Friends till the end should get shown to all survivors
When you are the obsession you'll get the "pop up" telling you that Friends till the end is in play the moment the first hook happens.
This pop up should be shown to every survivor in that moment.
Why? SoloQ vs swf.
Being the only person in soloq to know about that perk leads to so much ######### talk.
How do you counter Friends? You go in a locker.
What do your teammates see? A survivor with no hookstages that hides in a öocker every hook "for no reason".
You can't even tell the deathhook survivor to hide in a locker when you get hooked. So that they won't scream and become the new obsession.
And unlike other killer perks, there is no way to know friends is in play until you see it yourself (or you play with friends on comms).
It's so frustrating to have soloq teammates being mad at you or even sell you to the killer, bc you can't tell them that you protect the team by denying the killer information and a (potential) quick down.
Or you and two other survivors found each other for a quick reset? The moment the killer downs the 4th person, I need to go in a locker or I'll give a way the reset spot.
And let to so much ######### talk and so much griefing.
Just give everyone the notification that it is in play when the first hook happened.
Will it nerf the perk? Probably a bit. But you could always run into a swf on comms. And then it's the same.
Not to mention that these killer perk pop ups only appear for a couple seconds. There is a good chance that survivors will miss it. But that is on them.
Comments
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Moaning about Friends to the end? Really? It's not even that good, its a mid aura with a weak expose thats countered by vigil constantly.
This is a SWF problem though with the unfair external communication. So much killer stuff relies on the surprise that its in play or lack of survivor information to get value from it that most of it is mid to garbage or barely taken precisely because theres almost certainly some of the survivors in some sort of SWF so you're already starting at potentially half value. Then we all just take more slowdown instead…
Are we going to show killers when all the survivor stuff is in play thats hidden too then? Stuff thats considerably more game altering? No more guessing about DS, OTR, Deliverance, Endurance, Vigil, Boons, etc etc etc? The list goes on!
Lack of information is part of the game. And its why SWF is problematic. Otherwise its time to ultra gigabuff a ton of kiler perks.
Post edited by Shinkiro on-2 -
I feel like Exposed in general should be visible to everyone (both survivor and killer) by survivors' portraits similar to how Broken works. I get what you're trying to address with FTTE and I agree with the sentiment but also feel like it's not the only perk that has that sort of issue (ie. Rancor kinda does a similar thing, the obsession plays ultra-safe in endgame and then someone wonders why they didn't try to save or help them). But in general it would give solo players better awareness of the effect and perhaps when they should try to help an exposed teammate. If this is too big of a nerf then I wouldn't be against buffing certain exposed perks to make up for it
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I don't know how its hard to know if killer has the perk. Just pay attention what happens when they hook if the obsession changes or as obsession if you get exposed they have it after that just counter it by being in locker when he hooks obsession or if you are obsession and they are hooking someone else.
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Yeah I'm not sure that is necessary at all man.
Many aura perks don't have a tell at all, whereas FttE is pretty obvious when you see the Obsession get hooked and the Obsession changes, accompanied with a scream as well. The exposed effect is only really relevant to the person who has been exposed, until you become the Obsession, your only concern from FttE is the scream when you become the Obsession allowing you to be found, the exposed doesn't happen until are already the Obsession.
Once you are the Obsession, you can hide in lockers to avoid the aura read, and you know it's coming when a teammate gets picked up. You can even hide in lockers to avoid becoming the Obsession as well. FttE has plenty of counter play.
This is an unnecessary nerf to FttE man... If SoloQ Survivors are being petty and getting mad at you for hiding in lockers, instead of doing generators, that is a 100% skill issue on their part, and not something you concern yourself with.
I see Survivors doing genuinely dumb crap all the time, but what do I do? Follow them shaking my head and being an idiot as well? Or carry on doing what needs to be done to win?
I see someone doing a dull totem, do I get mad? No. Maybe they have Inner Strength. Maybe Overzealous. Maybe they have counterforce and suspect NOED. Players who badger other players, get petty and waste time voicing their disapproval instead of getting on with the game deserve to lose.
Post edited by UndeddJester on0 -
You can never nerf SWF as you said they are using external communications. so the goal should be to bring soloq up to SWF level, that is what this perk change suggestion does.
no killer perks don't need giga buffs until SWF and soloq are around same information wise.-3