got them all after her fatigue not to mention her addons, her second nerfed version had just two blinks and slower speed than survivors same as today but still had no charges on her blinks so after fatigue she had two blinks again plus her attacks counted as m1 with blinks so no weakest nurse we ever had is current one.
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the reason blight and other S tier killers wont get nerfs is because BHVR is pushing for fast paced, constant chase matches. the evidence is there…recent killer releases (ghoul and krasue), pallet density to handle constant chases, refusal to nerf gen speeds, tunneling nerfs that affect slow m1 killers the most while S tier killers dont need to tunnel. gens take like 5min to do them all these days so fast killers is whats needed.
Its a bad approach and one that will likely be dbd's demise, for me anyway. its already pretty much killed the killer role for me as i dont enjoy playing speed freaks and low tier killers are getting harder and harder to play. Strange really, because the whole point of why nurse wasnt nerfed for years is because people said "it takes a lot of skill to master nurse, but when you do shes unstoppable" and not many players can master that killer. Yet it seems basic low tier killers like trapper and pig are becoming harder to play, possibly harder than nurse but with low pay out.
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Youre asking to take away one of 3 killers that consistently competes through out the continued ignorance of gen speed perks, free 2nd 3rd and 4th hit chance perks and 100 extra pallets per map. Were not even mentioning the absolute mess of anti slug uodate that they want to give survivors. Yes, I'd say you'd rather us all play trapper and make your game even more of a wood chop shop simulator so that your nea stays more scary then Michael Myers.
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No one knows, BHVR seems adamant to want to keep Blight and Nurse overpowered, even though they then balance around that instead of fixing this issue in the first place, having under 10% of the Killer roster make the experience worse for anyone who just plays average or low tier killers sucks.
I would gladly take Blight and Nurse nerfs cause it means we can have better Killer Perks and stop using them as an excuse for Killers being strong, when only about 10% MAYBE 20% of Killers are truly Strong.1 -
Personally, I don't see the speed add-ons as the main issue.
The main issue with Blight is that he has no penalty for chewing through pallets like no tomorrow. Take Ghoul, who is close to Blight in terms of power. His power stops recharging when breaking a pallet, so as to not being able to instantly power after a survivor, once that hinderance is out of the way.
Also, Ghoul cannot down survivors with his power, but Blight can.5 -
Am I the only one who is afraid that if the touch the code of blight the servers will explode?
From time to time I have the feeling they want to nerf blight but can´t cause changing his code will break the Killer completly.
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I think the difficult bit is; how do you nerf Blight in such a way that he's still Blight, but not busted?
I think he's got a similar issue to the Nurse, where his kit just kinda has the game in a stranglehold by its base function.
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Firstly, that wasn't me making the suggestion. I'm not the OP.
Secondly, there are other killers than Blight, and they must be viable as well. If Blight is allowed to remain significantly more powerful than the other killers, the game's balance overall has to accomodate for that skewed strength, which causes older killers to be left behind. This is typically referred to as power creep. The older killers (Trapper being an extreme example on the opposite end) cannot compete in the current state of the game, partially because Blight and other S-tiers have raised the standard of what balance even means.
If we nerf Blight, thus bringing him closer to other killers, we can more accurately gauge what the actual balance is. From there, we can -theoretically- make more blanket changes that affect all killers, whilst hopefully not disproportionally buffing Blight too.
Remember that balance actually does not mean that you win all your matches. It means that you can have a reasonable chance at winning.
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Not really Nurse Design ignores basic survivor counterplay Pallets and Vaults while Blight still has to adhere to the basic counterplay pallets and Vaults.
If we just make him 110%ms and Make him lose 2 tokens when breaking a pallet he would be alot more fair to go against. He'll still be blight just more fair
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why not buff the lower tier to the strength of blight
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Cause then the powercreep gets even worse.
Moreover, how? How could Trapper come even remotely close to the same strength as Blight, without also completely revamping the power?
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Some killers need reworks, that's just the truth but they don't need to become S-tiers. Freddy, Myers and Hillbilly are good examples, they're more playable but none of them are stronger than Blight. Trapper's way of playing got completely screwed over by gens being finished before you can properly set up traps, no matter how much you buff his numbers, it won't fix that his style of play is completely outdated against the current survivor meta.
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they could make the resetting traps basekit buff his setting speed have him have all traps at the start and give him more traps have corrupt basekit (should've been base at 6.1.0) so they get in his web easier
this is just ideas i had when i played trapper occasionally
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the speed add ons are defo the issue, ive played against a lot of blights and the ones who leave little room to…well, survive, are always the double speed blights. why do you think the top blight streamers usually always only run these add ons? cz theyre OP. as does every comp wannabe bc they know they leave little to no counter-play around the majority of tiles.
that being said, i do think it would be fair to force his tokens to recharge after breaking a pallet given how strong he is. and rework/nerf double speed and i think he is in a fine spot. nerf him anymore than that and i think its wrong and unnecessary
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probably because to play spirit well all you need is a good headset, and to play blight you actually have to have bump logic and skill — not saying spirit doesnt require skill, but in comparison to blight, yeah.
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Because that's a terrible idea.
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That's a lot more work than it seems. How do you buff/rework a lot of the lower tier killers in a way that they don't become super frustrating to play against? People already don't really like clown so how do you change him in a way to be better? Because believe it or not in his current state he's not much different than before the started changing his bottle values.
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Imagine stepping into trap takes one hook state from survivor or some bs like this.
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No you are not, Im afraid if they touch him the blight will bump into the code and it breaks the game (atleast for month or two he is not on the twins level to bind the whole game).
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Giving him basekit Corrupt opens up a whole other can of worms, 'cause that's a rather strange mechanic to include as part of a killer power.
Trapper gets basekit Corrupt. That's a perk that he gets basekit. That will inevitably result in players asking for other perks to become basekit for other killers as well. Maybe include some aspects of the classes from 2v8? And who gets what? Should all killers get their buffs from 2v8? But that leaves Trapper behind again, because he wasn't that much stronger in 2v8, comparatively speaking.
All that to say, it really isn't that simple.
'Sides, that would still not put him anywhere near Blight's overall strength.
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what i meant about basekit corrupt is all killers getting it not just trapper since in 6.1 they added it going away when a killer downs a survivor
tbf
>will inevitably result in players asking for other perks to become basekit for other killers as well. Maybe include some aspects of the classes from 2v8? And who gets what? Should
allkillers get their buffs from 2v8this applies to survivors constantly with the devs keep making perks basekit and fog vials (the original busted ptb ver) were just modified event items
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tbh besides number buffs i can't figure out a way
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I mean, 20% faster recharge would be great, everyone runs at least one recharge add-on on her.
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Blight needs to go down to 4.4 m/s. I don't know why he wasn't 4.4m/s in the first place.
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The power creep would be insane the goal should be B or A Tier for killers as a fair and proper balance
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i'm fine with the average killer being buffed to a tier then s tiers get nerfed in that order
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I agree with you 100%. I love going against Blight and I don’t find him to be OP in the least. Sure, there are some god-level Blights out there, but I rarely run into them. And you know what - good for them! If they have the skill to be that good with a tough killer to master, then hats off. Most Blights I have faced are very easy to dodge and mindgame. I don’t care if this is an unpopular opinion, but the complaints about Blight being OP are coming from players who simply don’t know how to play against him.
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literally! blight is genuinely a super fun killer to verse. probably one of the most fun killers in the game given how intense they can be. especially if you have a decent team, but yeah… you hit the nail on the head with the last line — which is also why i tend not to care about downvotes. i just want whats best :3
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how is blight terribly designed 😭
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Blight is op he is just second strogest killer in the game and one of two s-tiers, tell me how many s-tiers we had in the game? Not much and he is easy to doge if the blight player isnt skill enough to understand how to flick and hit (mostly how his hitbox works that in short time at the start its huge that you can shoulder flick and that it gets smaller).
Blight is killer that didnt got any huge nerfs and still remained the same at the same spot in terms of power compare to other killers, his short cooldown on his power 10 seconds while being one of fastest chase powers (dash speeds are faster sometimes but they can be controled the same and blight is still faster while dashing than oni in his dash or billy when he is using his saw and I would argue blight still has more better cotrol over his dash than both of these strong killers still he has smaller one than oni but he has 5 off them and he has his power way often than oni does), compare blight to spirit both have strong powers but spirits still has 5 seconds longer cooldown and its weaker (easier to use but against good survivors I would say same difficulty) and she is 110 speed not 115 as blight so he is OP.
I think he should still be one of strongest killers but I hope he gets some change like the ghoul did with loosing tokens when he breaks pallet because he is better at this than ghoul or wesker and any other killer.
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The answer is that you have to contend with balancing around them both.
"That's impossible" yeah, close to it. That doesn't mean one type of player should be discarded when it comes to balance consderations, it just means BHVR has to continue to work through balancing a game that has millions of players with different needs and balancing points.
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No, not impossible. But to do so by definition still means you have to buff like 30+ killers.
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I think blight should be 4.4m.
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I used to get so annoyed at him turning around tiles to hit me, and I'm glad to see that seems to have been put a stop too with his add-ons reworks.
Despite that, even from a concept POV, I still don't know why his kit is as stacked as it is... I would happily see one of the following changes: -
- Becomes 4.4m/s.
- Loses all stacks on a stun.
- Loses all stacks on a pallet break.
- Can no longer pallet break.
- Longer miss cooldown.
- Loses all stacks when ending power.
I dont care which part of his strength he compromises on, but all the above not being a factor makes him so consistently and oppressively strong. The fact he gets everything: insane mobility, fast pallet breaks, short cooldowns, fast stack recovery and a consistent pool, 4.6 even after a miss to effectively zone... it just makes him such a pain to play against, and he gates so many things in the game from coming through for the rest of the roster.
Just like Nurse he causes problems. Killer perks have to be constantly toned down, Survivor pekrs need to be jacked up, and maps need to be made pallet hell, just because Blight is in the game... he basically gatekeeps all killers from getting any decent changes.
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Agreed 4.4ms and lose 3 tokens when breaking a pallet then he'll feel balanced
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• 110%
• Lose four tokens on pallet break (Ghoul loses all but one token so Blight should lose all but one token)• Swap his cooldown with Spirit’s and make her cooldown 10 seconds and Blight’s 15 seconds.
• Another add-on pass
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God no just dont buff spirit I know blight is way more busted but the thing is you can see him act spirit on the other hand you can only guess, such annoying killer to deal with i would just rather face nurse or blight,ghoul,larry than spirit.
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