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Watch Me Leave

Screaming into the void, I know. As a Killer Main no one cares what I have to say.

But can we please do something about Survivors holding the game hostage with this watch me leave behavior? I could go on about all the frustrating factors in the game right now but honestly the biggest one and the sole reason I don't play online anymore is because of this.

It is beyond frustrating to be held hostage while the other side has total invulnerability and will not let the game end until they decide they've had enough bullying you and break dancing. It's pathetic. Honestly I can't find a more civil word for it. It is beyond pathetic to keep Killers in the game until Survivors decide they want to leave.

If you care at all about Killer players, at least try to mitigate this toxic behavior. Unlike the billion other things people call toxic this behavior is actually negative and just adds so much on top of everything the current game state gives Killer players. If you're about to try and defend the act at all, you're the problem. Don't waste your time. It's childish and pathetic to extend your victory as long as you possibly can just because the game gives you technical invulnerability. It is literal childish behavior, and it proves nothing.

Please just take your win and go away.

Tagged:

Comments

  • Jay_Whyask
    Jay_Whyask Member Posts: 788

    Is the bug that makes survivors invincible inside the gates back? 😳

    I remember that being a problem on Midwich & Toba Landing.

  • Gandor
    Gandor Member Posts: 4,379
    edited December 2025

    If all survivors are at one gate (they see each other) and stay there for 5+s after last one was there (or 15+s if anybody is downed), then I agree.

    Otherwise there can be very legitimate reason for survivors to stay in the gate and it's not to "watch me leave".

    Auto-penalty of survivor for staying in gate area would be the same (with same reasoning) as if you punish killer for walking over survivor without picking him up.

    It very well can be BM. But it can also so happen, that killer needs to look around for other survivors (say trying to flashlight save), trying to actually catch another survivor that is looping the exact same structure where previous survivor fell, or other legitimate reasons…

  • Zuiphrode
    Zuiphrode Member Posts: 534

    lmao this never happens. any survs who don't quickly leave after the gate opens are 100% guranteed to be sitting in there to teabag.

  • Gandor
    Gandor Member Posts: 4,379
    edited December 2025

    Right. Because playing altruistic is concept totally foreign to you @Zuiphrode.

    I had countless games where I actually healed in gate are, or deliberately let myself be downed inside the gate. In all cases the idea was to help my other survivor teammate - if I get healed, I can go and take hit for him. If killer hits me in gate, I am buying time for the other survivor to open the 2nd gate/actually get to that second gate.

    The one thing I don't get is. How is it even possible you could not imagine these scenarios?

  • Crowman
    Crowman Member Posts: 10,107

    This is why we need to give killers the ability to abandon when EGC is active. If survivors want to camp the exit, they can wait for a bot replacement.

  • Gandor
    Gandor Member Posts: 4,379

    Yes. That would solve all the cases and it makes perfect sense. I see no real downsides

  • Elan
    Elan Member Posts: 1,447

    Turn off light when you leave. TYSM

  • Terror_Misu
    Terror_Misu Member Posts: 72

    Cant really take your positions seriously. You just post trolls and hope for some outburst. Any chance you'd stop? I have cookies!

  • Anti051
    Anti051 Member Posts: 881

    If all remaining survivors are within a certain distance of an open gate (unaffected by bloodwarden) and are still standing, the end-game-collapse timer should speed up dramatically. If a survivor stands near hatch for a prolonged period of time, the hatch should close and their aura should be revealed.

    The counter-play: Leave like you're supposed to.

    The outcome: decreased toxicity.

    There is currently no sense of needing to gtfo while you can and all the endgame hazing stuff is just cringeworthy, stupid, and makes people not want to play killer.

  • Darky77
    Darky77 Member Posts: 61

    sadly, he's correct. I'm not gonna flash hours or years like a badge cause that's just silly, but trust me when I say this isn't coming from a few bad games. Every single game, no matter how I play or how well I'm doing, every single game if any survivors reach the exit gates or hatch, they will be waiting to rub it in and hold their moment of glory as long as they can.

    I totally get waiting to see if you need to help your team out, I do that myself. But even if that's what happens, they will then get everyone to the gates and sit there celebrating until you either force them out with demeaningly pointless attacks or just wait out the timer. I can literally count the number of survivors that just take their win and leave on one hand, through years of being an 80-20 killer main.

  • Darky77
    Darky77 Member Posts: 61

    That is absolutely NOT a fair comparison at all. A more accurate comparison would be a Killer face camping. Sure, there can be some good reasons for them to hang out near the hook, especially in endgame, and they can be toxic about it by spamming attacks or be chill and quiet about it. It doesn't really do much but extend an already for-gone conclusion to a match, other than very niche situations.

    But notice how there's built-in gameplay features to prevent the Killer equivalent and nothing to penalize survivors? Would it really be so bad to punish survivors for sitting in the gates, especially if all of them are there and there's absolutely NO reason to not just leave? Does it really affect anything outside of ending an already concluded match a little sooner?

  • Gandor
    Gandor Member Posts: 4,379
    edited December 2025

    re-read what I wrote please. I agree with punishing survivors if all they want to do is rub it in.

    But it must be clear case - all survivors staying in gate seeing each other and not moving there for at least a few seconds (because there's no gameplay reason to not leave in this case). On the other hand, do not punish legitimate altruistic plays.

    In the same vein - I think killer absolutely should facecamp in endgame. There are no other objectives for him available. So it's not toxic and it's the only reasonable gameplay available. That's also why a lot of perks (e.g. DS) or antifacecamp mechanics don't work at endgame. So in valid cases it's ok to facecamp/stay in gate area. In unreasonable cases, it should be punished