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The way to nerf the nurse

colossusqw
colossusqw Member Posts: 58
edited December 2025 in Feedback and Suggestions

I've seen a lot of discussion regarding the nurse pop up, and i've come to a few personal conclusions:

- The nurse should not freely disregard looping to the extent she currently does, using her power to nullify any form of counterplay via loops.
- The nurse should be more beginer friendly by being at least ok at regular chases, as is the case for most killers, even the ones with strong powers.

With that in mind, a few alterations that could get the nurse to be both easier to newer players, have game knowledge transmit better between her and the other killers, and lower the ceiling on just how oppressive good players are on her:

Nerfs:

- The nurse cannot see auras while charging her power. This prevents aura perks from becoming semi-guaranteed downs on the hands of skilled players, but still allows for their use as information tools.

- The nurse's power takes twice as long to charge, but charges both charges at once. This roughly equates to the same time per blink for recharging, but would hamper the speed at which she gets individual blinks back.

- The nurse's power no longer recharges while any survivor has direct sight of her. This gives experienced players counterplay in the form of keeping her within view to deny her her power, as well as stop her from continuously putting impossible pressure on whoever she chases.

Buffs:

- The nurse's movement speed is increased to 4.4, allowing her to actually perform as a mediocre m1 killer while out of her power, similar to the spirit or the hag. This would make the nurse much more beginer friendly, and allow her to see more use outside of those who play mostly only her as she wouldn't be as completely dependent on her blinks being super strong.


Altogether this would reduce the nurse's need to rely on breaking the looping mechanic to perform well, whilst also capping her ability to do so, making her power a complement to her regular attributes, as is the case for most other killers.

Tagged:

Comments

  • Deadman7600
    Deadman7600 Member Posts: 433

    to be honest, I think nurse being powerful is very important to the game. She is one of the killers everyone gets free when they download/purchase, and she represents a skill progression. You start with wraith and trapper, move on to more mechanically difficult killers like huntress and hillbilly and cap off that progression with one of the hardest killers in the game (nurse). Therefore I think making her just a normal killer destroys that. Not to mention, having that strong of a killer be free is very good for the newer players trying to follow that skill progression.

    In my opinion, nurse should remain as is, except aura block when charging her power. Then, if she's still problematic take it from there. Although I don't really think that'd be necessary. She'd basically be entirely tied to her ability to predict where a survivor is going, so all I can see really needing to change besides aura block is making the first blink slightly slower to charge (but again I don't even think that'd be necessary).

  • Alen_Starkly
    Alen_Starkly Member Posts: 1,274

    I agree with the inability to see auras while charging her power. She's strong enough that players playing her shouldn't suffer from this change. I am not sure about other proposed changes though.

    What I really want is to be able to stun her anytime. If she's blinking through a pallet, let me stun her (similar to Spirit). And let me stun her during fatigue. It's ridiculous that I cannot stun her while she's fatigued. Stunning should also deplete all of her charges, and they would start refilling only after the stun ends. This would also tackle the problem where she can insta blink to a survivor after the stun from DS ends.

  • Deadman7600
    Deadman7600 Member Posts: 433

    I also don't hate that stun idea. I just don't like the idea of taking away nurses interesting aspects to make her a more basic M1 killer. I like that at close range she can be deadly but at long range, she can only cross distance at the same speed as the trapper even when blinking (if walking in a straight line trapper basically keeps pace with nurse and he additionally doesn't get fatigue).

    If you remove her aura reading omnipotence and then just small number nerfs/that pallet stun idea and we basically bring her down to A tier.

  • FrostburnICS
    FrostburnICS Member Posts: 19

    "The nurse should not freely disregard looping to the extent she currently does, using her power to nullify any form of counterplay via loops."

    Nurse has more counterplay in chase than blight or spirit. She plays a different game but thats not necessarily a bad thing. It means you don't really have to balance maps around her all that much which is for the better. Whereas someone like blight warps the games design by requiring 50 million trillion pallets to be on any given map. The only way nurse warps game design is by forcing maps to have a good mix of open areas and LOS blockers which is a good thing!

    "- The nurse should be more beginer friendly by being at least ok at regular chases, as is the case for most killers, even the ones with strong powers."

    Why? I think it is reasonable for the two strongest killers (blight and nurse) to be correspondingly difficult. That seems much more fair than allowing an extremely easy killer to be overpowered. Part of what makes nurse so satisfying and fun to play is her difficulty. Theres a reason i don't play killers like singularity or clown at all, because theres nothing to learn. The skill ceiling is so low you can't even fully stand up under it.

    "The nurse cannot see auras while charging her power. This prevents aura perks from becoming semi-guaranteed downs on the hands of skilled players, but still allows for their use as information tools."

    A fine conclusion! I agree wholeheartedly.

    "The nurse's power takes twice as long to charge, but charges both charges at once. This roughly equates to the same time per blink for recharging, but would hamper the speed at which she gets individual blinks back."

    This just removes skill expression. A survivor getting 1-blinked is, as cliche as the sentiment is, a skill issue. If you get hit in 1 blink you deserve to get two tapped. The same way if you get M1'd by a blight you deserve to get two tapped. Or if you walk into a bear trap you deserve to go down. If you make a good play you should be rewarded accordingly. there is nothing wrong with her current cooldowns, and if anything they should be buffed slightly.



    "The nurse's power no longer recharges while any survivor has direct sight of her. This gives experienced players counterplay in the form of keeping her within view to deny her her power, as well as stop her from continuously putting impossible pressure on whoever she chases."

    ???????????????????????

    "The nurse's movement speed is increased to 4.4, allowing her to actually perform as a mediocre m1 killer while out of her power, similar to the spirit or the hag. This would make the nurse much more beginer friendly, and allow her to see more use outside of those who play mostly only her as she wouldn't be as completely dependent on her blinks being super strong."

    What this would actually do is just make nurse zone you instead of LOS blinking or using her power in general. A 4.4 nurse walking you down would be the equivalent of making blight kick pallets 40% faster. This makes their design objectively worse in every way and miserable to play against.

  • kit_mason
    kit_mason Member Posts: 690

    More Nurse players need to start using Matchbox so the playerbase understands how terribly 4.4 Nurse would go.

    It's so boring for the survivors to just get walked down until a forced animation gives the nurse a blink hit guaranteed. It's boring for the nurse too - that's why they dont run Matchbox - but it's still bad all around.

  • PetTheDoggo
    PetTheDoggo Member Posts: 2,005

    I think inability to see auras is what she needs most right now.
    Stun idea sounds cool to me and I would like to see that.

    If they want more, I would definetly be up for reworking that longer lunge addon.

  • colossusqw
    colossusqw Member Posts: 58
    edited December 2025

    They generally don't run matchbox because it IS a net loss for them, even with the only downside being only one blink. Matchbox makes nurse both easier to get into for new players and lowers the skill ceiling a bit by capping how precise the nurses can be with it. You see a lot of newer nurse players using it, but few high level nurses, because as much as it makes her closer to a normal killer, it also reduces her ability to do crazy ######### on the right hands. If it had extra nerfs to make getting the blinks not regen when in line of sight and such, like the original suggestion says, it wouldn't be a simple game of "hope for an animation lock". Just look at spirit. Spirit can run you down and eventually guarantee hits, but good players aren't just walking you down until they can hit you, because it's not efficient or beneficial to the killer to waste that much time and pressure trying to guarantee a single hit.