Interested in volunteering to help moderate for the Forums? Please fill out an application here: https://dbd.game/moderator-application

Remove gen kick limits

Gen kick limits happened because of how survivors complained about skull merchant . 3 gen situations are usually not the killers fault . if the survivors cannot keep track of which side of the map they are completing gens in .. that is their fault , not killers. I would have no problem if perks didnt effect the limit but they do . the 8 kick limit is a lot easier to hit the survivor mains will tell you.

there is noting worse then seeing a gen at 90 percent and knowing because of this system .. there is literally nothing i can do to stop it . the devs said they want players time to be respected . my time isnt. either get rid of the limit entirely or make perks not effect it .

Tagged:

Comments

  • Ryuhi
    Ryuhi Member Posts: 4,407
    edited December 4

    I don't know if fully removing them would be the right play, but maybe something like a cooldown on them? So they might restore 1 kick per 45 seconds after the blocking kick or something like that, to keep it somewhat contested if ignored too long. Would add a bit of urgency to survivors who know its blocked but also be more specifically a punishment for taking advantage of it.

  • LilGhosty
    LilGhosty Member Posts: 4
    edited December 4

    I think the 3 gen limit hurts the M1 killers more due to the perk Surge. BHVR released Skull Merchant which indirectly nerfed the M1 killers in the long run.

  • HolyDarky
    HolyDarky Member Posts: 1,373

    The gen kick limit is fine. After nearly three years, I've had maybe five matches where I hit the eight times on one generator. It is one of the few features that helped the game in a positive way.

    However, the only change is needed is to tweak Eruption in a way that it only triggers one regression event instead of two. Otherwise, the system is good and fair. You can still fall back to a 3-gen-strategy that can lead into missplays on the survivor side (yes, it's still possible and works) but you can no longer hold the game hostage by holding the 3-gen forever.

  • grumpelfox
    grumpelfox Member Posts: 16

    its happened to me many times , and it sucks . things like surge seem to count as 2 regression events instead of 1 so that means that gen gets blocked twice as fast

  • grumpelfox
    grumpelfox Member Posts: 16

    actually being able to regress gens would help with the tunneling you all claim to have a problem with . there should never have been a limit in the first place . should there be a limit to how many times a survivor can touch a gen ?

  • grumpelfox
    grumpelfox Member Posts: 16

    you have base kit info on gens being worked on… its called the hud

  • AmpersandUnderscore
    AmpersandUnderscore Member Posts: 2,958

    actually being able to regress gens would help with the tunneling you all claim to have a problem with

    Nope, having killers fixate on kicking gens created the least engaging gameplay I've ever seen in this game.

    Kick a gen and go back to hook immediately, or dropping chase entirely to patrol their 3 gen or just make sure that every gen has been kicked. People desperately want "gen kick simulator" back because it effectively made the game pve with the added bonus of pissing off actual players.

    People used gen kick meta to show gens so they had time to tunnel more. That entire year is a case study in exactly why "gen speeds" do not "fix" tunneling in general. Most killers will just take the extra time to make tunneling more effective for easier wins instead of going for map pressure.

    should there be a limit to how many times a survivor can touch a gen ?

    Almost everything survivors do has a limit. You can't even vault more than 3 times without blocking a window. You can't be hooked more than 3 times, you can't heal base kit, or if you have a reasonable healing speed it comes with charges that are consumed.

    Gens are not the killers objective, survivors are. The gen kick limit exists solely because BHVR allowed people to forget that fact, and some people are still confused to this day.. It's "killer", not "saboteur".

  • Shroompy
    Shroompy Member Posts: 7,744

    I can count on one hand the amount of times Ive seen a gen get fully blocked and this is taking into account the few times Ive used Eruption.

    If you see it that often you are spending way too much time kicking motors man, go smack a bih

  • Nazzzak
    Nazzzak Member Posts: 7,296
    edited 3:13AM

    They picked 8 because it was actually above the typical amount of kicks per gen according to their stats. If you are kicking to the point where you are frequently blocking gens, then I think you probably need to reassess your gameplay. I've come close to blocking one gen only once. Lots of people bring up Surge, but Surge activates on downs. If you are hitting the 8 kick limit with perks alone, then chances are you are doing just fine that game. You've gotten plenty of regression value.

  • Shaddoll_Serpent
    Shaddoll_Serpent Member Posts: 252

    I really don't think this is necessary at all.

    Gen kick limit literally doesn't affect killer matches 99/100 times, even when 3 genning. Its sole purpose is to prevent hostage play styles of holding a 3 gen and never going for hooks until the hour time limit kills everyone which is fine. The game doesn't need that "play style", and the funniest part is that the system's not even that effective against those type of killers since you could easily still drag the match out for at least awhile.

    Removing the limit would also mean giving up the buffs killers got as compensation (-5% on kick, no gen tapping), which were huge buffs and were honestly far stronger and more impactful than what survivors got out of the update.

  • KerJuice
    KerJuice Member Posts: 2,104

    Agreed. Or at the very least, increase the limit.

  • crogers271
    crogers271 Member Posts: 3,241

    Are we bringing back gen tapping and lowering the base kick back to 2.5%?

    The kick limit has made the game a lot better (as has removing gen tapping). It gives a relatively easy resource for the killer to manage while disincentivizing some of the least interesting forms of gameplay.