comms and ranked system for balancing
Comments
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Survivor stats aren't accurate unless you never abandon. That's well known. The only reason I even mention mine is because I don't abandon. I dont trust a single person's survivor stats but my own.
Disconnected from what? False narratives? I play SWF, solo, and killer. You said you only SWF as survivor, so I'm playing a lot more of the game than you are. Who's more disconnected?
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Cogsy has said himself "not all SWF use comms".
Ah and there it is, you using something you like that someone else said because it suits your argument in the moment. Can't go a few posts without it doing, huh? I'm a liar until my words are useful.
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Well you did say it, im right that it's an assumption that can't be proven. It's an opinion, nothing more. Your entitled to that opinion. An opinion based on your own experience at the time. Now the issue comes if you try to prove this is not an assumption and use this as evidence to show this is the case for everyone. That's when I'm likely to disprove and discredit it as evidence, because it's simply not proven and can't be proven.
Besides, not everything is black and white right? It is possible to lie about something but tell the truth about something else. you did say this comment when you also said that you don't always use comms. Does that mean that's the case now? Of course not, now your saying you have not used no comms in a while. Just because now you decide to use comms when you didn't so much before does not erase what you said.
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Survivor stats are not accurate unless you never abandon? So someone that rarely abandons or never abandons and gets the hatch would have reasonably accurate stats?
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Hatch is considered null in the system, same as DCs and abandons. So i don't think there's any difference. The personal stats pages need fine tuning because i believe both hatch and abandons show as escapes, whereas in the system that the devs use (ie which determines MMR) both hatch and abandons are non-factors.
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This one is easily solved via logic, so Let's try together.
People want to play with friends. They like to be able fo talk with them. Not much of a point in grouping up with zero communication. In fact, you can't even do that, since you need to send someone an invite, which means you need their account name. That's external comms. Ergo, almost every single SWF uses it.
So what is it that you want? You insist everyone else is wrong, because they aren't God and can't give you exact data on every minute detail but you simultaneously can't even live up to your own standards.
Just another contrarian.
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It's simple: if you're a sweaty swf, ur swf can play only in hard ranked mode against same as u 9999h sweaty nurses. If you're a regular solo player, you can play the regular casual mode, or if you're bored with it, play the hard ranked mode if you want
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This exactly. Survivor stats are heavily bloated, since abandons counts as escapes on the stat tracker site.
I use the abandon feature, because I am so tired of finisher moris at this point in time.And talking about bloated escape rates, this example should speak for itself:
I know a lot of SWF use the abandon feature, so if you are one of them @Fixthisgamebad, then your 75% escape rates are nowhere near accurate.
For context, my average used to be 44% before the abandon feature got added.
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That's a nice idea, but how do you determine who is a "sweaty SWF"?
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There is a point to grouping up in SWF without comms as been previously pointed out by cogsy lol. He himself stated a while ago that he played in SWF and did not use comms that often.
I'm not claiming anyone is right or wrong, I'm simply saying using evidence that is buffed out by potential stats that don't apply such as people not using comms as cogs admitted to doing himself.
Fact remains, like it or not, using ALL SWF stats under 1 blanket to assume all are using comms is speculation....what would happen if I assumed cogs was using comms every SWF match? I would be told "that's not true, because I don't use comms much even in SWF". Speculation is never good for proof, if you can't prove it then it's speculation.
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Except hatch counts as escapes as they also count towards challenges and adepts. Abandons do not count towards challenges and adepts.
Abandons do not count as escapes on the tracker, they are void, no escape, no death, just a blank space on the recent matches section. Hatch actually does say "escaped".
Also the reason why I asked this question is because of the statement being stat tracker is accurate if you never abandon... Suggesting hatch escapes that count towards the escape rate is acceptable for providing reliable accurate results.
Is it that stats where someone never abandons are accurate? Or are stats accurate if you never abandon and never escape via hatch? The difference can be important when considering accuracy.
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They might allow it for adepts and challenges for the sake of a personal 'win', but it doesn't count on their end at all (see screenshot below).
And not mentioning hatch doesn't mean they're suggesting it counts. It could simply be that excluding hatch is more difficult than excluding abandons, especially if, as you say, it is evident on the stats page that an abandon took place. Which I'll take your word for - i don't use the stats tracker. But if hatch is showing as some sort of pity escape to make people feel better, then it's doing a disservice imo.
So again, the stats page needs fine tuning because as it stands it's not really proof of anything. A stats page could say someone has an 80% escape rate, which you would assume must mean they're some cracked high MMR player, but if they're actually a rat who hides for hatch most games then it means nothing.
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An experience is not an opinon. Not being on comms is my experience. You can choose whether or not to believe me but it isn't an opinon.
Survivor stats are not accurate unless you never abandon? So someone that rarely abandons or never abandons and gets the hatch would have reasonably accurate stats?
You're well aware abandons delete losses. You've mentioned it multiple times, as well as being present in the threads we've spoken about it. No one is talking about your precious hatch. You said you use the abandon when no other option is available therefore your stats are innaccruate. You don't care about BHVRs accurate official stats; I don't care about your innacurate ones.
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You inexperience is anicdotal just like my experience is.
Just because I said I abandoned before doesn't mean I abandon now does it? Just like you not using comms before doesn't mean you don't use them now. Things change. Therefore if your basis for accurate stats via the stats tracker is simply don't abandon...then me not abandoning, escaping via gates or hatch would show accurate stats, correct? They would show escapes v deaths.
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Just SWF/no SWF. SWF is the most powerful force the game has ever seen. If you want 30+ free perks obtained using third-party software, bypassing the rules of the game, fine, no problem, but only in ranked mode, where every killer will sweat If you want a more balanced approach, play casual solo mode
This way, killers who don't want to sweat won't encounter swf, and swf will get opponents equal to themselves in ranked mode
It's very simple-5 -
What rules do SWF bypass?
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you guys have faith that BHVR can even integrate comms into their spaghetti code of a game💀
Im all for it if they can and just add options to mute or turn off. but let me avoid those that turn off too
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The abandons don't just recalculate as deaths at some future point. Any one who abandons has inaccurate stats until (or if) the tracker is fixed.
You also said it like a week ago.
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They get tons of information using third-party software.You may not have noticed, but there's no voice chat in the game. Using Discord, etc., survivors squads can always communicate the exact location of the killer, totems, perks, etc.
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Except, not all SWFs are competitive. Most just seem to goof around.
Even in the stats we see above, a full four-man has a slightly higher escape rate than Solo, but not by much.
If the most powerful force in the game is 2% stronger than Solo Q, I'm not sure that force is very powerful at all. It's weaker than Killer, apparently.
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Nothing of this break the rules. And every game released knows that voice-comms exist. It doesnt matter if its ingame or not.
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Ah yes, those same "goofy" genrush and bully SWF that make up 90% of SWF. I understand the idea that your bully squad will be facing tournament-minded blights and nurses, not baby trappers/pigs, that scares you.
I find your hypocrisy amusing. You happily run to SWF and use third-party programs to gain an advantage, but don't want to face strong opponents. So either give every killer 30+ free aura perks, or separate SWF and normal players.-5 -
They clearly do not make up the majority. God squads do exist; I'm not denying that.
But you can't have it both ways.
If God Squads are so powerful that they break the game, then they cannot be common. The stats simply do not accommodate that point of view. At their absolute best, SWF are escaping less than they are being killed.
If they ARE that common, then they cannot be that powerful.
My hypocrisy? In what? I've played Killer for eight years now, every friend who I used to play with has quit, over the years. I'll get invited by people, on occasion, to run customs or event queues, but I mostly stick by myself and play Killer.
Post edited by Pulsar on3 -
BHVR making their game anti-friends when it's the only thing keeping a lot of casual and average players engaged would be an idiotic move.
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I didn't say ban SWF. You can still play with friends, but only in ranked mode
So if the killer wants to play against swf, he will go to the ranked mode, and if not, to casual
Or if u as solo survivor dont want meet sandbag swf u can go in casualAnd even logical fact that you are using a third-party application to gain an in-game advantage already takes you out of the casual category
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That would stop so many average-playing SWFers who just want to have a laugh with friends from playing the game at all. You shouldn't have to deal with the sweatiest players on earth just because you're with friends. I would mostly if not completely abandon survivor if that occured. As it is, this game is only bearable to many because of SWF. Not because of advantages, but because it's a good time. If it becomes a bad time, every time, they'll leave.
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So you just dont care for all the people not being a comp SWF, who are the vast majority of SWF. There is no logic behind your take.
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So someone that gets the hatch and does not abandon would have accurate stats? Someone that gets the hatch 10/10 matches and has escaped rate of 100% is accurate stats?
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I'm not sure why you're asking me as though I'm the statmaster, but as far as I know, hatches are escapes—even if they're null in the system and neutral in MMR—in the most literal sense of the word, because you are jumping down a hole and, thus, escaping. A win, I would say no (as would Peanits, it would seem) but an escape, yes. What is your point?
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im asking you because you used your 41% escape rate and claimed it was accurate as you dont abandon. This suggests that gate escapes and hatch escapes show an accurate reading of escape rate. If people are going to use escape rates as a means to show how much they win/lose then it should be clarified or people could come back with "your stats are invalid as they are skewed by hatch escapes" much like people say now regarding abandons.
For example, i could escape via hatch 10/10 matches, my escape rate would be 100%, however being as hatch is not a win in the eyes of MMR then its possible to have lost the match and have 100% escape rate. It seems very similar to lose the match and then abandoning to maintain the 100% escape rate which as we all know throws off the stats.
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I'm still not sure what this is relevant too, or why my specific viewpoint on the matter is needed. I'm not the authority. Ask a dev if you want a definitive answer. Hatch escapes show as escapes on the scoreboard and the stats; abandons show as deaths yet throw out the match on the tracker. Nullifying a whole match that you died in is obviously not accurate. People can comeback with whatever they want but you can't even see the difference between hatch and gates on the page. If they separated gates and hatch into two groups, might be a different argument. Would also probably change if MMR became visible and you showed an inflated escape rate and a low MMR score, because it'd be obvious you're hatch-smurfing against baby killers, which would make basically no one take your views seriously. But those things being visible aren't likely to happen. Currently you'd have to advertise your hatch ratting for people to even know.
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So for the sake of accuracy, if people are choosing to not abandon in an attempt to keep their stats accurate then they should be choosing to not escape via hatch either as its not a win. Like i said, abandons inflate escape rate by not declaring it a loss, hatch also does this by declaring the match "escaped" when they didnt win. Are you not only never abandoning but also never getting the hatch either?
Curious what my stats would be if i actively went out of my way to not abandon for a month and aimed for hatch all month…. if i get high escape rate then i could say "i dont abandon and here are the matches that show escaped to prove it".
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Your reasoning is flawed. Hatch = loss is not entirely true. Sometimes a team runs out so they're isolated/injured teammate can get hatch. That match was a win. If I were to die on purpose in every match I was the last one left in, that would only give me an accurate winrate if I live in every match we win, and I can't control being the one death. The only way to know your winrate is to keep your own data.
It's also called an escape rate, not a winrate or an MMR-gain rate. I've made it clear I want the two things separated in the stats. But the hatch is still part of the gameplay. It still requires in-game action. The abandon is leaving during a match almost always when you yourself died in that match. The way abandons operate is either an oversight or a very bad idea. The two things aren't the same.
No one is stopping you from doing this? But if you have to make a point of it that tells me you're abandoning quite a bit.
I knew you were setting up a gotcha but this is a really odd one.
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Is it a win if others run out leaving the remaining player to get the hatch? i have never seen anything stating this, only seen things saying "hatch escapes are neutral MMR, a draw".
its actually quite rare i abandon because i go for hatch over the abandon option, but im saying if i NEVER abandon not even once or twice like i do now.
it not a gotcha moment im genuinely trying to understand your view on stats and wins/loss because one min your saying hatch is not a win, but now saying it is a win in certain situations. Escape rate is not a win rate but you have used it to show killers winning. You abandon to get accurate stats but still get the hatch and you consider your stats accurate. So i was curious if i did the same thing, never abandoned and only escaped via gate or hatch or died over a 30 day perioid…then my stats would be just as accurate as yours. correct?
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Yes they would be just as accurate as mine (for that 30 day period). Again, it says escape rate. It would be accurate to that word. And I also said my deaths are usually also team losses. The hatch is rare for me. Not only do I not know its spawn points without a shack offering (since I rarely think about it and haven't bothered to learn them) but I'm rarely the last person left alive. And slugging for the 4k is pretty common in my matches too. I'd be curious to see my number of hatch escapes as it's likely rather low.
I use the escape rate because 1) it's all they provide us and 2) the set-up here was that 4mans stomp killers, which would imply my ER should be higher because if we're stomping that much, I would be escaping a lot. You have all these people in this forum saying "played with my buddies and we won every match SWF is ez mode" and I'm saying the only numbers BHVR gives me to do not reflect that.
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Thats fair enough, your numbers dont reflect what others experience. However you also say you dont use comms like a swat team which i believe was the initial point to this thread. It wasnt about SWF teams, it wasnt about comms in general. The wording used was something along the lines of SWF if coordinated with comms and using comms in this manner, can destroy killers. You admit you do not use comms in this manner. How many people do or dont cant be proven, we know some do because we have seen videos of people doing it, they admit it on these forums and they can be seen doing it via watching a ttv player thats streaming. Your experience my differ, maybe you havent seen videos of comms being used in this way or havnt witnessed it yourself, i dont know. But others have.
im not saying your experiences are invalid but they are not really an accurate reflection of what SWF teams with comms are capable of or how comms are used when talking about coordinated teams when you do not use comms in this way. It is very much possible that people can play with their friends and win every match and find it ez….because they could be doing something that you do not.
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This is the sort of stuff OP is saying:
if the game had inbulit comms instead of SWFs useing discord like we all do, the game can actually be blanced not for solo q, that is just trash and into SWFs which is co-oridnated and can destroy killers easily
Rewritten for coherence: The game could be balanced better if VC was global.
I have a 75% escape rate as survivor with my Lara and 500 hours on her I only play SWFS compared to ur 40% escape rate it rlly shows the power of a SWF and having good teamamtes.
Oh wait, AND you need good teammates.
So soloq, by this logic, wouldn't benefit from comms, because there would still be bad players playing badly, just with the ability to speak. Random strangers have no synergy with you. They have no attachment. This will fix nothing. Good players will play well if they're solo or not. Bad players will play bad regardless of comms. Comms do not fix this game's problems.
Thats fair enough, your numbers dont reflect what others experience.
It's impossible to say what other people's numbers reflect as long as the stats are innaccruate. We are using rigged data to argue a point, which makes the entire argument skewed and the problems inscrutable. My numbers being abnormally accurate makes it look like I'm underperforming, but it's quite likely that if we all woke up to adjusted numbers tomorrow, everyone would loose 10% or more of their ERs, considering the frequency with which people abandon the second they hit the ground.
How many people do or dont cant be proven, we know some do because we have seen videos of people doing it, they admit it on these forums and they can be seen doing it via watching a ttv player thats streaming. Your experience my differ, maybe you havent seen videos of comms being used in this way or havnt witnessed it yourself, i dont know. But others have
I've said it before, but the forum isn't a good example of average player experiences. I take everything I hear here with a grain of salt. The most normal, mid to bad players I play with don't engage with the game in any way outside of playing it. The fact that we've all bothered to join a forum to talk about this game's tiny details endlessy makes us unusual. So I don't view the forum members as good examples of anything except an exceptional drive to complain. TTVers are also a terrible example of normality. They're performing for an audience. I would never, ever upload a video with a recording of me playing with people while we bs. That's not public content. Some people are great players AND use comms efficiently but they are outliers. Official survivor stats remain at underwhelming numbers even amongst high MMR SWFs.
It is very much possible that people can play with their friends and win every match and find it ez….because they could be doing something that you do not.
No survivor team is winning every match unless they're low MMR, and those wins would take them out of it quick enough, unless matchmaking can be manipulated in some way I dont know about. There are killers with 85%+ KRs just in this forum. They are statistically winning every match. Even the most impressive survivors in the world have streaks that pale in comparison to killer streaks.
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I agree, having comms might not improve solo... But it also might. It could swing either way imo. On one hand there are solo players that are screaming for the ability to work as an effective team like SWF with comms can. They want the ability to make totem call outs and be told when the killer is heading their way which can help. On they other hand, there are people like me that's fine with playing soloq as it is and if players like me had bad team mates they would still end up leaving the bad team mates to die on hook even with comms if they don't benefit the team. I would say that's more of a matchmaking issue at the moment where bad players can be teamed with good players.
There has been many times I wished I could let people know where the hex totems are because I have a map and in chase so I know where they are but can't do much about it. I'm pretty sure they would like to know where they are too so they can get rid of them and work towards escaping, unfortunately that's SWF exclusive.
Winning every match? Probably not. Escaping every match? Very possible. Depends on what is meant by every match and what is meant by winning. I have escaped well over 30 times in a row, by escapes that includes gates and hatch no abandons. Which is partly why I have recently been not going for the hatch but instead deliberately waiting for the hatch to be closed so I can escape via gate which is pretty much seen as a win by anyone even MMR standards as it's a gate escape. However, some people consider it a win to die when 3 others escape because the team won, some people consider hatch escapes a win because they technically escaped, some people even consider the killer abandoning as a win for survivors.... Literally just have to bore the killer into giving up such as when no gens are done in 10min and they abandon. Some survivors see it as a win even when they didn't escape or do gens. Some killers slug the whole team then abandon when all are bots then claim they won even when abandoning means they gave up before they claimed the win killing the bots. The win con we apply to these games can make a big difference especially when using escape/kill rates.
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Yes, I believe that people who are so sweaty as to form teams and use an app unrelated to the game to gain an in-game advantage not intended by the game should be considered competitive mode
Please give me an example of why I'm wrong-4 -
I agree. BHVR is balancing for 3 sides of the game: Killers, Solo Survs, and SWFs. Just eliminate 1 (solo) and then we can really get some good meaningful balancing. I get that not having comms is suppose to add to that "horror" and surprise element of DBD… But at least implement a proximity chat. And yes that means include the killer in the proximity chat too. Would be interesting to see comm related perks, and add-ons too. And for the modern thin skinned players out there, have a mute button for them (of course) and a "mute all by default" toggle in the options.
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How can anyone believe that playing with friends is sweaty? There is absolutely no logic behind this. And therefor it doesnt make anymore sense to discuss basing an such ridicoulous take.
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So people who play Killer 2v8 are sweaty too?
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Playing with friends and using programs that give you an advantage are not the same thing
If the survivors played without voice communication, it would be balanced, but since they are so sweaty that they need to get any advantage at all costs, they go beyond the line of "just playing with friends."-2 -
Are you comparing simply playing as a killer in 2v8 with downloading and using third-party software to gain an advantage?Oh my god, how can I say "I survive main" without actually saying "I survive main"?
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But there’s quite a leap between sweaty squads using clock comms, and friends just having a laugh over voice.
You’re conflating the two.
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Even in a 2-on-8 match, some might look like they're breaking a sweat in the face of a strong pair (they do exist) who camp and tunnel in the mid-range after a hook. *However, we don't know if the pair is friends. *It's possible that they're a highly competitive pair of solo killers.
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Killers can use VC too lmao
"Survivor main" he says to the Killer who is likely better than they'll ever be lol
You know, console doesn't have to download a VC? It's included on every game. Oops, gotta find a new argument lol.
The game was always designed to be played with friends. If you can't handle it, that's on you.
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Some people are just chatting with friends while playing. Fun is a thing, believe it or not.
Post edited by cogsturning at0 -
Yes, they can, but it's a temporary mode, and if it bothers you so much, why not add a rating and not a rating (unless, of course, you consider the increased game wait time)
Now, back to your message: you literally said that simply playing as a killer in 2v8 is equal to playing SWF, which is stupid comparison-1 -
And comparing SWF to cheating or not intended gameplay was equally dumb.
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