http://dbd.game/killswitch
So still no ghoul changes huh?
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My best guess would be stats are not sperated between high and low mmr and people are getting caught getting down with fake pallets. that's why I think Sadako is up there too, due to lower mmr,
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Good take but I don´t think so.
Even if low and high MMR would be mixed together… There are other Killers which are much worse to handle in low and high MMR than Freddy.
Sadako played on condem is still pretty strong, as is Twins on full slug or Xenobite with the box.
I can get reasons (even if they are a**pulls) why every Killer could be there. Only Freddy is a mystery for me.
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Wait what, why does ghoul need nerfs? :D lmao he is not even the top killrate right now, not even close… The only reason you want nerfs is cause many ppl are playing him and you just dont want to learn how to counter em. If you still cant at this point, that is a you issue, not a ghoul issue.
Yes, he gets an easy/free first hit. After that he is just a mobile M1 tho… M1 as in you can loop that shiz for 5 gens if you actually know how to run loops…
If you rly have that much trouble with em, just equip windows and start chaining all the yellows. I promis you he will leave you fast, unless he WANT to be run for 5 gens.
The only reason Ghoul is still somewhat high on this chart is cause people literally DC EVERY MATCH to him.
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The stats you have posted are some fan made stats (I legit saw that looking for October stats mentioned previously in thread)
Yes, he gets an easy/free first hit. After that he is just a mobile M1 tho… M1 as in you can loop that shiz for 5 gens if you actually know how to run loops…increase cooldowns after a leap that doesn't lock on and then the situation you described would exists , If a loop is slightly in the distance from you he can cut you off or leap next to you and M1 with little cooldown.
You can loop a ghoul for five gens, but that's a skill issue on the ghoul,0 -
My dude, you know you have controls to turn around and run a different direction right? Do you even look behind you to see where he is leaping?
Also, there is nothing "fan made" about Nightlight stats. They are just a smaller pool of matches its picked from.
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my dude, you know his cooldown is extremely fast and he will just M1 you before you get anywhere else. I can see your argument when pallet density was in the game but that has been reverted.
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Ok now I know you are just trolling and not that great at the game. if you have nothing to run to, that means one of your teammates alrdy pre dropped everything for some reason. Almost every map has so many pallets, you literally cannot run out unless you predrop all of them.
just an idea, try to play ghoul for yourself and see how NOT easy he is. At least not at top MMR. have fun having to master his leaps for about 1000 hours before you get anywhere near of what you speak of :D the cooldown will not help you against all the squads up there. I promis you.
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Both sides are right and wrong at the same time.
Survivors: Is Ghoul annyoing to go against? Yes he is. Is Ghoul a insta death or worthy to dc? No he is not.
Killers: Is Ghoul a strong and funny Killer? Yes he is. Is Ghould easy to outplay or funny to go against? No he is not.
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Thank you! I'm not trying to say you instantly die, but if he cuts you off from the only loop in the area his cooldown is so short you have nothing you can do combine that combined the free lock on injury its too much of a kit, if it was one or the other he would not be nearly as hated to verse as he is currently
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Yeah but that is harder to archive than you think.
I play from time to time with a larger group of friends and you would laugh with which nerfs some people come around without realising that that is the "thing" that the Killer does.
Examples:
- Couldn´t Trappers traps be brighter?
- Why is Wraith so fast when he is cloacked?
- Why do Clowns bottles slow so much?
Well… it is kinda their thing… and to scrap this… even it would be much easier for Survivors would render the Killer roaster as a bunch of M1 Killers.
Btw I am not saying that it is fine that Ghouls CD is that short. But to say "Well he can catch up fast" Is difficult because… if you take him that… he would be a weaker Legion in most of its kit. Well yes he has auto lock in. But without mobility he could only hurt one survivor at time.
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Thank you for pointing it out this way I can better understand where people on the other side may be coming from.
I can see why they have decided to keep the lock on for so long under that logic, I think I would be happy with CD adjustments and see how things go from there after hearing it put like that.0 -
Oh I am not from the other side. I am nearly a full survivor main because I get panik to play as Killer.
But I like to see the bigger Picture or atleast I try to.
I am not sure if the Auto grab is fair but if you would say it should work like Deathslinger or Xenomorph… well you would have people complain about reycled Killer trash. One of them would be stronger at this and so they would call the Killer "Oh look there is the wanna be XY"
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As someone who has created a LOT of constructive feedback. It doesnt help.
With this PTB, that's literally killer number 2 that gets free injuries without any skill needed to do so, without any downsides to it. On top of that having an ability like Krasue that on paper sounds fair, but its extremely easy to turn a non-damaging ability into a damaging one.
Plague has free injures, but she's an m1 killer untill she gets her power from a basin, which is limited to how often survivors cleanse. Legion has relatively free injures, but its relatively difficult to use his power to get downs.
Like, imagine Doctor got the ability to use his Static Blast to injure survivors that were madness T2 or higher. That would instantly make him an A tier killer, if not higher.
Constructive feedback has proven to not be the best way of getting change to happen. They literally didnt even adjust the kidnap tech untill outrage on a stream that happened 7 months after release. Despite 7 months worth of constructive feedback, it was 10 minutes of frustrated yelling that got the attention to actually get changed.
And just for the mods: that's not an invite to start yelling for change. But this definitely is a sign that BHVR should streamline their processes again, because this is 2019 DBD again, where yelling on streams worked while forum feedback was mainly ignored. We want 2020-2021 DBD back, where forum feedback actually had notable impact and screaming on stream wasnt neccesary.
As someone who works in IT, I know for a fact that Ghoul should have been a high priority case on the backlog due to how often people complain about playing against him, and due to how often he is being played. Yet he is being treated as if people play him as much as people play Twins.
That alone is indicative that someone either purposely is ignoring things, some stakeholder(possibly license holder) has a lot of influence to keep Ghoul as he is now, or messages never reach the backlog.
I genuinely hope that the license holder is the main reason Ghoul isnt getting changes, because the other 2 are worse.4 -
Oh I know what you mean.
It is like Skull Merchant.
I am still standing on my opinion that after the 8 Gen Regression and that you couldn´t be scanned while working on a gen would have been enough. It was constructive feedback and would let her live.
Well the only thing we got were outcrys and she got nerfed out of existance and I think… that was the point were the crying about everything started. You can read this on this forum very often. "New Killer releases" Well give him Skull Merchant treatment.
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Ghoul is balanced compared to Vecna and Krasue, at least he should earn his downs it's not a free hit like Vecna, Krasue
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what do you mean by Vecna and Krause get free hits?
Vecna (DND one) I personally don't see any issue with.
Krasue in my experience seems to struggle a lot on short loops even after her "free spit hit" (I used to say she was too strong after changes but realized I may be incorrect)1 -
I'm talking about new Vecna not DnD Vecna - for me he is almost an m1 killer with fly option (which is fun to vs) rest spells are meh without addons
No Krasue is still not okay since she hits after vaults especially when she is on ping
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my bad mixed up the Vecnas, i haven't played enough to have opinion of the new one yet.
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I see he is so broken he is very annoying to play against like how are we suppose to pallet stun him for challenges? Devs are forgot that challenges exists it feels like they are all work on different rooms without communicating to each other :)
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Well, that, and a way to reduce the battery count by disabling the drones would have been healthy. Reducing the battery by 1 charge per hacked drone, but battery accumulation overall being higher than +1 per drone. Then players had actual reasons to hack drones, because the way the battery works now, it was better to get exposed to get rid of charges than it was to keep battery charges low. Which is a really dumb way to get rid of something you can get rid of.
That's like saying you can only remove a pig mask after a generator has been fixed.
And its funny, because it used to be Freddy treatment. And I would say SM has technically been left in a better state than Freddy was after his massive nerf. Like, I would consider SM C tier. Freddy after his nerf actually got F tier. I guess the difference is that Freddy didnt neccesarily deserve that treatment, while SM kinda did (it was 4 months of people having to deal with 2 hour games). And Kaneki deserves to be gutted, which is a shame. Even Krasue got released in a slightly weaker state than Kaneki, was annoying to deal with, then she got adjusted 3x. Kaneki only really got adjusted once and is still stronger than PTB Krasue.0 -
It was basically a mini-vigil against mangled for some reason.
The time invested was not worth for the reward.
So one day the community manager in discord asked if we should rework the perk to what we have now.
This also came with heavy backlash since everyone loved the teases and sables lore.
i miss when the devs changed perks or actually buffed them if they were not worth at all to run.
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I honestly much prefer if his injury got to go, since he still has chase mechanics. To just give him a power up when bitten.
So you basically need to severely punish ghouls for missing or even using it to injure for that to not just stay "lol free injure + chase/mobility power go brr".
giving him a long cooldown or only have the bite work with one swing and then be unable to bite after the 1st swing.
Just throwing ideas on a wall to see what could stick.
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Im guessing due to being a licensed killer that is why they have been much more hesitant to nerf him. If he was an original chapter I have no doubt he would've been skull merchanted by now
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the killer/survivor dichotomy isn't black and white. we all know Ken isn't a killer, that's just the licence holder being cool. yknow, unlike Freddy/Michael/Pinhead licences.
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As someone who has created a LOT of constructive feedback. It doesnt help.Thats not how feedback works. You have no idea if your ideas might have led to multiple hour long internal debates on whether it would work or not, or if they were just discarded as complaining before even being read. That's my point. The best thing you can do when providing feedback is to make it as constructive and open ended as possible, and reverting to petulant complaining is a surefire way to get it discarded. In a system where the only real possible feedback would be getting your way and seeing your changes ingame, I don't understand why this is such a hard concept to grasp.
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He was in top 5 even before his rework that gave him good power boost so his mains do the work well same with sadako and pig and ofcourse skullmerchant (Idk how can killer worse than trapper have that high kill rate when 5 people are playing her).
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"Devs forgot for challanges that they exist" yeah and huntress is what to you, she will put that axe in your skull if you will try to stun her because people that tend to tink only for one thing usualy are easy to read and predict and they mess up just like looking behuind always means its dead hard.
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Doesnt make sence they nerfed him twice already in 3 months or 5 months time period and even if he is licence the others like chucky,freddy can speak for themselfs (chucky was bigger money grab than ghoul at his time with more skins and they buthered him annyway) so licence doesnt mean anything only maybe fact he wont get destroyed with nerf hammer week after his release.
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Yeah ghoul still got pretty big nerfs from how he was at the beginning. Maybe nerf some of his add ons if must to nerf something.
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Didnt some of his addons got nerfed so hard that they are beyond being useable.
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Ad ons have never been changed according to change log
Correction: some ad ons have been changed going into the ad ons but mostly buffed.
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Handkerchieved was nerfed i think but others didnt, well maybe i missed it I think it was in ptb but it didnt make it into live looks like and coffe was nerfed by being higher rarity i think.
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I am a firm believer that Ghoul doesn’t need nerfs.
Ghoul gets a free injury and has good mobility, but he needs an m1 down.Don’t hold W, that’s what Ghoul counters, just get as much use out of a loop as possible.
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The Ghoul prints money - pay to win is a thing.
BHVR has already shown that they're here to make money over provide a game the community enjoys.
They already got your money, why should they care?
Just wish I could get my money back if they want to be this scummy.
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I'm of the same opinion. only problem is that there seems to be a divide between mobility killers like Ken and Blight and then everyone else. the pallet density update is what was needed for Ken but then you have worse killers who can't play with that many pallets. I feel we are in a struggle of getting the balance right. are we balancing the game for Ken bring the average killer, or Trapper?
a lot of my frustrations eith Ken came from the dead zones and inability to use anything.
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Stranger things is looking to be a great success so hopefully that'll boot Ghoul from poster boy S-tier and he can get adjusted finally
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They shouldn't be looking at data alone? When 99% of the user base hates going against the killer they should take that into consideration
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Do you have hard facts that it's 99% of the community? Or is that just an inflated number you assume because you want it to be the case?
Its well known there are many vocal complaints about the character, but thats all the more reason why its important for those grievances to consist of more substance than just dissatisfaction. We already have a history of that ending very badly for sometimes years within this game about particular aspects, especially particular killers overall.
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So it was explained that Freddy the reason he was so high is because he was a noob stomper he thrived in low mmr but in high mmr he's bad
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Hate to break it to yeah but yes low and high mmr is mixed
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Bro you and I have done this song and dance already I'm just going to say this then it's done.
Yes Ghoul is more hated then old skull merchant ever was there is also people in this VERY THREAD explaining and linking other similar post topics with substantial substance on why Ghoul is majorly hated by everyone.
If dbd ran a Global official poll for everyone to Vote on most hated Killer it would be Ghoul who would win.
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there is also people in this VERY THREAD explaining and linking other similar post topics with substantial substance on why Ghoul is majorly hatedExactly, so focus on doing that instead of forcing in the
by everyonepart. Hyperbole makes your opinion look less credible.If dbd ran a Global official poll for everyone to Vote on most hated Killer it would be Ghoul who would win.And it stayed as Skull Merchant even after she got obliterated multiple times, because people were that frustrated with a previous version that had been gone for ages by then. This is why vitriol alone isn't effective as feedback, and has collateral damage elsewhere in the playerbase.
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Blight needs a nerf first tho, Remove his tokens after he break pallets and 4.4 basemovement which will also apply in his rushes and then u wont have to touch his addons then, also ghoul mending should be removed. only if he hit u 2 times with m2 then u should be considered mended.
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I am focusing on that and no SM has largely been forgotten about it's all about ghoul now
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You know who hasn't forgotten SM? People who would like to play her as a functioning, viable killer. But hey, maybe they'll figure it out by the 20th rework in another 40 years.
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She gotten buffed recently nowhere near as she was but least it's something
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And if that was how your preferred playstyle (since killers are more than skins, and no I'm not talking about the peak of her infamous design issues) was treated, would you be ok with that level of scraps? She isn't even the first killer that happened to, Freddy was dumpstered for years before even a single update to address any of his issues, which were the results of panic nerfs.
Why not instead FIX the issues that people specifically get frustrated with?
Post edited by Ryuhi on0 -
But that by definition would be data.
There is a difference between something being unfun and something being balanced. And given the state of the game, they have bigger things to go after like tunneling which are UNIVERSALLY hated, vs a killer that people see in 5% of their games.
Also i highly doubt "99% of the user base hates going against the ghoul" Do YOU have some kind of data to back that up?
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Most of the times when i play Ghoul and i win its due to survivors just running straight. Yeah i catch up fast if you run straight and i get my downs.
If survivors tries to play around pallets and walls i have much harder time getting the down. Also remember ghoul loses a token when having to break a pallet.
Ghoul doesnt "hinder" you. Yes they stop you from moving when they get hit, but you end up getting the same distance anyways because ghoul goes into his enrage mode and stops moving. Does it feel like you get hindered.. kinda yeah but you do get the same distance as you would with other killers who don't stop to yell and enrage after that hit.
Most survivors don't even know that they can vault into ghoul when ghoul jumps over a pallet. They just keep running straight and yes its a down.
Is Ghoul a strong killer. Yes. Are there stronger killers in the game and even more frustrating. Yes.
I really recommend all of you who are shouting the same thing over and over here to play ghoul, and i mean actually play. Don't play 1-2 matches with low MMR 2 hour survivors. Go against actually good survivors with thousands of hours and then come to tell how strong Ghoul is.
I'm all for balance in this game, and i play survivor 80% of the day nowdays, and its frustrating to see these " nerf this nerf that topics" when large amount of survivor players won't even bother to learn and counterplay.
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I was a original freddy main and later down the line a SM Main it's sucks what happened to them but you just gotta accept it ain't coming back like it used to be and move on. Your clearly just going to continue having a problem with it no matter how many people will tell you I'm no longer going to respond to you.
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