http://dbd.game/killswitch
How should the game handle situations where third Survivor get be slugging?
It is common for Killers to leave the third Survivor in the dying state to prevent the hatch from spawning.
However, the Survivors have no choice but to accept this situation, and progressing the game from this point becomes extremely difficult.
Below are several proposed system adjustments:
- Activate an anti-slugging system once only two Survivors remain.
- Activate an anti-slugging system if slugging continues for a certain period after the number of Survivors has dropped to two.
- If slugging continues for a certain period after only two Survivors remain:
- Survivors may choose to give up.
- The hatch will spawn.
- Increase the generator repair speed for the active Survivor.
- Disable the appearance of crows on the active Survivor.
Comments
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None of the proposed changes addresses the core issue that is Hatch.
Killers slug for the 4K in this situation, because otherwise they risk losing their 4K to hatch.
-2 -
hatch should spawn at 2 so if 1 escapes the doors are now powered.
-4 -
Hatch is already in a killers favor, due to higher move speed and maybe a mobility power, what more do you need?
5 -
It does not matter if the hatch appears right next to the other survivor. The entire mechanic is luck based.
-2 -
The Killer wants a 4K, while the Survivors want to go next.
If so, how about allowing the third remaining Survivor to give up, as suggested in Option 3?
This would let the Survivors move on to the next trial, and the Killer could eliminate the remaining players to achieve a 4K.
Wouldn’t this be a win–win situation?1 -
bring unbreakable or start making exponental meta alsi conviction is a thig
-5 -
You can't be serious. The game isn't easy enough for you yet that you need this? If anything, the hatch should go away - why should the last person have an extra way out when theyve clearly lost? They put hatch in to stop survivor whining - you should be thankful theyve even done that.
-5 -
why should the killer be able to guarantee themselves a 4k? It goes both ways.
3 -
so if i bring an offering to spawn hatch at the shack, killer downs 3rd survivor, hooks them…during this time i have already made my way to the shack waiting for hatch…. how is that in favour of the killer? even if the killer knows where the hatch is going to spawn, if they are on the other side of the map, hooking the 3rd survivor, hatch will spawn before the killer can get to shack. Then there is a key, even if the killer find the hatch and closes it, a survivor with a key can still escape via hatch. There is no chance the hatch is in killers favour, i know this from the amount of times i have escaped via hatch myself and the amount of times as killer the last survivor escapes 2 seconds after 3rd gets sacrificed.
0 -
I think option 3 would be the best, hatch play needs to still be a thing and gives option to team mate to give up for you allowing you to get hatch, slugging when there are just 2 people left is basically denying part of the gameplay or play the hiding game the whole slug timer (which is unfair to the slugged person)
And everyone saying "oh but it denies my 4k" just remember the MMR system excludes hatch escapes. so a 3k and 4k are both a win at that point.2 -
BECAUSE THE KILLER EARNED IT! If you can't open a gate as the last survivor, you deserve to take the L. You had plenty of chances to win with 4 others.
-6 -
you sound like a beat killer😂 killer is easy af and your crying you aren’t getting a 4k every game. Get over it.
2 -
There should be absolutely No Anti Slug when there are less than four survivors remaining. Only extreme slugging should have systems in place to prevent that situation. Slugging one of the two remaining survivors for the 4K is a risky strategy as is, giving free Anti Slug when the killer earned their two kills and are gambling to 4K is not fair, and is only going to prolong the match even more.
Anti Slug has been flawed since the first iteration, but also easily correctable. Targeting all forms of slugging simply because it's "boring" to be on the ground for awhile does not warrant giving survivors free permanent unbreakable, especially when there's already one or two survivors dead. Actual Slugging is when a killer intentionally refuses to hook all four survivors, or commonly referred to as "4 Man Slugging." This is really the only form of extreme Slugging in the game that shouldn't be possible, even in the rare instance of a killer who intentionally wants to Slug all four survivors. like Anti Face Camp, this specific situation is what shouldn't be possible, not all Slugging. (like slugging the second to last of two remaining survivors for the 4K. That's not actual annoying slugging, it's a strategy killers use to gamble on 4King or accidentally giving the remaining survivors another chance once they're all up again.)
Anti Slug should be instantaneously activated for the first person slugged out of the four living survivors, but the mechanic should disable entirely when someone is dead. Easily, only extreme slugging is eliminated, while strategic and earned slugging stays.
-3 -
Exactly. there's nothing wrong with slugging the second to last survivor to 4K, that's a strategy killers have been using for ages, and it's kind of risky if pick ups and resets do occur.
-4 -
Seeing as survivor is the stronger role, it could not be more clear that majority of survivors don't know what they're doing. Like Mr. Cornball surv main over here who's complaining abt hatch
-4 -
Surrender feature.
Just let EVERYONE finish the match if it’s actually over. Hatch doesn’t worth it0 -
We could just remove the hatch.
-4 -
you should be able to just end yourself if you’re the last one downed and have been down for a few mins.
0 -
if you’re slugging for the 4k than you didn’t earn squat. This is coming from a 50/50 player who never slugs for the 4k.
1 -
(#########) in game
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