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Killer Concept: Pennywise | A Balanced Illusion & Fear-Based Killer for DBD

Hey everyone! I came up with this idea for a Killer in the game. Undoubtedly, it is one of the most asked characters in the game: Pennywise the Dancing Clown. So here it goes. Hope you enjoy!
While obtaining the license for IT is undeniably difficult, the concept of Pennywise , a creature that thrives on fear, illusion, and psychological manipulation , fits Dead by Daylight more naturally than many may initially think.

This concept I came up with is designed with three priorities:

  1. Balance: No instant downs, or unavoidable mechanics.
  2. Authenticity: Powers inspired by Pennywise’s illusions, fear-feeding, and shapeshifting.
  3. Fair Counterplay: Survivors can interact with illusions, avoid his beam, and manage their Fear levels.

The result is a killer who is fun to play as, fun to play against, and captures the essence of what Pennywise is, without breaking Dead by Daylight’s core design principles. Many players are unsatisfied with some killers' gameplays because it may seem unfair or overpowered during a trial. So, I came up with a concept for rather balanced Killer.

So, that being said, here is my FULL idea for a Pennywise in Dead By Daylight. Enjoy!

KILLER: THE DANCING CLOWN

Name: Pennywise
Realm: Derry
Weapon: The Maw
Movement Speed: 4.6 m/s
Terror Radius: 32m
Height: Tall

POWER: FEAST OF FEAR

Pennywise manipulates fear, illusions, and line-of-sight pressure to destabilize survivors.

CORE MECHANIC — FEAR METER (0–3 TIERS)

Survivors passively gain Fear when:

  • Inside Pennywise’s terror radius
  • Near illusions
  • Staring at Pennywise too long
  • Hit by Deadlights
  • Pennywise hooks someone

Fear has three tiers, each escalating the pressure:

Tier I — Unease

  • Slight screen distortion
  • −5% healing speed

Tier II — Dread

  • Stronger visual distortion
  • Skill checks become harder (10% smaller zone)

Tier III — Terror

  • Survivor screams
  • Revealed by Killer Instinct for 2 seconds
  • Leaves faint white “fear echoes” (ghostly afterimages visible to Pennywise)

Fear decays after 20 seconds outside of Pennywise’s influence.

ACTIVE ABILITY: ILLUSORY SURGE

Activate to summon an Illusionary Pennywise at up to 24 meters away.

Illusions last 15 seconds and:

  • Have a 16m terror radius
  • Mimic walking animations
  • Cannot injure survivors
  • Cause +50% Fear buildup if not interacted with
  • Can be dispelled by touching them (1.5 seconds)

When dispelled:

  • Survivor reduces their Fear by 1 tier
  • Pennywise receives a sound cue

Illusions create mindgame and pressure, not damage.

SPECIAL ABILITY: DEADLIGHTS

Cooldown: 45 seconds
Hold to charge for 2 seconds. Release to fire a cone of blinding orange Deadlights.

Survivors hit:

  • Immediately gain +1 Fear Tier
  • Are blinded and disoriented for 1.5 seconds
  • Are Hindered by 6% for 4 seconds

If a survivor at Tier III is hit:

  • They scream
  • Drop their held item
  • Are revealed for 4 seconds
  • Deals one health state (if injured, Deep Wound is applied)

Counterplay: Break line of sight, hide behind objects.

PASSIVE — WE ALL FLOAT

When Pennywise hooks a survivor:

  • All others gain +1 Fear Tier
  • Tier III survivors scream

Encourages strategic hook timing and map pressure without being oppressive.

GAMEPLAY SUMMARY

Pennywise is a pressure + chase mindgame killer:

  • Illusions force survivors to interact or suffer
  • Deadlights give chase control
  • Fear system builds soft debuffs over time
  • Survivors have constant counterplay

He sits between Doctor, Artist, and Dredge in playstyle — oppressive visually, but manageable mechanically.


PERKS — THE DANCING CLOWN

1. THE SMELL OF FEAR

Survivors who enter your Terror Radius for the first time suffer:

  • −10/12/14% healing speed
  • +8/10/12% smaller skill check zones

Debuff ends 20 seconds after they leave your TR.

Strong tempo perk that rewards taking control early.

2. YOU’LL FLOAT TOO

Whenever a survivor screams:

  • Reveal their location with Killer Instinct for 4/5/6 seconds

If the scream was caused by you:
Gain +3% Haste for 3 seconds.

Synergizes with Doctor, Dredge, Nemesis, Trickster, and scream builds.

3. SHAPE THE FEAR

Damaging a gen or breaking a pallet spawns a fake approaching killer silhouette visible only to survivors for 8/10/12 seconds.

If a survivor touches it or walks through it:

  • They scream
  • Their aura is revealed for 3 seconds

A mindgame + info perk with great synergy.

ADD-ONS (20 TOTAL)

Balanced, flavorful, and thematically linked.

COMMON

Bloody Balloons
Illusions last +2 seconds.

Child’s Shoe
Fear decays 10% slower.

Old Circus Ribbon
Deadlights charges 0.25s faster.

Rotten Candy
Illusions emit faint growls.

UNCOMMON

Paper Boat Fragment
Dispelling illusions reduces Deadlights cooldown by 2 seconds.

Sewer Water Jar
Illusions’ terror radius +4 meters.

Button Eye
Deadlights blinding lasts +0.75s.

Dirty Clown Glove
Survivors who dispel illusions become Blind for 5s.

RARE

Derry Gazette Page
Fear Tier II skill checks become 15% harder.

Child’s Drawing
Illusions flicker between “clown” and “true form.”

Lost Tooth
Hindered effect from Deadlights increases to 8%.

Paper Boat
Illusions release audible squeaks when survivors enter 8m.

VERY RARE

Floating Balloons
Illusions gain a 24m terror radius but are easier to identify (strong flicker).

Neibolt House Key
Teleport to your nearest Illusion every 30 seconds.

Georgie's Raincoat
Fear Tier III survivors suffer Blindness for 14 seconds.

Buzzing Deadlights
Deadlights cooldown reduced by 6 seconds.

ULTRA RARE

Ritual of Chüd
Deadlights cone becomes wider but shorter.
Survivors hit scream twice.

The True Form
If a survivor reaches Tier III fear twice, they become Exposed for 20 seconds.




Sooo, to sum it all up…

Even though securing the IT license would be challenging, Pennywise fits incredibly well into DBD’s fear-based gameplay and its lineup of illusion and madness killers.

This concept was built to be:

  • Fair
  • Fun
  • Balanced
  • Lore-faithful
  • Interactive (illusions can be dispelled)

It introduces no instant kills, no unavoidable abilities, and no oppressive map-wide mechanics — just mindgames, fear escalation, and illusion management.

If Pennywise ever enters the Fog, something like this would make him both terrifying and fair.


Lemme know what you think! I'm open to new ideas or suggestions!

Thanks for reading!

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Comments

  • Zuiphrode
    Zuiphrode Member Posts: 487

    >hey Stephen how do we beat the evil clown
    >
    >jesus CHRIST Stephen

    I don't want Pennywise in this game. Yuck.

  • Elan
    Elan Member Posts: 1,391

    That seems like pretty weak killer on top of nothing truly reflecting his movie theme. Few debuffs and screams are pretty meh. If he makes survivor float for some time and other survivors have to come, then he would lower survivor side efficiency, which seems way more interesting.