Why is the Unhooked able to use their off-hook endurance to take a hit for another Unhooker?
Ive seen this a million times by now.
1.I spot the Unhooker bolting for the hooking I am walking away from.
2.The Unhooker sees me coming for him but continues.
3.I manage to hit the Unhooker in the process of unhooking the Unhooked.
4.I have no interest in tunneling the Unhooked cause clearly the Unhooker is playing badly.
5.I chase the unhooker, it should be an easy down.
6.The Unhooked wedges themselves inbetween me and the Unhooker.
7. I either wait out the endurance, hit the Unhooked, take a DS or be called Tunnelers in postgamechat.
Why is the Unhooked able to use their off-hook endurance to take a hit for another Survivor?
I think its pretty clear the off-hook endurance should be used to prevent tunneling or help preserve the Survivor who just got unhooked. So don't you find it counter-productive that you allow Survivors to use this handholding to take a hit from their team-mate??? I find that to be seemingly unintended.
Consider a DBD where off-hook Survivors were unable to to use the specific endurance you get from off-hooks to take a hit for their team-mates. That the server would detect in a very narrow way, Ok he is taking a hit, lets give them 5 seconds to separate after being unhooked and he has endurance. Wait, is he taking this hit for someone else? Ok then he is using that off-hook endurance in an way to help his team, not to preserve himself. So we retract the endurance, the unhooked goes down instantly.
If that where to happen, Unhooked Survivors would learn quickly to be pretty selfish when it comes to the use of the Off-hook endurance and players who enjoy being in the Killer's face would need to employ perks to protect themselves instead of off-hook endurance. Assuming most Survivors are selfish in regards to their own Survival.
Then this means it should make it alot easier to down and punish a bad unhooker, Does that mean bad unhooks will stop happening? Idd sure hope so.
But I think the Score event of Safe Unhook needs to change to not give the unhooker the safe hook score event if the Killer hits the Unhooked Survivor at all, meaning if the Killer is tunneling the active chase will keep the "Safe unhook" score event in limbo until that chase has concluded. But taking the Endurance hit should invalidate the "Safe unhook" score event. Because obviously thats not a Safe-hook.
I think it would be a good idea discourage opportunistic use of the Off-hook endurance with Server invalidation of the endurance and making it easier to fail a safe unhook. To discourage unsafe-unhooks.
If we are not getting Elusive, then the least BHVR can do is making sure that bad plays get punished harder to encourage better plays.
Comments
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Its part of the game and if they call you tunneler in that situation they are either trying to rile you up or they totally clueless what tunneling is.
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Started playing DBD again with full-SWF (instead of Killer) with some new folks, and I default to trying to take a hit just because it's… second nature? And half the group are worse at looping than I am. (with the other bloke really good at it), so I'd rather them not get chased and/or give them extra time. Rarely do get the opportunity to do so, but when you have a "shield", especially one that falls off rather quickly, I want to use it, if I can. And also, getting hit gives me a speed boost, in the event the Killer was actually still going to tunnel me anyway. (Which from the perspective of a Killer is a catch-22 because I view this as an invitation to be tunneled).
I doubt making the unhooker lose out on the safe unhook score event would change things, since it's not the unhooker making this decision. (and there are times where the unhooker may have equal or more hook states such that whom is being tunneled is ambiguous).
To better dissuade the unhooked from playing a protector, you'd need to give them something other than a "shield", which endurance is.
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My thoughts exactly, but I cant help but think the game would be better if Survivors didnt have the option to use it offensively against the Killer. As I explain: To discourage bad plays.
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I get what you mean. But on the other hand, (proxy) camping killers.
If you disable this, then camping becomes that much stronger, because you are guaranteed at least 1 down every time (with exception to 2+man save, which is also very punishing thing for efficiency). So this would require to raise again time survivors can stay on hook - and I don't think that 80-90s would be healthy for the game
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If you've ever used Forced Penance, you know the game's own definitions of hit-tanking are blurry at best. Even a more restrictive system would have its flaws.
If I fire a Redeemer shot at an unhooked survivor as the unhooker heals them, did the unhooked hit tank for the unhooker? Being shot near an injured survivor counts as a protection hit, so it stands to reason that you should consider it a hit tank - but obviously that feels unfair, right? The survivor got shot whilst trying to get reset - we can presume there was no intentionality, but the game doesn't know that.
But in the opposite scenario - where you intentionally exclude it from counting, there is now a disparity in each killer's capacity to punish a baited tunnel.
I think it's generally better to let a survivor decide the gamestate is best served by intentionally baiting the killer to tunnel them. It's ultimately a factor of survivor decisionmaking and is a form of skill expression. It is, in turn, a form of skill expression for the killer to decide which survivor is the best choice moment-to-moment.
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If they want you to tunnel them, then tunnel them. Ez.
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