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Deathslinger's Chain Breaks Too Quickly When Not Colliding

SUMMARY OF THE ISSUE:

Deathslinger's chain breaks too quickly even when it isn't colliding with an object, post 9.3.0 update that states that this issue was fixed.

PLATFORM:

PC/Steam

STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURRED:

Fire a shot and move the chain in such a way that it is slightly to the right of any obstacle. You will notice that the chain will break at normal chain breaking speeds, even though the chain lacks the molten metal effect that would indicate collision.

Screenshot of me pulling the chain through a lamppost on Lampkin Lane:

vlcsnap-2025-11-25-14h21m36s987.png

Screenshot of me pulling the chain to the side of the lamppost on Lampkin Lane:

vlcsnap-2025-11-25-14h21m48s509.png

In both scenarios, the chain breaks at the exact same rate.

I made a YouTube short regarding this bug, though you'll have to forgive my sarcasm: https://www.youtube.com/shorts/cGTbfk8hdsU

This is the third patch in the last six months where Deathslinger has had a bug "fixed," but it actually hasn't been, and I'm getting pretty frustrated by now.

1
1 votes

Under Review · Last Updated

Thank you for the information! We have forwarded it to the team for their review.

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