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Deathslinger's Chain Breaks Too Quickly When Not Colliding
SUMMARY OF THE ISSUE:
Deathslinger's chain breaks too quickly even when it isn't colliding with an object, post 9.3.0 update that states that this issue was fixed.
PLATFORM:
PC/Steam
STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURRED:
Fire a shot and move the chain in such a way that it is slightly to the right of any obstacle. You will notice that the chain will break at normal chain breaking speeds, even though the chain lacks the molten metal effect that would indicate collision.
Screenshot of me pulling the chain through a lamppost on Lampkin Lane:
Screenshot of me pulling the chain to the side of the lamppost on Lampkin Lane:
In both scenarios, the chain breaks at the exact same rate.
I made a YouTube short regarding this bug, though you'll have to forgive my sarcasm:
This is the third patch in the last six months where Deathslinger has had a bug "fixed," but it actually hasn't been, and I'm getting pretty frustrated by now.
Comments
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Sarcasm forgiven. Thanks for ensuring we had screenshots and video!
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