Killer sided or Survivor sided?
Survivor perks feel weak compared to killer perks. Killers can avoid being blinded, down healthy survivors, break pallets instantly, or cover huge parts of the map, while survivors have few reliable ways to escape, especially with hooks so close and Laurie gone. Even teamwork often ends in injured or traded survivors. Killers can tunnel or wait out perks with almost no risk. I get asymmetry is the point, but survivors barely have meaningful counterplay. How do others feel about the current balance from the survivor side?
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SWF-sided. SWF eat killers, killers eat soloQ. It has always been like this.
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Nurse-sided.
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right now its neither-sided but it is easier on the survivor side
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Designed to be Killer-sided. Devs aim for 60/40 towards Killer.
Whether or not that's a good thing is up for debate, but it is objectively Killer-sided by design.
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Its not quite as black and white as it would seem.
Typically when playing solo Q at a lower/average level, killers have the upperhand. Its a lot easier for one person to keep track of everything than it is for 4 people to do the same thing while also trying to coordinate with little to work with, unless you run certain perks. There are some perks that also just dont work/are much worst in solo compared to swf purely because you cant communicate to your team that you have them. Being able to tell your team "I have Deli, do gens" and someone going (or even multiple people) go for the save when its not necessary could be the difference between a gen being completed or even multiple.
Now at a higher level the killer still needs to keep track of everything, but now with survivors who dont have any of the downsides previously mentioned. You have very little room for error, and RNG has the potential to screw over killers WAY more than survivors. The difference between a Hillbilly on lets say Wreckers Yard and Lerys is practically night and day.
So all that being said, it all boils down to efficiency and consistency. Times of gens have become a lot stricter meaning you dont really have the time to do more fun things like say chest or totem builds, or do gimmicky builds as killer. If you do so but the opps arent on the same page, the game will fly by.
It really is just the game being more modernized and more competitive which is something a lot of games have fallen victim of. People back in the day cried for balance when in reality balance =/= fun. Some changes made were necessary dont get me wrong, but ya cant get your cake and eat it too.
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by design yeah but if ive learnt anything in my 20 years of life is that "design" barely comes to fruition sadly… (in pvp/asym game design)
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Are we deadass acting like Sprintburst/Dramaturgy aren't completely busted defensively? Don't want to be tunneled? DS and Off the Record will waste minutes of the killer's time. Hell, you could take Shoulder the Burden and stop other people from being tunneled. Are we going to pretend Prove Thyself hasn't completely busted SWF and the game pacing singlehandedly?
What killer perks are you comparing these to? Lightborn is a meme and a crutch for new players, every perk that can grant exposed comes with conditions that have to be met, and literally not a single person is running Spirit Fury which, by the way, still makes you eat the stun even if you are breaking the pallet for free.
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Survivors get to bring 16 perks into the trial so they're necessarily not as strong in many cases.
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it's killer sided. game is balanced so killers have a 60% average kill rate (although many are actually closer to 65-70%). competent killers easily win >90% of their games no matter what killer they're playing as. i don't consider myself a good killer and have a >75% kill rate on every killer in the game.
if your argument is that it's SWF sided that's just not true. we know that only 10% of players play in SWFs. we also know that even high mmr SWFs on average have an escape rates below 50%. thus the argument that the game is SWF sided falls flat when you're really only talking about a very small number of overall players being able to outperform the odds.
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Seems to be working fine for them.
Most Killers are at or above 60%, even in their worst matchups.
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Survivors can bring 16 perks, Killers can only bring 4, understandably Killer perks are going to be stronger. Devs have come out and said they aim for 60/40 killer to survivor. Whether or not that's the right call is another story
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The game is matchmaking sided. 😜
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idk id have to see up to date official stats before delving into that topic tbh.
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It's designed to be killer sided. And i think the fact that everyone agrees that levelling the playing field requires 4 people on comms (which aren't even a part of the base game) with coordinating perks, in order to beat out 1 person playing alone (and even then, it's not a guarantee), shows that killer is successfully the stronger role as designed.
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Rage Bait
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Ghoul sided
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Prove Thyself 💀
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4Men SWF = A tier KILLERS, at the same time S tier killers are slightly stronger than 4Men SWF(we will ignore the likes of trapper and such killers which are not really commonly used, i see blight/ghouls way too often nowdays so i wont compare the low tier killers to 4MEN SWF since 4MEN SWF are a fraction of the playerbase and the low tier killers can do well against non 4men comp ready team).
and as you know most survivors are casuals and not a comp ready team which means all killers are viable and good for public matches, so with that saying the game is currently heavily killer sided, the fact that bad player in a survivor team can screw up and entire game is wild, game have terrible dsync issues and map rng as well.
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killers dont know how easy they have it nowdays, they dont know dbd before 6.1 patch where survivors could heal in 8seconds with good medkits and had basekit overcome, killers didnt had 2 stacks of stbfl, gen kick/pallets were slower, maps were bigger and safer, map offerings were viable as well, camping and tunneling sure was easier back then, but gens were faster as well, game was a different game, killers today are very spoiled and boosted, i remember when i started to play dbd, in the first month i reach rank 1 on both sides, i was so good even before 6.1 as a killer because i already knew how to deal with all scenarios, people just have it easy today with lots of 50-50 pallets and free hits and downs, in the past u had to break pallets to create deadzones, u needed to think, today playing killer is so easy and boring, i can pick up any killer, master it and do massive winstreaks on those killers because thats how easy this have become, before 6.1 as a killer u could respect 3k hours survivors, today 3k hours is like nothing, due to the fact that they have not as much options as they had back in the day, ur either ultra sweaty 3k or casual nowdays which is more common to be casual 3k, im currently with over 12k hours in the game ive seen it all, game is 100% killer sided right now, and if a killer lost to a SWF when using A-S tier killers then is 100% skill issue.
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100% Correct, the game itself is not designed to be fair, a fair game is balanced around 50%, basically if a killer have 75% killrate it means the killer could possibly 3k every single game which is a win for a killer, since bhvr aim to give killers 60% kill rate condition as a main goal, then the game is far from balance, in fact those killers that are winning against much better players than themselves is due to this restriction on survivors, is that simple, hard to accept but its reality.
also if u check league of legends for an example, the highest currently at all rank winrate on a champ is 53% and the worst is 45%, and the power difference is huge between less than 10%.
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This is a wrong comparison to make. Im not gonna argue about whether it's killer or survivor sided, but that comparison to league of legends is just not right to make with dead by daylight. main reason being that lol is a 5v5 team game meaning that you could be great but your team could be worse causing you the loss. that's not the case on killer here. whereas on survivor one player could throw the whole match for the other three. On top of that the matchmaking in league of legends is robust and generally accurate especially in the higher ranks, so you can't just stomp a bunch of noobs forever like in dbd.
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Exactly this. Honestly, boiling it down to SWF is even misleading because it requires a group that's more than just a couple of friends horsing around. And realistically, anyone that cracked should be difficult to go against.
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I hope that comms will never be a part of the base game, im so tired of people not aware or not caring that they are playing loud music in the background, chewing chewing gum, or burping into their mics for everyone to hear. In other games with open mics.
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is normal comparison actually, either u like it or not, thats reality, we talking about power role and balance, when the developers said they want the game to be a killer sided game, it means it would be killer sided game, is that simple, lets do simple math.
Here is the breakdown of the math:
- The Baseline: A standard Dead by Daylight match has 4 Survivors.
- Your Performance: You get 3 Kills per match.
- Single Match Calculation: 3÷4=0.753÷4=0.75 (or 75%).
When you scale this up to 10 matches, the ratio stays exactly the same:
- Total Possible Kills: 10 matches ×× 4 survivors = 40 survivors
- Your Total Kills: 10 matches ×× 3 kills = 30 kills
- Final Calculation: 30÷40=0.7530÷40=0.75 (75%)
- By aiming for 60%, the devs are trying to push the average match slightly closer to a 3-kill game than a 2-kill game to maintain the pressure.
get it? the game is not balanced at all, it is actually very killer sided(unless ur playing the worst killers in the game which currently didnt get buffs but they will eventually).
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You didnt read my reply did you
Insulting that you likely didnt read my reply, not even the first sentence, and then put a chatgpt response. If anything you are proving my point, you cant compare league of legends champ WIN rates to dbd KILL rates. Did you get it?
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im over 12k hours in dbd, i played comp dbd, i read ur comment, and u said it is not the same but it is, Stats are evidence, and evidence says that the game is far easier for killers than survivors, the only reason u feel like the game is survivor sided is because of the game mechanics which allow survivors to fight back against a killer which makes the experience rough on the killer end, even if the killer won the game he will still feel stressed as if the game is not really killer sided, but it is, when balancing any game, lets forget about the league alright, in any game balance is made around the 50s, DBD is clearly going for 60-40 which is a fact. there is no balance in 60-40 buddy, even if matchmaking was fixed, killers would still lead in scores.
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Nice credentials but i havent said anywhere in this thread that the game is survivor sided. You are assuming that i think this game is survivor sided while I am saying that your comparison of win rates in a 5v5 game vs kill rates in a 1v4 game arent logical.
Now that you said that you played comp dbd, can you tell me why survivors play perkless against lf on dead dawg?
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killer sided ez, if anyone ever says it's survivor sided (notice how killer has 1 player and survivor has 4) they are just really bad at the game, like even bad players can get kills by playing like slugging, tunneling etc. Survivors have it hard because there are no comms and there is only so much you can do (pallet next to a tree like what kind of tile is this). Killers camp hook, tunnel, slug. I'm already getting queued up with new vecna players who camp hook and then melee you as your just getting off hook and they are allowed to melee you again resulting in you going down. Just know if you are solo queuing the game is probably going to suck really bad unless you get a bad killer. If you want to have fun you have to make friends and join a VC, but even then the game is designed so the killer can play like a straight B.
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Survivors get 16 perks per match. Killers get 4. By design, killer perks should be more impactful than survivor perks.
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They would need to lead in scores. At the moment, per official stats, experienced levels of play (meaning we're outside of newbies unfamiliar with how to loop and such), SWFs have a 48% escape rate on average across several matches. For a survivor, escaping is their win, so essentially, a near 50% chance to win. That means the killer has to be able to kill at least 3 out of 4 people to win their match when each of those people have a near 50% chance to escape. That's generally why people say it's survivor favored - the killer has to face off against 4 survivors who have a near 50% escape rate according to official stats at experienced levels of play, while those same survivors only face 1 opponent. As a reminder, a 60% intended kill rate translates to 2.4 kills per match on average across multiple matches. Some people have a hard time understanding that, so for those people, understand that a 50% kill rate is 2 kills on average, and a 75% kill rate is 3 kills on average.
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1 plane can crash lots of cars u know.
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48% escape rate for 4men swf means people in coms still on average gets 2 out and 2 dead, + and - . meaning that survivor in 4men is currently balanced in this game, and we talking about all killers from F tier to S tier, if we only include the A-S tier, then the 4men winrate will drastically drop to 20-30%, and soloq would drop to 5-10% lol
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- I understand that survivor perks can't be as good as killer perks, but it's absurd that 80% of survivor perks are so situational, so specific, or desperately need two other perks to be worth anything. Especially in recent years, except for Finesse and Cage's perks, no perk really stands out.
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On average it's killer sided.
4 man sweat swfs are impossible for average killers to beat. But thats like ooh maybe 5-15% of the survivor player base?
Mid tier and weak survivor teams get repeatedly ground into paste.
The game should be killer sided to a certain extent. It is asymmetric after all. But imo it's too far over at the moment towards killer. I'm not a good survivor player, but I'd consider myself competent. And the survivor games at the moment are just essentially a punching bag simulator where you are the punching bag.
If killers are doing badly then they can just fall back to tunneling and proxy camping hooks for easy hooks states and sacrifices. Or just play broken killers like chucky, vecna and ghoul.
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It hasn't been for a while. Nurse is extremely bugged after last patch.
I think that last "bugfix" made her a lot worse to play.Well said sir. I remember old times.
Killers were scared to tunnel, because then team would use the hatch to escape at 1 gen left for example.
Killer speed (kicking etc) were so bad.
Actual god loops like double window cow-tree.Now bloodlust is very so accessible, so many killers have great chase power or mobility.
Killer definitely eat good compared to old times.2 -
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Hey look us vs them :D
But I will take it serious so I say you can´t compare things like who is stronger without any facts.
Is 1 Killer stronger than 1 Survivor? Yes ofcourse they are because they have to deal with 4 of them.
Is the Killer an S tier Killer or D Tier Killer?
How many experience do the Survivors or the Killer have?
Which map are you playing on?
Are the Survivors solo or Swf?
Are both partys playing serious to begin with?
Are bot sides playing meta?
Are we talking about players with 10 hours or 10000?
As most people said:
Pro SFW vs Pro Killer = SWF wins (most of the time)
SFW vs Killer = Even match (most of the time)
Solo vs Killer = Killer eats you alive (most of the time)
And this is very simple mannerd.
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