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Trapper enjoyer

It's not a popular opinion, but what about basing game balance on a single killer? For example, take the trapper and see how various game changes work with them. This also includes the idea that all other killers should be balanced in the same way as the trapper, meaning they should be equally powerful. Thanks to this, we won't have Nurse, who breaks the core concept of the game, or Blight, who is simply too strong.

Few people play such strong killers simply because there's no challenge in playing them. But weak killers are also undesirable because they literally can't do anything.

Please buff the trapper.

Comments

  • Leon_van_Straken
    Leon_van_Straken Member Posts: 363

    So all other Killers are just a Skin for trapper?

  • ZayDe
    ZayDe Member Posts: 5

    I don't think I wrote that every killer would have the same ability as a trapper. I used the trapper as an example. You could use anyone as an example. For the sake of simpler game balance, I suggest choosing one killer as the ideal middle ground and trying to minimize the power gap between that killer and the others.

  • Leon_van_Straken
    Leon_van_Straken Member Posts: 363

    How do I describe this problem…

    Look if you go for an "optimal normal" Killer without power. A simple M1 Killer with 115%Ms and balance around him. Every other Killer who has an ability is just by design stronger.

    So you want to balance all abilitys around this "optimal" Killer where the game is based around. But how?

    A Nurse will always be stronger than a Trapper. I could bet even if you remove her ability to break pallets, vault windows and let her move at 10%MS she would still be to strong. So what do we do? Reduce her to one blink? I think this is still stronger. So remove her ability? Than we need to buff her to 115% and give her the ability back to break pallets and vault and suprise we are back at our normal "optimal" Killer.

  • ZayDe
    ZayDe Member Posts: 5
    edited November 24

    The question isn't how to weaken or strengthen killers based on their current abilities.
    We take any killer and ensure that the game's core mechanic of "guessing what the survivor will do next" is not violated. The killer's ability should simply reduce the number of possible guesses.
    The perfect example, in my opinion, is the Artist. Her ability doesn't provide an instant and guaranteed hit, and she can't snowball her power. Therefore, by placing her crows during a chase, she removes potential options, allowing her to more easily read survivors.
    If every killer fits the concept I described above, rather than simply pressing a button and getting a dash (Myers rework), then balancing the game will be easier, since the killer's power will directly depend on how many guesses the killer can remove.
    Therefore, in the case of Nurse, it's not just a matter of decreasing or increasing her movement speed, the number of blinks, or the speed at which she can use her abilities. She requires a complete rework.