http://dbd.game/killswitch
Genuine Question - Why was the anti-tunnel and anti-slug scrapped?
Been playing a few games as survivor and these have been getting a bit way too out of hand...
Genuinely, why were they scrapped in the first place?
I understand that the anti-tunneling needed a major rework, but why was anti-slugging also scrapped with it?
Comments
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The feedback was negative. Many players made a fuss that it would be a mistake of no return.
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Would've harshly punished killer players for just doing their role. If survivor players were free to rush their objective or being over altruistic, etc. It just makes killer players felt forced to tunnel or slug just to have a chance to make a comeback. If changes did went through then killers would have no means of taking any advantage they could get because of the survivors mistakes and make escapes a lot more easier for survivors.
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every dbd youtuber grifted that dbd would die cause of these changes and BHVR were the worst company in history
Most of the YouTubers were all killer biased
BHVR literally panders to them
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Not surprised about that. I've heard that they cater to influencers more than their actual community.
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I will also echo the sentiment above , it’s because of content creators. They’re basically influencers at this point. I wish they tried at least something about anti-tunnel. Especially when it was kind of dangled for such a long period of time. It would be great if it could at least be balanced in some way like everything else in the game.
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the absolute least they could’ve done was add in Elusive and see how that affects tunneling. but since bhvr likes to do “you get all of it or none of it” they scrapped the entirety of anti tunnel and unfortunately Elusive was caught up in that.
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Lack of commitment and fear of risk taking from BHVR is my feeling on the issue.
9.2 tried to do too many things (and felt sabotaged by being tried at the same time as a pallet increase). That meant just about everyone had something they didn't like about it. Instead of taking the constructive feedback they were receiving and making adjustments they seem to have thrown all of their work and development away.
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I think they were between a rock and a hard place with releasing too much at once. If they released pallets one patch, Elusive another patch, self-recovery another, a decent anti-camp another, they would have had endless crying along the lines of, "Every patch is survivor-side BHVR hates killers!!1!" for like a whole year. But releasing them as a bundle gave the same results, with added, "the game will die!" videos. It feels like there's no winning approach.
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both ptbs were abusable in favor of survivor
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Too many people blindly listen to content creators, where scared of changes or compared it to how the lowest tiers would feel while not mentioning blight and ghoul. I mentioned top tiers should not be getting incentives on feedback thing they did and got downvoted :/
Yes there where things in the ptbs that could of been adjusted, just because it leaned to one side does not mean it should not of been added or ghoul release would of been canceled/ delayed if we went by that logic, oh wait the ghoul makes money so its ok.-1 -
So if a new killer is abusable we should just remove them rather then changing it?
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bhvr nerfs them into the ground 90% of the time also the go next prevention and anti hiding mechanics got nerfed into uselessness and i know for a fact if they nerfed it to the point where it was worthless you'd still be complaining
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- removed reply because you mentioned go next prevention which I commented about in another forum that is off topic for this thread.
-1 -
killer complained since they cant handle their metas being changed or removed.
but ignore haddonfield being a dogshit map for a year or kaneki still biting you through walls.1 -
if we can handle losing old dead hard, old made for this, old buckle up.
they can handle the game having another shake-up. cowards.3 -
Definitely didn't need to be scrapped entirely, but it did need major adjustments. Essentially tunneling was made impossible, but there was no addressing why killers actually tunnel in the first place. The rewards to dissuade tunneling were super miniscule and still weren't enough to combat gen speeds. This obviously got worse in the second iteration where all rewards were removed other than the new base kit Bloodlust, which was a nerf on the previous iteration's hooking movement speed bonus. They also kept the Anti tunnel protections changes with almost no adjustments.
Survivors off hook were pretty much made invincible, practically untraceable, and even better for weaponizing Endurance. Why is the Endurance not a loss of Collision and interaction with the Killer? (No basic or special attacks can be dealt to them, or grabbing from vaults, or even triggering a chase.) Survivors then wouldn't be able to weaponize their endurance.
The even hooking benefits were good, but could be better. Also don't like how specific killers had a weaker effect. The bonuses themselves should get changed to be the same on all killers, while being equally as useful on all killers. The Speed boost should've been the same for all killers, but disabled when they use a power that increases mobility. (hybrid of both iteration's speed bonus mechanic) The gen regression bonus should be changed to a mini pain resonance, so mobility doesn't matter whether you can get the bonus regression or not. The base kit BBQ was pretty healthy, but the duration of the aura read was super short. Why not just make it reveal survivors with the least amount of stages (reveals multiple if lowest stage is on multiple survivors, essentially being stronger when evenly hooking, but giving recently unhooked survivors more stealth, then getting stronger when multiple are at the same amount of stages), and increase the duration to find a new target? Easily, the effects are decent on all killers. None will really utilize them more than others, so no need to nerf them on specific killers.
Anti Slug has been flawed since the first iteration, but also easily correctable. Targeting all forms of slugging simply because it's "boring" to be on the ground for awhile does not warrant giving survivors free permanent unbreakable, especially when there's already one or two survivors dead. Actual Slugging is when a killer intentionally refuses to hook all four survivors, or commonly referred to as "4 Man Slugging." This is really the only form of extreme Slugging in the game that shouldn't be possible, even in the rare instance of a killer who intentionally wants to Slug all four survivors. like Anti Face Camp, this specific situation is what shouldn't be possible, not all Slugging. (like slugging the second to last of two remaining survivors for the 4K. That's not actual annoying slugging, it's a strategy killers use to gamble on 4King or accidentally giving the remaining survivors another chance once they're all up again.)
Anti Slug should be instantaneously activated for the first person slugged out of the four living survivors, but the mechanic should disable entirely when someone is dead. Easily, only extreme slugging is eliminated, while strategic and earned slugging stays.
Hope that clears your query up. The suggestions to fix them ofc are purely conceptual, but I believe they would fix the problems of boring strategies, while rewarding killers for not trying to enforce boring strategies, ultimately giving them decent base kit gen pressure and information to keep evenly hooking.
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It was an awful system that made aggressive use of "anti-tunnel" too easy to do as you could easily body block with the 30 seconds of BT then run away with the haste and elusive that made getting away super easy.
Then you had the "anti-slug" that just gave you base kit UB for the rest of the match which was busted as it meant the killer could get no pressure from slugging as there was no reason to get off a gen when you could let your teammate pick themselves up, which in a TEAM game to do so much on your own is insane.
Couple that with the fact they did nothing about gen speeds or gen perks in the update meant that if it went live there would be no point in trying to play killer as there would be no way to create pressure so anyone wanting to play to win would be shafted.
And even by the end of it they still gave the extra 15 secs of BT making end game escapes pretty much guaranteed as well as making it so the anti-camp sky rockets in progress after 20 secs meaning killers that are more territorial like trapper and cannibal are even worse than before.
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I think they were between a rock and a hard place with releasing too much at onceThing is, they put themselves there.
They are the ones who decided what would be in the QoL initiative. If this was too much, and it probably was, it was on them for not knowing their limits.
I know I've said this in other threads, but if they started with what they ended with things would have been quicker and better. No self unhook to go next, 5 extra seconds off the hook protection, the basics of the abandon system, all of that could have been knocked out relatively quickly, some of it is just changing a variable. Instead they worked backwards to those goals which seems the worst way to approach it.
Overpromised and underdelivered is an understatement to what the QoL is/was.
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It was an awful system that made aggressive use of "anti-tunnel" too easy to do
Ngl, I do agree that the anti-tunnel needed a rework. That was insanely busted.
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Typical BHVR (:
I honestly don't get why they do that. Elusive could've helped so much with the tunneling as it gave the unhooked survivor a chance to run away, yet it gets scrapped with everything else.
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I h8 that 15 seconds of endurance in end game. I've lost kills cus of how long it is now
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So basically a good encouragement for killer to guarantee earlier win before endgame through aggressive start? Yey.
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Did u even READ the comment? What did anything I just said have to do with non end game?
I said that END GAME, specifically END GAME should not be giving 15 seconds of endurance.
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The problem with the Anti Tunnel Update was the following. A Killer which nuked one survivor out of the game at 4 or 5 gens got punished but it nearly had 0 impact, since 3 Survivors at 4 gens is most of the time a death sentence for Survivors. So these Killers which went into the game with full intend to tunnel didn´t take Gen Regression into the game but perks like Aura or Endgame perks because they know that they won´t get regression at all.
On the other Hand Killers which played normaly but got their first death on 6 hooks (which isn´t tunneling in my opinio. I mean you have to chase and hook atleast 3 different survivors to archive this) got punished instead.
Many players said the Anti Tunnel is fine but take the condition down. I think everyone would have been fine with dead on 4 hooks means no regression for you.
The slugging thing is on another plate. The problem was that most of the time the best play if someone got slugged was to crawl into a corner of the map and let themself stand up while the team does gens. Other aggressive things occured aswell when Survivors went down in open spots or pallets and you could see the 3 other survivors standing by for the rescue. So you got the choice pick them up and let them get the save or let them slug and save themself. It´s a lose lose situation which could be forced and this never feels good.
The only thing I am sad about is that the elusive state was scrapped. I know it could be used to to stand inside the other survivors but it would have been easy to programm that the survivor with elusive state doesn´t take a hit.
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Lot of blaming content creators when anyone objectively looking at the changes could tell that they were bad. Those that keep bring this up, as though it's not being worked on, just want anti-tunnel/slug so bad they don't care how it is done.
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I love how nearly everyone (likely most if not all of them are survivor mains) act as if killer mains don't play the game ourselves. Did many of the so-called "influencers" say the same things we were seeing? Yes. Does that mean that they we were just listening to them? No. But, they have the voice we do not.
I am a P100 Pig main. Even before the first "influencer" video went up, I was against the 9.2 BS and the more videos I watched, the more I didn't hear anything I didn't already notice and think myself.-5 -
OP is asking for the exact reason, and this reason seems indeed to be content creators, even thought they happened to be reasonable in this case. For example, when the devs announced the "go next" prevention system, the community was also generally against it, as it was obvious how badly it would backfire, but not enough content creators decided to voice their concerns, and so the system went live. If in the case of anti-camp/slug the same had happened and content creators hadn't pushed hard enough, those changes would be already live too. So yeah, the creators decide what feedback gets to the devs and what doesn't.
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Truth.
Anyone who has any competence playing both sides could see how badly the basekit effects could be abused and how paltry the buffs for low tier killers was gonna be in the face of those changes. It would skew the already massive low tier/high tier killer divide even more, and we're already seeing people pretty much exclusively playing higher tier killers already in the wake of the pallet density and PTB debacles.
Many people who were at least smart enough to see the issues though were still willing to make that sacrifice, and often said stuff like "we can buff low tier killers later"... which sounds OK... but hot off the heels of the Myers rework, one has to ask... "buffed into what exactly?".
It's one thing to have your killer be unique, but weak... you can accept that, but to have all your killers uniqueness axed and converted into something generic to cater to the mass market that hasn't put anywhere close to the same time and care into the character as you... that's a bitter pill. Like the "Pig head traps are only for slowdown, 30s of extra headtrap timer doesn't change anything about her" discussions of yesteryear.
The Myers rework can be called controversial at best... some people really like it, some people really despise it, and controversy is absolutely not a measure of success... if that's the direction our "fixing lower tier killers" is gonna go, I know that I will do my best to fight those changes tooth and nail.
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Big problem with the way this was handled is that the pro-tunnellers are in direct control of what anti-tunnel is going to look like. People that do not want any anti-tunnel in any way, shape or form go through the changes with a fine-toothed comb to find any situation in which a survivor could possibly be construed to be 'benefiting' from the update and make all hell break loose when they find something, even if the situation is still entirely in the killer's favour.
Like people legitimately arguing that survivors are going to just throw themselves at the killer for a 25% repair speed boost for their teammates, as if that's not pretty much guaranteeing a 4K.
A lot of the 'issues' aren't actual problems and wouldn't be noticed if BHVR had just stealth implemented some of the more subtle elements, but they're just beatsticks used to coerce BHVR into cancelling the anti-tunnel. Had BHVR been more reasonable, we'd have seen adjustments and iterations, rather than a complete scrapping.
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To be honest… Do you really think that BHVR only cares for some content creators?
They even showed us in their live stream that they don´t want help or fixes from Otz himself which had the proper solution for their PR on hand.
It was a big backlash for the points I wrote in my first comment and most of the people which wanted change "a real change and not a straight buff my side to oblivion" agreed that it would have been better if the penality would go live when 1 Survivor is dead on 4 hooks because that is the tunnelilng that is frustrating not to die on the sixth hook. Some Killers don´t even get this far when MMR works well.
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It was a clear sarcasm and I actually supported a decision, so it wouldn’t encourage people be more aggressive before endgame… well guess, people getting really emotional on this forum.
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I want to respond to this, because while it wasn’t directed at me, it does seem to be referencing my comment, specifically my use of the word influencers.
First, I want to explain why I use that term. An influencer is simply someone who influences others, and more specifically someone with a large social media presence who can shape opinions and promote ideas/ products. That feels quite accurate here. These creators have large platforms, sponsorships, merch, in game codes, and their own big community. Calling them influencers isn’t meant as an insult, I myself am subscribed to most of them, it’s just a description pointing to how much influence they objectively have.
I think it’s disingenuous to downplay how much influence they have on both the community and the game itself.
My point is about visibility and the. impact . If most big names strongly supported certain changes, that support would matter. Not because people are mindlessly following and obeying them, but because attaching big names to ideas has always shaped public opinion. This isn’t new nor is it tied to DBD. People trust creators/singers/actors/athletes they like, follow, and consume content from regularly, and that naturally affects how ideas spread and how they’re received. Thats why celebrities are used in ads, in the same way these creators are.
Do I think the devs blindly follow whatever big creators say? No. Do I think changes that are widely supported by the largest voices in the community are more likely to stick around longer or be taken more seriously? Yes, absolutely.
And as it happens, many of the biggest creators openly prefer one role over the other, which is totally fine and normal. Everyone has bias, even players who split their time evenly. But when most of the largest voices are aligned in one direction, I do think that absolutely has an effect on how discussions are framed and which concerns get attention when compared to a random individual.None of this is me saying killer mains don’t play the game or don’t think for themselves. Killers, much like survivors, are NOT a massive hive mind. But they are all humans, and humans can be and regularly are influenced. Influence exists. We see this all the time, all it takes is one single video from a big name and it increases the use of certain perks, strategies, techs, or even exploits almost overnight. That’s influence. That influence doesn’t suddenly disappear just because the topic is something they dislike.
So if my use of the word influencers came across as dismissive, my apologies, that wasn’t my intention. If they were more receptive or open to the changes, I do genuinely believe that the changes would’ve stayed around longer, because of the amount of influence that they have.
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One thing I will never understand about this take is the following.
One side brings up valid points which can be discussed about and the other sides counter argument is "You just won´t have my side buffed"
There is no conter argument just trying to insult the other side.
In this example: Hey guys these things could be abused in this or that way can we talk abuot it? (adjust the numbers to 4 hooks) Answer: No we don´t want to get tunneld or slugged and you should be punished and we swear we won´t abuse it.
This is no discussion this is just demanding without seeing the other side which was trying to negotiate with arguments.
Than BHVR comes with it sledgehammer and destroys every step further and people claim Killers cried about this great update.
Just give me a reason why it should be 6 hooks
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I agree with that. I just think BHVR pays attention to influencers more sometimes due to their high influence and popularity.
At the same time, they do also listen to the community sometimes too. I only suspected that BHVR listens to influencers more because they're the high influence for their game if that makes sense. If popular influencers stopped playing the game, then BHVR would probably have a low influence.
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They even showed us in their live stream that they don´t want help or fixes from Otz himself which had the proper solution for their PR on hand.
That's true. Reminds me of a time when DBD held a livestream featuring Chandler Riggs (actor who plays Carl of The Walking Dead) alongside other popular content creators, and constantly their games were getting DDOS'd. Constantly getting very high latency out of nowhere, game stuttering etc.
Otzdarva recommended on adding his mods or getting the BHVR staff to fill the remaining spaces of their custom game to stop the hackers from joining, yet BHVR ignored it. And so everyone was sat there for an hour and it was awkward for Chandler Riggs as he had no idea on what to do, then the livestream ended shortly after. Because of that, DBD rushed to implement the 'you need an invite to join your friend' to prevent future hackers from randomly joining parties.
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This was exactly the scenario which went through my head
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elephant in the room is gen speeds, theyre too fast when the survivors are playing properly but nerfing them would make the game unwinnable for bad teams. killers might feel oppressive in the average lower ranked soloq game but they quite literally cannot sustain the loss of pressure that would have been the result of these changes.
fundamentally unless the fact that so much of the survivor playerbase refuses to engage with their core objective is either addressed or stops being subsidied by the balance, the levers of balance available elsewhere are harshly limited.
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One side brings up valid points which can be discussed about and the other sides counter argument is "You just won´t have my side buffed"There is no conter argument just trying to insult the other side.But that's always true. It's not even limited to DbD. Whenever a change or idea is proposed, amidst the discussion there will be people who are angry/ranting.
Hey guys these things could be abused in this or that way can we talk abuot it? (adjust the numbers to 4 hooks)Abuse is one of those words that people have been throwing around like it ends the argument. The level of hooks is more about how extreme the anti-tunnel should be, but its also directly related to how many boosts the killers should get for unique hooks (basically, if the number of hooks dropped, so should the unique hook benefits).
This is no discussion this is just demanding without seeing the other side which was trying to negotiate with arguments.If we're going to do a broad 'this is how sides behaved', the forum was filled with people/killers opposed to the 9.2 PTB even before it was released.
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Ofcourse there are extremes which are biting and kicking before seeing anything.
And I don´t want this to be an us vs them.
You are right there are always examples in any kind of game which has pvp in it.
But I am tiered that one side brings arguments and the other doesnt
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Because the anti slugging was a permanent unbreakable for the rest of the match after enough time down. Not a one time thing each down. This could lead to higher level play being completely unsustainable given slugging is a majorly important way to waste survivors time without incurring the risk of picking up or wasting time you could spend chasing survivors off a gen. Let's also take a minute to remind ourselves slugging and tunneling don't happen in a vacuum. Just because you aren't paying attention doesn't mean everyone else can afford to do the same. What I mean by this is that from the survivor perspective generators being done is stress relieved and means they are one step closer to reaching their goal. Viewing things from a killer's perspective, however, means rapidly mounting stress as generators done translates to an approaching loss, so given the time constraint and the stress that imposes, killers are inclined to slug so they can save time. The issue here is that because of the bleedout mechanic, bhvr are caught between a mechanic that means nothing because the time you spent on the floor empties out a chunk of your bleedout timer and a super juiced mechanic that makes normal gameplay unviable for killer if they get preoccupied with something other than the survivor they just downed. Since bhvr apparently couldn't find a sweet spot to make this anti slug functional, they opted to scrap it in the face of negative feedback since somehow bhvr has put themselves in the position where outputting mediocre updates is actually worse than doing nothing. The wisdom to put out good updates eludes bhvr so they opt to take the wisdom of waiting for a response. Getting back to the talk of player perception, put simply when you frame getting slugged as something about you rather than as something the killer made a calculation and a decision to do in context of the match, you ultimately rob yourself of the ability to learn and become a more useful teammate in survivor matches. I've mainly ignored the possibility that the slugging could be out of spite mainly because those events are typically uncommon as a whole and often mistakenly attributed to actions done for the sake of pure function and taken as malicious. Kind of like getting mad at an administrative worker for taking a long time to get back to you, when they have to process bs messages and paperwork from psychopaths like scientologists making terroristic threats and filing slapp lawsuits.
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Most everyone in this thread is answering the wrong question.
You didn't ask "why weren't they implemented exactly from the PTB", which is most of the responses. The changes weren't perfect, but could have been adapted, tweaked, or adjusted to be workable. They do this with nearly everything, including new killer releases.
Your question, though, is "why were they scrapped", and the answer is because the vocal minority wanted nothing impactful to be done. Don't iterate, don't change anything. Anything other than "buff killer" is unacceptable, even though that demonstrably doesn't work and makes the tunneling problem worse.
Most of the feedback is what i refer to as "deconstructive criticism". Not looking to improve the mechanics or make them better, but dismantle and tear them down until they would be either meaningless, moot, or gone.
It took me two weeks of asking people "I didn't get to test personally, how are these systems abusable?" Before I finally got a response that clarified with an actual explanation of a problem scenario. That person also provided a reasonable solution to that issue (a rare example of constructive criticism).
So most people were just screaming "abuse" seemingly without knowing why or understanding the system. It wasn't perfect, but they couldn't express why. It was entirely an emotional response in most cases.
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Absolutely. There is a direct correlation to the impact these guys have on the game. One tech showcase and then the game is flooded with people attempting it. They do have the influence, so what they say matters and it can matter more to BHVR because at the end of the day they’re a business and if your top influencers, that bring in a lot of players, AKA money, aren’t happy with something, you’re going to take that seriously because it can become a threat to your business.
And that’s not to imply that BHVR is wrong for doing this, any business that has big supporters would take what they have to say seriously especially over some random person that doesn’t have the same kind of reach. A random review on yelp vs a critique by a food critic are not the same and the influence they have are not the same.
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In this example: Hey guys these things could be abused in this or that way can we talk abuot it?
There was talk about it. But a lot of these 'abuse' scenarios were completely theoretical. Much like how Reassurance got nerfed because of a scenario where the killer is in cahoots with three out of four survivors.
Talking about survivors intentionally throwing the match so they can get a repair speed boost or a regression lock is pretty pointless when such scenarios are incredibly likely to still result in a 4K. The problem, from the killer perspective, is that any situation in which the update benefits survivors is seen as 'abuse'. Part of it is a sort of myopia: ONLY seeing the repair speed boost/regression lock, while keeping the dead survivor outside consideration.
It's how even Weaving Spiders had people saying it was going to be OP, because the only thing they had eyes for was the 50 seconds of repair work done, while being blind to the lost healthstate and the 60 seconds of invocation time. (Hell, at the time, it was 120)
It's absolutely true that the PTB needed work, but the outrageous backlash wasn't interested in finetuning the system. There is a problem, when designing anti-tunnel measures, when the feedback is primarily taken from those who do not want tunnelling addressed in any way, shape or form. That foundation is going to taint the feedback, and it resulted in the concept being scrapped.
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I really don’t think that’s true. People have had arguments for and against tunneling for years. I think a major factor is that many people don’t even consider certain things to be problems. If someone doesn’t consider something a problem, then it doesn’t matter what solution you have because regardless if it’s a good one or not, they don’t think it’s a problem to begin with. I think anti-tunnel is probably one of the biggest examples of this, where there are many people that don’t believe tunneling is a problem at all therefore any proposed change or solution is seen as unnecessary, and that believing it’s a problem is entitlement or stupidity and nothing more.
(This, and probably also how buggy Nurse is and has been for such a long long time, and how some people don’t want her to receive bug fixes at all due to how powerful she is.)
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Thats my point. I want a discussion with points from both sides.
I know that tunneling is a big problem and I think it should be nerfed or hard tunneling should be made completly unreliable.
But as I said one side said "Getting 6 hooks mean 2 survivors on death hook and one at one hook" Killing now with the sixth hook while 3 survivors got chased in this game isn´t really tunneling. So go down to death on 4 hooks. which means only 1 survivor got tunneld out with the "typical unhook trade which can happen"
As to nurse. Yeah nerf her. There is no reason why she should be that powerful. And as I said no the conter argument shouldn´t be "I like her that strong"
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I know that tunneling is a big problem and I think it should be nerfed or hard tunneling should be made completly unreliable.But this seems to be leaning into what @hermitkermit says:
If someone doesn’t consider something a problem, then it doesn’t matter what solutionYou are saying that hard tunneling is a problem, while BHVR's approach in 9.2 PTB was a much broader definition of what they were looking at being a problem (i.e. what they considered tunneling).
So to you the solution looks bad, but that's primarily because they are trying to address something you don't consider a problem. If all they wanted to do was address hard tunneling, there would be easier ways (but they don't seem to want to take out hard tunneling as an option).
This leads to a disconnect in the initial discussion because people think they are talking about the same thing, but there is actually a pretty big difference in what they are trying to accomplish.
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When it comes to the specific numbers or mechanics of anti-tunnel ideas, I agree they weren’t perfect. But the issue wasn’t just that the numbers or hook amounts needed adjustment. The issue was a large part of the backlash wasn’t about improving the concept, it was about rejecting the concept entirely.
There wasn’t much “let’s test this and see how it plays out” Instead, a lot of the reaction was immediate and extreme, that the changes were bad, game breaking, the end of DBD and that its a result of entitlement and not because it’s an actual issue.
I also don’t agree with the idea that “one side” had arguments and the other didn’t. You could just as easily say that when any form of anti tunnel was announced, a large portion of the community rejected it outright before even seeing how it would work. There wasn’t much patience or willingness to iterate on the idea, just an insistence that any changes to anti-tunnel are an attack on killer or that it’s punishing the killer role. If you’re looking for in depth ideas on anti-tunneling, I’m sure there are several people even on these forums, myself included, that would be more than open to having a discussion and exchange of ideas.
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Yes, many of us were opposed to it because we are able to read. We read the patch notes. We have played the game long enough to know that the 9.2.0 changes were going to be a trainwreck even before the PTB itself dropped.
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