http://dbd.game/killswitch
Friends till the end should get shown to all survivors
When you are the obsession you'll get the "pop up" telling you that Friends till the end is in play the moment the first hook happens.
This pop up should be shown to every survivor in that moment.
Why? SoloQ vs swf.
Being the only person in soloq to know about that perk leads to so much ######### talk.
How do you counter Friends? You go in a locker.
What do your teammates see? A survivor with no hookstages that hides in a öocker every hook "for no reason".
You can't even tell the deathhook survivor to hide in a locker when you get hooked. So that they won't scream and become the new obsession.
And unlike other killer perks, there is no way to know friends is in play until you see it yourself (or you play with friends on comms).
It's so frustrating to have soloq teammates being mad at you or even sell you to the killer, bc you can't tell them that you protect the team by denying the killer information and a (potential) quick down.
Or you and two other survivors found each other for a quick reset? The moment the killer downs the 4th person, I need to go in a locker or I'll give a way the reset spot.
And let to so much ######### talk and so much griefing.
Just give everyone the notification that it is in play when the first hook happened.
Will it nerf the perk? Probably a bit. But you could always run into a swf on comms. And then it's the same.
Not to mention that these killer perk pop ups only appear for a couple seconds. There is a good chance that survivors will miss it. But that is on them.
Comments
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Moaning about Friends to the end? Really? It's not even that good, its a mid aura with a weak expose thats countered by vigil constantly.
This is a SWF problem though with the unfair external communication. So much killer stuff relies on the surprise that its in play or lack of survivor information to get value from it that most of it is mid to garbage or barely taken precisely because theres almost certainly some of the survivors in some sort of SWF so you're already starting at potentially half value. Then we all just take more slowdown instead…
Are we going to show killers when all the survivor stuff is in play thats hidden too then? Stuff thats considerably more game altering? No more guessing about DS, OTR, Deliverance, Endurance, Vigil, Boons, etc etc etc? The list goes on!
Lack of information is part of the game. And its why SWF is problematic. Otherwise its time to ultra gigabuff a ton of kiler perks.
Post edited by Shinkiro on-2 -
I feel like Exposed in general should be visible to everyone (both survivor and killer) by survivors' portraits similar to how Broken works. I get what you're trying to address with FTTE and I agree with the sentiment but also feel like it's not the only perk that has that sort of issue (ie. Rancor kinda does a similar thing, the obsession plays ultra-safe in endgame and then someone wonders why they didn't try to save or help them). But in general it would give solo players better awareness of the effect and perhaps when they should try to help an exposed teammate. If this is too big of a nerf then I wouldn't be against buffing certain exposed perks to make up for it
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I don't know how its hard to know if killer has the perk. Just pay attention what happens when they hook if the obsession changes or as obsession if you get exposed they have it after that just counter it by being in locker when he hooks obsession or if you are obsession and they are hooking someone else.
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Yeah I'm not sure that is necessary at all man.
Many aura perks don't have a tell at all, whereas FttE is pretty obvious when you see the Obsession get hooked and the Obsession changes, accompanied with a scream as well. The exposed effect is only really relevant to the person who has been exposed, until you become the Obsession, your only concern from FttE is the scream when you become the Obsession allowing you to be found, the exposed doesn't happen until are already the Obsession.
Once you are the Obsession, you can hide in lockers to avoid the aura read, and you know it's coming when a teammate gets picked up. You can even hide in lockers to avoid becoming the Obsession as well. FttE has plenty of counter play.
This is an unnecessary nerf to FttE man... If SoloQ Survivors are being petty and getting mad at you for hiding in lockers, instead of doing generators, that is a 100% skill issue on their part, and not something you concern yourself with.
I see Survivors doing genuinely dumb crap all the time, but what do I do? Follow them shaking my head and being an idiot as well? Or carry on doing what needs to be done to win?
I see someone doing a dull totem, do I get mad? No. Maybe they have Inner Strength. Maybe Overzealous. Maybe they have counterforce and suspect NOED. Players who badger other players, get petty and waste time voicing their disapproval instead of getting on with the game deserve to lose.
Post edited by UndeddJester on2 -
You can never nerf SWF as you said they are using external communications. so the goal should be to bring soloq up to SWF level, that is what this perk change suggestion does.
no killer perks don't need giga buffs until SWF and soloq are around same information wise.-2 -
I'm not suggesting this bc it's hard to tell, if it is in play or bc it's too strong.
The one single situation were it really leads to so much frustration is, when you start as the obsession and manage to get away the first time it triggers.
My teammates CAN'T know about it until I get hooked for the first time. And since you usually don't go for unhooks when being under the effect of friends, there can be multiple hooks happening before you get hooked.
I had teammates that were on comms (3 man group) that "blocked" me in a locker by just spamming spacebar in front of it to "punish the useless random". They traded hooks every 30 seconds, I coudn't really do much but stay away and try not to give a quick down.
Rancor is a similar thing, true. But tbh, FttE and Rancor are the only two killer perks I can think about that have this problem.
It's a niche scenario where this change would actually do something, but in that niche situation it would help a lot to prevent bad behaviour.
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I mean, let's be real here - if the obsession is hooked and you know FTTE is active then you know yourself that the killer is coming unless you're using something that is blocking the killer's aura reading (Distortion or a situational Boon: Shadowstep) or running Object of Obsession to see the killer coming due to the aura reading facet.
If the killer hooks the obsession, someone screams, most skilled players will know FTTE is active.
If you are consistently the obsession and you are choosing to get into a locker to prevent being exposed (you can counter this, yes by going into a locker or simply standing still and moving when the exposed status effect is halfway (without Vigil) or move one direction and go the opposite direction to throw the killer off from the aura reading) - but I digress! If you, as a survivor see that your team is dropping and dying like flies, you are by definition killing your own team.
That is on you, being a selfish player, by wanting to not be exposed and seeing the hook numbers and choosing to not engage with the killer.
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I will edit and say, this might be a bit blunt - but if you see Feng, Meg, and Dwight all on first and second hook and you have zero - you need to take chase, you need to distribute the hook tallies around.
Being a detriment by simply avoiding the perk as a whole as Meg, Dwight, or Feng dies will cause the game to be worse over time as gens get harder to do in a 1v3 scenario. The only time I would say someone should use a locker against FTTE is: 1. if you are near the killer and need to prevent being downed so early, as you have no distance. 2. Needing to go into a locker to prevent FTTE to apply to you on death hook, you don't become FTTE's new obsession in a locker, as the locker prevents the screams and obsession conversion. 3. It's still early game and your team is relatively fine, Feng got hooked once and you know now FTTE is in play. 4. FTTE is on you and you are currently on death hook to prevent an early out or another survivor dying due to the aura read + exposed status effect.
I don't know, I don't have issues with FTTE unless it's paired with let's say a high mobility killer that can hit you with a basic attack. Nurse and Blight cannot one tap you unless they're walking you down with the basic attack and are not great on them - Kaneki with FTTE can be problematic, sure - but that is a killer specific issue with the perk, not the perk itself.
Post edited by CautionaryMary on0 -
I don't know how often I have to repeat myself again.
The ONLY problem I see with FttE and the ONLY reason I think this change would be good is:
You start the game as the obsession, you have to go in a locker once or twice to deny an early snowball and your teammates THROW because they are pissed about you "doing nothing but ratting".
That's it. That's my point.
They are upset and frustrated because they don't know. They have no way of knowing that me not being in a locker would bring the killer right to the reset spot / give the killer a quick down close to the hook / or something similar.
And yes, Blight and Nurse don't really do that much with FttE, that's probably why these killers don't use it.
But if you have a teleporting killer, you need to be very careful what info you give them. Kaneki, Freddy, Sadako, Dredge...
You are in a good spot to take chase? Great. No need to hide and wait it out.
I don't know, why people keep saying "once you're hooked, everyone knows". Yes, correct. That's not my point.
There are rare scenarios, where you are the only person who knows and you have to put that into consideration when making decisions. And then your teammates throw the game because they are upset.
That's not the killer's fault or anything. It's just frustrating.
Sorry, if this sounded rude or something, I just feel like some replies here tried to counter an argument I never made. If something I said doesn't make sense to you, feel free to ask and I'll do my best to explain thoughts more precise.
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I have to ask, especially in a solo-queue game which I predominately play - why do you care what your teammates have to say? If the game ends and they opt to message you or say in end game chat (if you're on PC) questioning your decisions to be in a locker, which it's quite obvious FTTE is in play?
It all depends on the circumstances, which I pointed out in my original comment.
If you are willingly not taking aggro, I can understand the sentiment (even if I wouldn't message someone on how to play or what they're doing necessarily). I don't think FTTE needs to be shown to everyone in a lobby, even then - if you place an icon down, similar to a Dissolution - people will still play the exact same way they play - they will still question why you're doing what you're doing.
So, I really don't see a point of a universal FTTE shown in the corner or whatever proposal you could come up with. If the game ends, they ask why you did such and such, the game will tell them at the end game chat why you played in such a manner. I do not think adding it does anything and if it's again, a situation where your teammates are constantly in aggro and you are denying the aura reading every single time, I can understand the frustration.
People throwing games will go throw games, I don't see it a lot when I play in my own solo-queue games, but I've never been in a situation (and I've done what you have done) with FTTE. At that point, the survivors (which they probably do not do anyways) should look at the perks and be like, "Ah, @Shuyo hid in a locker to deny FTTE." but again, I don't throw games just because I see someone go into a locker.
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I agree with about everything you say.
The problem I see is not the words, I ignore those. It's just frustrating when people get so pissed that they try to sell you (or a teammate).
They don't think "that person goes in a locker, that doesn't make sense. Unless... wait, they are the obsession. Could be FttE."
They just think "typical soloq random, rat behaviour, I'm so pissed, mmr put a newbe in my lobby, I'll make sure the killer finds them..."
Yeah. It's mainly a people problem. But just like Rancor, FttE has a risk to bring up situations like this somewhat frequently.
If it would show up for a couple seconds on the right side of the screen only when the very first hook happens, that might help. Like bloodfavor shows up when first triggered. And if that really is such a big nerf for the perk (idk I don't play killers that use this perk well) it could get a slight buff to the exposed time or so.
One specific scenario that felt bad (not bc someone raged):
Killer tunneled the first hooked person, they managed to get away and lose the killer but were on deathhook, the Obsession took aggro and got hooked.
And the deathhook guy became the new obsession. It was sad. They did super well, we others did well and he died anyway bc he had no way of knowing and the obsession had no way of telling.
It feels bad when a game doesn't allow you (/denies you the info you need) to make good decisions. Especially when other perks and people on comms just bypass the problem in 3 seconds.
It might be worth a tweak. And just a tweak, bhvr, pls don't cut down the whole perk.
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I see, the only thing I would say specifically is Blood Favor is told simply for the fact that it's shown to all survivors - entity blocking the pallets, which I can see your point on.
In the case of the tunneled guy with FTTE is odd, I can sympathize with the lack of information and the scream that sold out the only hooked person - but that's such a situational aspect to the perk.
Even with FTTE, it only affects the obsession (needing to hide - which I only would opt for if nearby the killer or needing to prevent being out early if death hook).
I guess I just don't see this behavior in my own games myself, as I typically try my best when playing in my own games and reasonably speaking, my solo-queue does the same. I hardly if ever DC unless I'm tilted, even then that's quite rare for me to do or I'm going against a cheater and cannot be bothered, opting to DC and go into another game.
If someone at end game is messaging you that you are doing rat behavior for a perk in the game, their opinion is irrelevant, and I will calmly address it - if the player continues saying I was playing in a regressive manner, I hit them with the thumbs up, and move on - it might be because I play on Playstation, so I don't see these comments myself via PC - regardless, the opinion is redundant and I move on to another game otherwise. It's hard to implement a change where FTTE is shown to everyone, as FTTE is typically strong when it's an element of a surprise perk. In that situation, the killer opted to tunnel and even without FTTE, the killer would have still done what they did regardless of FTTE being used or not.
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