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Hottake: Plague needs a nerf

Her power allows her to infect any and every interactable object aside from her fountains and infects survivors and lasts a long time

The only way to prevent full infect is use the fountains which gives your location away and gives the killer a op m2 which, if angled correctly, can go up to 20-30 meters I believe and able to swiped left to right extremely fast to almost always guarantee hit, and in rare instances, she can 2 tap someone to down them with the same vile stream if their at full health, combine this with gen lock down, and it makes it impossible to escape, all matches I have had with her always ends up with a 3 or 4ks

And the only way to not get full infection to not run, do gens, or totems (not sure sure chests) in order to not get fully infected, but not only that, when she hooks someone, she can infect them if they aren't already but it also KEEPS THEIR CURRENT SICKNESS PROGRESS and it injuries and permanently causes the broken affect until its gotten rid of, and it's not fun to be damned if you and damned if you don't,

People complained about day 1 wesker being op with 8% hindered with hit infection staying at its current progress even on hook (or increases while on hook, idk if that was a thing, but I think it was, correct me if I'm wrong) and bc of it, his infection doesn't do anything other than passive slowdown which doesn't really do anything aside from giving him a insta carry when they are infected and injured (or insta carry when healthy and fully infected which almosy NEVER happens)

I'm surprised not many people are talking about how op she is and unfair she is, yes, ik loops and corners are your best friend against her, but, even so, it's way to difficult to not get downed from 20ish meters away by a spec of vile stream (it also has a short cooldown as well, making it easy to attack again after the first)

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Comments

  • Elan
    Elan Member Posts: 1,391

    Plague is fine. Her iri add ons a bit overtuned, apart from that I don't see any reasons nerfing her. Iridescent seal might be the only add on needing nerf. Or at least notification from black incense that it's in play.

  • Crowman
    Crowman Member Posts: 10,089

    So people complained about Wesker infection since it was attached to Hindered, but who (besides you) has been complaining about Plague infection causing broken off hook?

    You're inventing a problem that has never existed.

  • KingOfDoom55
    KingOfDoom55 Member Posts: 317

    Krasue used the have the same thing and ppl complained about it, literally the entire reason why she doesn't have it anymore is bc of tunneling reasons, which is the same problem Plague has because of it, and just bc their cleansing is different doesn't mean 1 is or isnt more problematic than the other, I just hate how they get rid of something from 1 character but doesn't do it for the other characters that have similar affects or processes

  • Crowman
    Crowman Member Posts: 10,089

    Krasue also has much more going on with her kit than Plague does and is significantly stronger. You basically just want to nerf Plague for the sake of nerfing Plague when she's hardly a problematic killer.

  • HolyDarky
    HolyDarky Member Posts: 1,373

    I agree that Plague needs a nerf but not for her basekit power. Her real problematic part are her iridecent addons: The iridecent seal gives you power for 40 seconds everytime the survivors finish a generator. This completely removes her actual couterplay of "staying injured". In addition, it also reduces her skill ceiling in an unhealthy way because the player will never learn smart fountain/red puke use. The other one, Black Incense, gives you free aura reading on fully infected survivors at least every 15 seconds (a survivor can puke between 5 and 15 seconds again). I generally hate strong and free stuff on both sides because this type of stuff reduces the skill ceiling while also removing healthy interactions.

    However, besides these two addons, she is fine. Yes, at some point she will infect survivors but after that, she becomes a normal M1 killer that easy to loop. Then, she has to use her red puke in the right moments or will waste in. In addition, cleansing or not opens fair counterplay on the survivor side since either you stay injured or you decide to overcleanse her. Another thing we have to keep in mind is that since you don't need to heal against her, you spend more time on generators, which increases the basic pressure in a different way - a part of Plague not many players are aware of. Lastly, if you need to cleanse, to it far away from her: She has no great mobility and if you cleanse on the other side of the map where no unfinished generator is left, you are completely fine and if she goes for this fountain, she will waste so much time.

    can go up to 20-30 meters

    max range is 13 meters basekit and it is a slow projectile, which means you can react to it.

    if angled correctly, can go up to 20-30 meters I believe and able to swiped left to right extremely fast to almost always guarantee hit, and in rare instances, she can 2 tap someone to down them with the same vile stream if their at full health, combine this with gen lock dow

    No. Visual-wise, her puke looks like a large fat hitbox but the actual hitbox is a mix smart hitboxes - Think of it like many little Trickster's Knife. That means even when you hit a survivor visual-wise you can still not infect/damage the survivors because the actual damage hitbox missed the survivors. If a survivor gets hit by red puke, they have for 3 - 5 seconds i-frames which means they are immun against her red puke during this time. So it is impossible to double tap a survivor with red puke. If this happened to you, it has to be a bug and needs to be reported.

    People complained about day 1 wesker being op with 8% hindered with hit infection staying at its current progress even on hook (or increases while on hook, idk if that was a thing, but I think it was, correct me if I'm wrong) and bc of it, his infection doesn't do anything other than passive slowdown which doesn't really do anything aside from giving him a insta carry when they are infected and injured (or insta carry when healthy and fully infected which almosy NEVER happens)

    The main issue with 8% hindered and half infection off hook was that it made tunnelling so much easier since it was more difficult to loop Wesker. The main difference is that against Plague, you don't suffer from a hindered status and her green puke does nothing against you once you are infected - unlike Wesker who is able to instadown you when fully infected or to use his power to catch up or outplay loops. He is also a rather quite and small killer, which makes mindgames easier for him. Plague is also not so loud but every tall, which makes M1 mindgames more difficult.

    Overall, her iridecent addons are problematic but otherwise, she is a fair killer because she leaves the opportunity for different counterplay that forces you, as the Plague-player, to adapt to it. She is also not an easy to play killer due to all of the little things you have to keep in mind. Sure, getting the infection is on an easy level but everything after that (red puke management, knowing how to use it on tall loops, doing the basic M1 gameplay, reacting to survivors plays, or taking information from infected objects) is on a rather higher skill ceiling and this is something that balance her out.

  • sizzlingmario4
    sizzlingmario4 Member Posts: 7,833

    Agree. Basekit Plague is fine as is, but her iridescent addons do need to be nerfed and I'd even say Iridescent Seal just needs to be reworked completely, getting corrupt purge on every generator is very overpowered even for an iri and also completely goes against Plague's design of needing to be strategic with the fountains as the addon gives her her power anyway and it greatly diminishes the effect of survivors choosing not to cleanse to limit her power

  • random1543
    random1543 Member Posts: 214

    I agree with the other comments, Plague is fine but her iridescent addon Iridescent Seal could be nerfed, and honestly TBF I cant remember last time I saw plague run it, they tend to run double apple or apple x something else.

  • grumpelfox
    grumpelfox Member Posts: 16

    your kidding right , shes a b tier killer . they would better off just nerfing pig

  • SoGo
    SoGo Member Posts: 4,188

    The main thing you have to do against her is coordinate.

    Everyone has to be on a same page.

    If you decide to cleanse, ideally do it all at the same time, and with some luck, you can overfill the fountains and give her 1 use of power instead of 4.

    If you don't cleanse at all, prerun, loop normally. She is just an M1 killer then.

    Also, hide when you hear the TR while she has red puke.

  • SoGo
    SoGo Member Posts: 4,188

    Maybe something like the Dredge's Field Recorder?

    So instead of getting it for every complete gen, she gets it at the start of the Trial and when all gens are done.

  • Zuiphrode
    Zuiphrode Member Posts: 487

    Stay tuned for this guys amazing Plague Dash suggestion as a replacement power!