Springtrap adjustments to make him just feel better to play!

love this guy so much, but he needs some love he’s in such a weird state. Hitting survivors with crazy arc shots over loops and such is super rewarding but it feels like he has so many aspects to his kit where he’s punished and unable to interact with survivors and the environment even if he is hitting shots and playing super well.

Here’s the changes I would make.

  • Change Survivor grab axe interaction button to the power button, this would make the grab much more threatening and a real reward for hitting a survivor and closing the gap. Right now you can honestly encounter a bug with this grab every game, trying to grab and having the interaction try to start but it just ends up stopping you in place for a second mid chase and can easily give survivors time to make it to a pallet. You can also just end up doing a basic attack as the game just decides to not register the grab prompt the millisecond you press the button. Making this interaction simply use a different button would I think drastically improve its consistency and make it a much more significant part of his power .Whilst I don’t think you would NEED to change the numbers to account for this, you could argue to reduce the grab range from 3m to maybe 2.75m or less as this change would obviously mean you could spam the grab button without attacking and you could end up getting some pretty crazy max range grabs which could feel unfair for survivors.
  • reduce the cooldown after axe throwing! not 100% sure but I believe the 2 second cooldown actually starts when your axe lands in a survivor or hits the environment, not once it leaves your hand. If this is correct you’re punished with a longer cooldown when you go for shots that aren’t point blank, you can throw an axe at a survivor over 16m+ away but you still have to wait for it to hit them and then the 2 seconds until you can kick a generator. Either reducing the cooldown to 1.5 seconds or changing the 2 second cooldown to start when the axe is thrown would reduce the amount of time you spend humping windows and pallets spamming the interact button. Also a cooldown reduction when he downs a survivor with an axe would be nice to reward him. Pretty sure other killers also can vault windows or break pallets the during or directly after their power (doctor, ghoul) don’t see why my boy needs such a clunky cooldown

  • lastly I think it was such a huge missed opportunity to not give him a passive build up mechanic tied to grabbing survivors with an axe embedded. Building up tokens each time you get a grab which could give various bonuses, faster door traversal, 5% movement speed bonus if you exit a door until you wind up the axe(making him normal speed until power usage), faster grab animation/(more range on grab?) perhaps more information when survivors use doors at max stacks, would tie in nicely to the ramp up in difficulty over the nights he has in the games


Overall I think he is in a good spot, but his cooldowns and bugs just make him feel a bit cheeks to play at times? I actually think he’s so close to being super healthy but he’s punished with some pretty clunky cooldowns and interactions which really makes the experience fluctuate so much. Making his embedded axe grab tied better I think would actually be significant, right now it’s basically just a reward for getting so close you could have just hit them anyways which can often just bug out and not work <\3

Tagged:

Comments

  • Genrih
    Genrih Unconfirmed, Member Posts: 11

    Я тоже написал пост но с изменением его скорости с 4.4 на 4.6 и замедление выжевшего если в нем топор я постоянно играю на спрингтрапе и могу сказать в погоне он очень плох топор просто ужасен я поддержу ваш так как эти изменения сделают его сильнее

  • BigWeeWee
    BigWeeWee Member Posts: 68

    the axe can hit over a ton of loops you’d think it couldn’t because of its very generously small environment hitbox, I find it hard to justify most 4.4 killers nowadays tbh

  • Genrih
    Genrih Unconfirmed, Member Posts: 11

    Учитывая что в некоторые дыры топор тупо не может пролететь у меня кучу раз было так что я кидаю топор в дыру через которую он может пролеть но он просто застревает в воздухе да 4.4 в погоне просто ужасно еще учитывая что без топора ты просто 4.6 пеший маньяк двери помогают в передвижении карты но в погоне они бесполезны от слова совсем меня это категорически не устраивает что такой персонаж ужасен в погонях я очень надеюсь что пост и твой заметят разработчики и сделают спрингтрапа сильнее учитывая что это легендарный персонаж да и хочу напомнить что кд топора просто огромный и после броска ты пару секунд не можешь делать ничего на фоне других убийц сделать ему 4.4 скорость это просто издевательство спасибо что обратил внимание друг на мой комментарий

  • BigWeeWee
    BigWeeWee Member Posts: 68

    ghoul can do actions instantly upon finishing ur finale leap soooo like ????