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The Nemesis' new cosmetic skin!

I have a feeling that every Resident Evil fan that well knows Nemesis would appreciate the bringing of his mutated form as a cosmetic. To be precise, the form he assumes after sustaining heavy damage and losing his protective coat, allowing both the T-Virus and NE-Alpha parasite to transform from within.

The 'Umbrella Chronicles' version appears to be the most appropriate, as a solid intermediary between his first and final forms.

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Comments

  • JeeJ0PeeP
    JeeJ0PeeP Member Posts: 5

    A closer look

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  • MechWarrior3
    MechWarrior3 Member Posts: 5,864

    I actually like it but the only thing I would change is the tentacles coming out of his arm/body. They look stiff or out of place.

  • JeeJ0PeeP
    JeeJ0PeeP Member Posts: 5

    Makes sense.

    The original concept has some sort of 'elegant pattern', to the tentacles, while the updated design has them sprouting at random. It's realistic, but ugly (and not in a very good way).

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  • MechWarrior3
    MechWarrior3 Member Posts: 5,864

    ooooooo I like this..I can get behind this. Its creepy and really fits!

  • Emeal
    Emeal Member Posts: 6,865
    edited January 24

    I agree, BHVR kinda threw a very soft ball to us with Nemesis which has deflated over the years.
    In that his transformations are so insignificant. The fact that he ONLY gets yellow bubbles on his arm is soo disappointing.

    Nemesis is one of my favorite Killers, but his gameplay with disappointing. But ill do it anyway to play as my guy.
    So he goes around and whips people and he has two assistants that cant pathfind properly half the time??

    Meanwhile if you play the Remake his playstyle is much more about physical attacks than the Parasite whip.

    IF the Entity blessed me to direct a Thematic upgrade package to Nemesis it would be the following:
    1. A more pronounced evolution. aka Model changes as he levels up.
    2. Gameplay with less whipping and more punching.
    3. Whipping should still inflict T-virus, but Punches should inflict T-virus at 50% of the times.
    4. Whipping an infected Survivor should work like Deathslingers shot, dragging the survivor in close for an attack.
    5. Evolving should increase movement speed and give reduced attack cooldown for a short duration.
    6. Nemesis breaks doors when running through them during evolving short duration.
    7. Let nemesis use both hands for repeated attacks.
    8. Give Survivors handguns to kill Zombies and slow nemesis slightly.
    9. Give Survivors hand grenades' which is thrown and slows Nemesis moderately.

    That should destroys BHVR's budget for like 2 years, but you cant deny it would cool.
    And it would make playing Nemesis have the prestige and awe it deserves. and not just hes OK.

  • JeeJ0PeeP
    JeeJ0PeeP Member Posts: 5

    You make a good point from a 'Resident Evil' perspective, though I would take a different approach to buffing Nemesis according to The Entity's rules for the trials.

    Mostly:

    1. As he levels up, his hand secretes a purple chemical (seen in 1999 when he stands up again for the second phase of a battle). He would also drool through his teeth (seen in Marvel VS Capcom 3), while his breathing becomes louder;
    2. Infecting survivors shouls be possible through the tentacle only, as it was a crucial moment in both versions of RE3;
    3. Holding down the attack button during a whip attack that lands on a survivor should drag them closer, giving them less time to run away (IF it's not obstructed by an obstacle);
    4. Nemesis should have a second basic (with lunge) attack, immediately after his first one fails (using both arms to punch a survivor);
    5. Survivors shouldn't get haste after getting infected, as they do not lose a health stage;
    6. Using the whip attack close enough to a window should make Nemesis vault faster;
    7. To counter his considerable buffs, survivors should be able to find hand grenades around the map. Hitting zombies causes them to die and take longer to respawn. Hitting Nemesis causes him to get stunned for x3 (or more) the amount of a normal pallet stun, while also revealing his aura for everyone for 30 seconds. But hitting downed pallets destroys them, and a survivor too close to the blast loses a health stage.

    I hope BHVR understands how much this means for fans, as they have many opportunities.

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  • Emeal
    Emeal Member Posts: 6,865

    Its very cool we mostly agree on his power design for an upgrade.