So still no ghoul changes huh?

24

Comments

  • random1543
    random1543 Member Posts: 516

    My best guess would be stats are not sperated between high and low mmr and people are getting caught getting down with fake pallets. that's why I think Sadako is up there too, due to lower mmr,

  • Leon_van_Straken
    Leon_van_Straken Member Posts: 610

    Good take but I don´t think so.

    Even if low and high MMR would be mixed together… There are other Killers which are much worse to handle in low and high MMR than Freddy.

    Sadako played on condem is still pretty strong, as is Twins on full slug or Xenobite with the box.

    I can get reasons (even if they are a**pulls) why every Killer could be there. Only Freddy is a mystery for me.

  • Munky
    Munky Member Posts: 328
    edited January 7

    Wait what, why does ghoul need nerfs? :D lmao he is not even the top killrate right now, not even close… The only reason you want nerfs is cause many ppl are playing him and you just dont want to learn how to counter em. If you still cant at this point, that is a you issue, not a ghoul issue.

    Yes, he gets an easy/free first hit. After that he is just a mobile M1 tho… M1 as in you can loop that shiz for 5 gens if you actually know how to run loops…

    If you rly have that much trouble with em, just equip windows and start chaining all the yellows. I promis you he will leave you fast, unless he WANT to be run for 5 gens.

    The only reason Ghoul is still somewhat high on this chart is cause people literally DC EVERY MATCH to him.

    KR jan 26.jpg
  • random1543
    random1543 Member Posts: 516

    The stats you have posted are some fan made stats (I legit saw that looking for October stats mentioned previously in thread)

    Yes, he gets an easy/free first hit. After that he is just a mobile M1 tho… M1 as in you can loop that shiz for 5 gens if you actually know how to run loops…

    increase cooldowns after a leap that doesn't lock on and then the situation you described would exists , If a loop is slightly in the distance from you he can cut you off or leap next to you and M1 with little cooldown.

    You can loop a ghoul for five gens, but that's a skill issue on the ghoul,

  • Munky
    Munky Member Posts: 328
    edited January 7

    My dude, you know you have controls to turn around and run a different direction right? Do you even look behind you to see where he is leaping?

    Also, there is nothing "fan made" about Nightlight stats. They are just a smaller pool of matches its picked from.

  • random1543
    random1543 Member Posts: 516

    my dude, you know his cooldown is extremely fast and he will just M1 you before you get anywhere else. I can see your argument when pallet density was in the game but that has been reverted.

  • Munky
    Munky Member Posts: 328
    edited January 7

    Ok now I know you are just trolling and not that great at the game. if you have nothing to run to, that means one of your teammates alrdy pre dropped everything for some reason. Almost every map has so many pallets, you literally cannot run out unless you predrop all of them.

    just an idea, try to play ghoul for yourself and see how NOT easy he is. At least not at top MMR. have fun having to master his leaps for about 1000 hours before you get anywhere near of what you speak of :D the cooldown will not help you against all the squads up there. I promis you.

  • Leon_van_Straken
    Leon_van_Straken Member Posts: 610

    Both sides are right and wrong at the same time.

    Survivors: Is Ghoul annyoing to go against? Yes he is. Is Ghoul a insta death or worthy to dc? No he is not.

    Killers: Is Ghoul a strong and funny Killer? Yes he is. Is Ghould easy to outplay or funny to go against? No he is not.

  • random1543
    random1543 Member Posts: 516

    Thank you! I'm not trying to say you instantly die, but if he cuts you off from the only loop in the area his cooldown is so short you have nothing you can do combine that combined the free lock on injury its too much of a kit, if it was one or the other he would not be nearly as hated to verse as he is currently

  • Leon_van_Straken
    Leon_van_Straken Member Posts: 610

    Yeah but that is harder to archive than you think.

    I play from time to time with a larger group of friends and you would laugh with which nerfs some people come around without realising that that is the "thing" that the Killer does.

    Examples:

    • Couldn´t Trappers traps be brighter?
    • Why is Wraith so fast when he is cloacked?
    • Why do Clowns bottles slow so much?

    Well… it is kinda their thing… and to scrap this… even it would be much easier for Survivors would render the Killer roaster as a bunch of M1 Killers.

    Btw I am not saying that it is fine that Ghouls CD is that short. But to say "Well he can catch up fast" Is difficult because… if you take him that… he would be a weaker Legion in most of its kit. Well yes he has auto lock in. But without mobility he could only hurt one survivor at time.

  • random1543
    random1543 Member Posts: 516

    Thank you for pointing it out this way I can better understand where people on the other side may be coming from.

    I can see why they have decided to keep the lock on for so long under that logic, I think I would be happy with CD adjustments and see how things go from there after hearing it put like that.

  • Leon_van_Straken
    Leon_van_Straken Member Posts: 610

    Oh I am not from the other side. I am nearly a full survivor main because I get panik to play as Killer.

    But I like to see the bigger Picture or atleast I try to.

    I am not sure if the Auto grab is fair but if you would say it should work like Deathslinger or Xenomorph… well you would have people complain about reycled Killer trash. One of them would be stronger at this and so they would call the Killer "Oh look there is the wanna be XY"

  • Leon_van_Straken
    Leon_van_Straken Member Posts: 610

    Oh I know what you mean.

    It is like Skull Merchant.

    I am still standing on my opinion that after the 8 Gen Regression and that you couldn´t be scanned while working on a gen would have been enough. It was constructive feedback and would let her live.

    Well the only thing we got were outcrys and she got nerfed out of existance and I think… that was the point were the crying about everything started. You can read this on this forum very often. "New Killer releases" Well give him Skull Merchant treatment.

  • random1543
    random1543 Member Posts: 516
    edited January 7

    what do you mean by Vecna and Krause get free hits?

    Vecna (DND one) I personally don't see any issue with.

    Krasue in my experience seems to struggle a lot on short loops even after her "free spit hit" (I used to say she was too strong after changes but realized I may be incorrect)

  • random1543
    random1543 Member Posts: 516

    my bad mixed up the Vecnas, i haven't played enough to have opinion of the new one yet.

  • Defnotmeghead
    Defnotmeghead Member Posts: 351

    Well, that, and a way to reduce the battery count by disabling the drones would have been healthy. Reducing the battery by 1 charge per hacked drone, but battery accumulation overall being higher than +1 per drone. Then players had actual reasons to hack drones, because the way the battery works now, it was better to get exposed to get rid of charges than it was to keep battery charges low. Which is a really dumb way to get rid of something you can get rid of.

    That's like saying you can only remove a pig mask after a generator has been fixed.

    And its funny, because it used to be Freddy treatment. And I would say SM has technically been left in a better state than Freddy was after his massive nerf. Like, I would consider SM C tier. Freddy after his nerf actually got F tier. I guess the difference is that Freddy didnt neccesarily deserve that treatment, while SM kinda did (it was 4 months of people having to deal with 2 hour games). And Kaneki deserves to be gutted, which is a shame. Even Krasue got released in a slightly weaker state than Kaneki, was annoying to deal with, then she got adjusted 3x. Kaneki only really got adjusted once and is still stronger than PTB Krasue.

  • Philscooper
    Philscooper Member Posts: 677
    SmartSelect_20260107_151605_Brave.jpg

    It was basically a mini-vigil against mangled for some reason.

    The time invested was not worth for the reward.

    So one day the community manager in discord asked if we should rework the perk to what we have now.

    This also came with heavy backlash since everyone loved the teases and sables lore.

    i miss when the devs changed perks or actually buffed them if they were not worth at all to run.

  • TheArbiter
    TheArbiter Member Posts: 2,775

    Im guessing due to being a licensed killer that is why they have been much more hesitant to nerf him. If he was an original chapter I have no doubt he would've been skull merchanted by now

  • 100PercentBPMain
    100PercentBPMain Member Posts: 3,239

    the killer/survivor dichotomy isn't black and white. we all know Ken isn't a killer, that's just the licence holder being cool. yknow, unlike Freddy/Michael/Pinhead licences.

  • Ryuhi
    Ryuhi Member Posts: 4,688

    As someone who has created a LOT of constructive feedback. It doesnt help.

    Thats not how feedback works. You have no idea if your ideas might have led to multiple hour long internal debates on whether it would work or not, or if they were just discarded as complaining before even being read. That's my point. The best thing you can do when providing feedback is to make it as constructive and open ended as possible, and reverting to petulant complaining is a surefire way to get it discarded. In a system where the only real possible feedback would be getting your way and seeing your changes ingame, I don't understand why this is such a hard concept to grasp.

  • Abbzy
    Abbzy Member Posts: 2,911

    He was in top 5 even before his rework that gave him good power boost so his mains do the work well same with sadako and pig and ofcourse skullmerchant (Idk how can killer worse than trapper have that high kill rate when 5 people are playing her).

  • Abbzy
    Abbzy Member Posts: 2,911

    "Devs forgot for challanges that they exist" yeah and huntress is what to you, she will put that axe in your skull if you will try to stun her because people that tend to tink only for one thing usualy are easy to read and predict and they mess up just like looking behuind always means its dead hard.

  • Abbzy
    Abbzy Member Posts: 2,911

    Doesnt make sence they nerfed him twice already in 3 months or 5 months time period and even if he is licence the others like chucky,freddy can speak for themselfs (chucky was bigger money grab than ghoul at his time with more skins and they buthered him annyway) so licence doesnt mean anything only maybe fact he wont get destroyed with nerf hammer week after his release.

  • Deathstroke
    Deathstroke Member Posts: 3,734

    Yeah ghoul still got pretty big nerfs from how he was at the beginning. Maybe nerf some of his add ons if must to nerf something.

  • Abbzy
    Abbzy Member Posts: 2,911

    Didnt some of his addons got nerfed so hard that they are beyond being useable.

  • random1543
    random1543 Member Posts: 516
    edited January 7

    Ad ons have never been changed according to change log

    image.png

    Correction: some ad ons have been changed going into the ad ons but mostly buffed.

    image.png image.png image.png image.png image.png image.png
  • Abbzy
    Abbzy Member Posts: 2,911

    Handkerchieved was nerfed i think but others didnt, well maybe i missed it I think it was in ptb but it didnt make it into live looks like and coffe was nerfed by being higher rarity i think.

  • TheVarietyKiller
    TheVarietyKiller Member Posts: 43

    I am a firm believer that Ghoul doesn’t need nerfs.
    Ghoul gets a free injury and has good mobility, but he needs an m1 down.

    Don’t hold W, that’s what Ghoul counters, just get as much use out of a loop as possible.

  • BongoBoys
    BongoBoys Member Posts: 808

    Stranger things is looking to be a great success so hopefully that'll boot Ghoul from poster boy S-tier and he can get adjusted finally

  • Ryuhi
    Ryuhi Member Posts: 4,688

    Do you have hard facts that it's 99% of the community? Or is that just an inflated number you assume because you want it to be the case?

    Its well known there are many vocal complaints about the character, but thats all the more reason why its important for those grievances to consist of more substance than just dissatisfaction. We already have a history of that ending very badly for sometimes years within this game about particular aspects, especially particular killers overall.

  • BongoBoys
    BongoBoys Member Posts: 808

    So it was explained that Freddy the reason he was so high is because he was a noob stomper he thrived in low mmr but in high mmr he's bad

  • BongoBoys
    BongoBoys Member Posts: 808

    Hate to break it to yeah but yes low and high mmr is mixed

  • Ryuhi
    Ryuhi Member Posts: 4,688
    edited January 8

    there is also people in this VERY THREAD explaining and linking other similar post topics with substantial substance on why Ghoul is majorly hated

    Exactly, so focus on doing that instead of forcing in the by everyonepart. Hyperbole makes your opinion look less credible.

    If dbd ran a Global official poll for everyone to Vote on most hated Killer it would be Ghoul who would win.

    And it stayed as Skull Merchant even after she got obliterated multiple times, because people were that frustrated with a previous version that had been gone for ages by then. This is why vitriol alone isn't effective as feedback, and has collateral damage elsewhere in the playerbase.

  • BongoBoys
    BongoBoys Member Posts: 808

    I am focusing on that and no SM has largely been forgotten about it's all about ghoul now

  • Ryuhi
    Ryuhi Member Posts: 4,688

    You know who hasn't forgotten SM? People who would like to play her as a functioning, viable killer. But hey, maybe they'll figure it out by the 20th rework in another 40 years.

  • BongoBoys
    BongoBoys Member Posts: 808

    She gotten buffed recently nowhere near as she was but least it's something

  • Ryuhi
    Ryuhi Member Posts: 4,688
    edited January 8

    And if that was how your preferred playstyle (since killers are more than skins, and no I'm not talking about the peak of her infamous design issues) was treated, would you be ok with that level of scraps? She isn't even the first killer that happened to, Freddy was dumpstered for years before even a single update to address any of his issues, which were the results of panic nerfs.

    Why not instead FIX the issues that people specifically get frustrated with?

    Post edited by Ryuhi on
  • Reinami
    Reinami Member Posts: 6,761
    edited January 8

    But that by definition would be data.

    There is a difference between something being unfun and something being balanced. And given the state of the game, they have bigger things to go after like tunneling which are UNIVERSALLY hated, vs a killer that people see in 5% of their games.

    Also i highly doubt "99% of the user base hates going against the ghoul" Do YOU have some kind of data to back that up?

  • Hannacia
    Hannacia Member Posts: 1,451
    edited January 8

    Most of the times when i play Ghoul and i win its due to survivors just running straight. Yeah i catch up fast if you run straight and i get my downs.

    If survivors tries to play around pallets and walls i have much harder time getting the down. Also remember ghoul loses a token when having to break a pallet.

    Ghoul doesnt "hinder" you. Yes they stop you from moving when they get hit, but you end up getting the same distance anyways because ghoul goes into his enrage mode and stops moving. Does it feel like you get hindered.. kinda yeah but you do get the same distance as you would with other killers who don't stop to yell and enrage after that hit.

    Most survivors don't even know that they can vault into ghoul when ghoul jumps over a pallet. They just keep running straight and yes its a down.

    Is Ghoul a strong killer. Yes. Are there stronger killers in the game and even more frustrating. Yes.

    I really recommend all of you who are shouting the same thing over and over here to play ghoul, and i mean actually play. Don't play 1-2 matches with low MMR 2 hour survivors. Go against actually good survivors with thousands of hours and then come to tell how strong Ghoul is.

    I'm all for balance in this game, and i play survivor 80% of the day nowdays, and its frustrating to see these " nerf this nerf that topics" when large amount of survivor players won't even bother to learn and counterplay.

  • BongoBoys
    BongoBoys Member Posts: 808

    I was a original freddy main and later down the line a SM Main it's sucks what happened to them but you just gotta accept it ain't coming back like it used to be and move on. Your clearly just going to continue having a problem with it no matter how many people will tell you I'm no longer going to respond to you.

  • Reinami
    Reinami Member Posts: 6,761
    edited January 8

    We don't know that it was "completely scrapped" they tried multiple times with it and failed because they were going about it the wrong way. But nowhere have they confirmed that they just "aren't doing it anymore" as far as we know its still happening while they revisit the implementation of the changes for a later PTB.

    Secondly, Ghoul does not have a "very high pick rate" that is massively higher than other killers. If you go by nightlight.gg, ghoul has about a 5% pick rate. That means you see ghoul in 1 out of every 20 games. While that is unofficial data, the last time BHVR released official stats, yes the data showed Ghoul's pick rate at about 5% for japan, and 4% for the world. So going by official stats across all players, its actually 1 in 25 games

    There are currently 41 killers in the game. So if there were an even distribution of killer players on every killer, you'd see an average pick rate of about 2.5%. So You see ghoul a little under twice as often as you would assuming a purely even distribution. Which again, in the grand scheme of (1 out of every 25 games) that ain't it chief.

    And again, looking at nightlight.gg Ghoul has a kill rate of about 49.84%, pretty much dead even at 50% (which actually if you look at the devs stated goal of 60% kill rate is quite bad, but that is a different discussion), and the last official stats didn't give us kill rates, but put ghoul at EIGHT in terms of lethal killers, with the top 10 being:

    1. Lich
    2. Freddy
    3. Sadako
    4. Dredge
    5. Pig
    6. Twins
    7. Blight
    8. Ghoul
    9. Skull Merchant
    10. Oni

    image.png
  • random1543
    random1543 Member Posts: 516
    edited January 8

    Uh there are almost 40 killers in the game, if ghoul is top 5 and he has just came out this year that is a pretty high pick rate if he is beating 35 other killers. all the other killers on this list bar spring trap are older killers.

    edit; you mention nightlight, nightlight stats are useless and are fan made. I could go and only upload my loses to nightlight and just withhold all the wins.

  • Reinami
    Reinami Member Posts: 6,761
    edited January 8

    I literally linked you the OFFICIAL stats. And yeah, he's top 5, but again, do the math. With a 4% pick rate (official stats remember, nightlight actually says he's higher). That means you see him in 1 out of every 25 games. An average game of DBD lasting about 8-10 minutes, even on the low end that means you see Ghoul about once every 3.5 hours of gameplay. Which is pretty significant.

    Also if you actually read my post (which it is obvious you didn't) i told you there are 41 killers, not "almost 40"