http://dbd.game/killswitch
Remove gen kick limits
Gen kick limits happened because of how survivors complained about skull merchant . 3 gen situations are usually not the killers fault . if the survivors cannot keep track of which side of the map they are completing gens in .. that is their fault , not killers. I would have no problem if perks didnt effect the limit but they do . the 8 kick limit is a lot easier to hit the survivor mains will tell you.
there is noting worse then seeing a gen at 90 percent and knowing because of this system .. there is literally nothing i can do to stop it . the devs said they want players time to be respected . my time isnt. either get rid of the limit entirely or make perks not effect it .
Comments
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It wasn't only skull merchant that was doing it killers like knight did it as well v1 skull merchant was just the best at it.
"if the survivors cannot keep track of which side of the map they are completing gens in .. that is their fault , not killers"
what if the killer just decides to pick the best 3 gen on the map, ignore all the other gens and FORCE the survivors into a 3 gen because they wont leave the area because they know they can just hold it. that was the issue that was occurring.
I honestly don't think I've seen a killer not be able to kick a gen since it was introduced.16 -
I don't know if fully removing them would be the right play, but maybe something like a cooldown on them? So they might restore 1 kick per 45 seconds after the blocking kick or something like that, to keep it somewhat contested if ignored too long. Would add a bit of urgency to survivors who know its blocked but also be more specifically a punishment for taking advantage of it.
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Sure, but then give survivors basekit info on which gens are being worked so they can try to mitigate the damage their randomly assigned teammates with no gameaense are doing.
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Infinites are not the fault of survivors, but killers are given bloodlust as a bandaid fix to deal with it when it comes up. Same deal. Being able to stall the game forever isn't fun for anybody and should be prevented by in-game mechanics, no matter which side can do it.
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The gen kick limit is fine. After nearly three years, I've had maybe five matches where I hit the eight times on one generator. It is one of the few features that helped the game in a positive way.
However, the only change is needed is to tweak Eruption in a way that it only triggers one regression event instead of two. Otherwise, the system is good and fair. You can still fall back to a 3-gen-strategy that can lead into missplays on the survivor side (yes, it's still possible and works) but you can no longer hold the game hostage by holding the 3-gen forever.
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its happened to me many times , and it sucks . things like surge seem to count as 2 regression events instead of 1 so that means that gen gets blocked twice as fast
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actually being able to regress gens would help with the tunneling you all claim to have a problem with . there should never have been a limit in the first place . should there be a limit to how many times a survivor can touch a gen ?
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you have base kit info on gens being worked on… its called the hud
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actually being able to regress gens would help with the tunneling you all claim to have a problem with
Nope, having killers fixate on kicking gens created the least engaging gameplay I've ever seen in this game.
Kick a gen and go back to hook immediately, or dropping chase entirely to patrol their 3 gen or just make sure that every gen has been kicked. People desperately want "gen kick simulator" back because it effectively made the game pve with the added bonus of pissing off actual players.
People used gen kick meta to show gens so they had time to tunnel more. That entire year is a case study in exactly why "gen speeds" do not "fix" tunneling in general. Most killers will just take the extra time to make tunneling more effective for easier wins instead of going for map pressure.
should there be a limit to how many times a survivor can touch a gen ?
Almost everything survivors do has a limit. You can't even vault more than 3 times without blocking a window. You can't be hooked more than 3 times, you can't heal base kit, or if you have a reasonable healing speed it comes with charges that are consumed.
Gens are not the killers objective, survivors are. The gen kick limit exists solely because BHVR allowed people to forget that fact, and some people are still confused to this day.. It's "killer", not "saboteur".
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I can count on one hand the amount of times Ive seen a gen get fully blocked and this is taking into account the few times Ive used Eruption.
If you see it that often you are spending way too much time kicking motors man, go smack a bih
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They picked 8 because it was actually above the typical amount of kicks per gen according to their stats. If you are kicking to the point where you are frequently blocking gens, then I think you probably need to reassess your gameplay. I've come close to blocking one gen only once. Lots of people bring up Surge, but Surge activates on downs. If you are hitting the 8 kick limit with perks alone, then chances are you are doing just fine that game. You've gotten plenty of regression value.
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I really don't think this is necessary at all.
Gen kick limit literally doesn't affect killer matches 99/100 times, even when 3 genning. Its sole purpose is to prevent hostage play styles of holding a 3 gen and never going for hooks until the hour time limit kills everyone which is fine. The game doesn't need that "play style", and the funniest part is that the system's not even that effective against those type of killers since you could easily still drag the match out for at least awhile.
Removing the limit would also mean giving up the buffs killers got as compensation (-5% on kick, no gen tapping), which were huge buffs and were honestly far stronger and more impactful than what survivors got out of the update.
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Agreed. Or at the very least, increase the limit.
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Are we bringing back gen tapping and lowering the base kick back to 2.5%?
The kick limit has made the game a lot better (as has removing gen tapping). It gives a relatively easy resource for the killer to manage while disincentivizing some of the least interesting forms of gameplay.
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if as you say " gens are not the killers objective , survivors are " why are you and survivors like you .. all mad about tunneling .. as you just said . we are only doing our objective right ?
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so youve never played killer . have you ever seen a gen so close to being done and just having to let them take it cause you the game says "oh no mister volunteer, mean killer . you cant do that , you have to make sure the survivors are having fun and just let them have it . " has that ever happened to you , cause it sure as hell has happened to me .
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I've played killer before, not as much as my survivor hours obviously - if you are reaching the gen kick limit that astronomically, you are either piling on so much gen regression to reach that limit or you are going out of your way to repeatedly kick a gen (a waste of time, in my opinion) over and over again.
I used Onryo with Pop/Pain Res or Surge with /BBQ/Lethal Pursuer and I hardly if ever reach a noticeable gen kick limit, but I also incorporate chase mechanisms and know how to play Onryo to prevent hitting the necessary 8 to begin with.
The gen kick limit was introduced because of Knight, old Skull Merchant, and Doctor holding three gens and stalling games for an hour.
If you want to get rid of the gen kick limit, you would have to undo the gen tapping changes to mitigate three gen holding.
Some killers will opt to hold a three gen down, especially on Haddonfield where I've had multiple gens spawn in a corner or even a three gen in a straight line, we'd have to fundamentally change gen spawns (spread them out further too, but you would not want to have this conversation).
Instead of focusing on the gen kick limit, look inwards to understand why that issue is prevalent for your games but not for other killer mains, it's a small non-issue, in my opinion.
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I use pain res + eruption in a majority of my games and almost never have an issue with the regression limit. It’s fine as is, if it triggers for me at all I’ve already gotten so much value out of my perks that I should be winning anyway.
Without it you would have possibly the most boring meta of all time back.
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Sure, its happened, though its incredibly rare. I've also won games because of the enhanced gen kick, the lack of gen tapping, and that the game will say 'oh no, mister volunteer mean survivor, you can't vault that window anymore to make sure the killer is having fun'.
Which is fine, there's nothing wrong with a resource having a limitation.
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Getting 3-gen'd is basically getting screwed at the macro level for the survivors, right?
Getting gen-split (2 gens on one side of the map, 1 on the opposite side) is basically getting screwed at the macro level for killers, right?
Does it seem like a bit of a double standard to anybody else that one of these things gets a special aid system and the other gets nothing?
"My favorite part about hockey is how the goalie gets benched for the rest of the match after blocking 8 shots on the goal." - Patrick Harris, Probably
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You do realize maps can have four/five gens clustered on a single map, I've seen it multiple times while using Deja Vu.
If you as a killer are struggling to hold a proper three-gen and not notice it early on to defend, while having proper perks to defend said three-gen - you cannot functionally argue the counterargument for survivor.
If you want gen kick limits removed, we can implement gen tapping back as well - but again, you don't want to have this conversation. When are we getting the changes where Behavior implied a survivor letting go would get rid of the skill check that occurs randomly? Right.
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The killer can defend a 3 gen from the start. If the survivors are 3 genned, it happens at the start of the match due to map RNG, not necessarily survivor misplays.
On the other hand, if you’re left with a 2-1 split as killer, the survivors played well and popped 4 gens to get there (and depending on the killer, you also misplayed).
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This is misinformation. Surge counts as only one regression event.
The only thing that technically counts for two is eruption, one for the kick to apply it and another for the trigger when you get a down.
If you trigger eruption and surge at the same time with a down, that is two regression events, but it’s not surge counting as 2.
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thats my bad , i thought it was surge but my point still stands
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should there be a gen touch limit . or a exhaustion perk limit ? have you ever wondered why all you see are the same perks or the same s tier killers .. its survivor entitlement and gen speeds. you stated yourself that you dont play killer alot . if you use eruption that 8 limit that you say is so high becomes 4 . i never had a problem with gen tapping . i started in 2017 .. if we brought back that for no kick limit so be it .
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Are we seriously comparing gen kick limits to exhaustion perk limits?
Yes, I know why there are S tier killers that I see in the games that I play - you are arguing with the wrong person, I love facing Nurse - so, I do not care to see back to back Nurse gameplay as she is my favorite S tier killer to face, still not an argument. You can play with whatever killer you wanna play, whatever perk combinations you want to play, I do not care because I can simply adapt to whatever I am facing in a trial.
Just because I don't play killer as much (the reason being that I typically am bored when I play it) again, is not an argument. You are doing a false equivalence argument (logical fallacy) to incorporate your flawed logic.
Simple question, do you want gen tapping back or not?
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simple question . i am forced by the games code to be limited in how many times im able to do what is especially part of my objective ie protecting gens. should survivors be equally limited in their ability to to their objective . go play killer at a high level i promise you, your holier then thou attitude will change immediately
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Haha, is an exhaustion perk an objective? Are you really struggling with exhaustion perks? I never understood people who complain about perks, but opt to not use perks to mitigate the things that they're complaining about.
Oh, I forget this is Dead By Daylight where people want to use their perks and don't want to get off their perks to use different perks and adapt their playstyle.
You have exhaustion related perks, add-ons, and mobility killers that can make exhaustion redundant - yet, again you are using a false equivalence and still using it after being pointed out on it.
I just said I don't care to play killer as I get bored of it, why don't you go play survivor as you are obviously burnt out over gen kick limitations and using a logical fallacy?
Oh yes, classic deflection - I will ask once more, do you want gen tapping back into the game - yes or no?
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your objective is killing survivors. There is nothing limiting you from that directly. Nothing is stopping you from chasing a survivor and killing them.
Is the automatic window block feature limiting the survivors from doing their objective? That’s about the same as what you’re asserting here.
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