Absolutely Horrid and Unacceptable Pallets on New Map

I've gone through 10 different iterations of the new map in a custom game to make sure I wasn't getting terrible RNG. Can someone on the dev team explain why 95% of pallet loops on this map are looping around a cardboard box or a 1 meter long traffic barricade? The main building pallet is absolutely unforgivable.

The map looks like a 10/10, but the gameplay is a solid 0/10 after playing it for a few hours.

Please fix this.

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Comments

  • Brimp
    Brimp Member Posts: 3,588

    Well there's also shack + 3 potential god pallet spawns. In terms of sheer pallet count it's on the higher side along with strong windows.

  • Valuetown
    Valuetown Member Posts: 869

    You cannot be serious saying higher side of pallet count when all of them but three are awful.

  • Brimp
    Brimp Member Posts: 3,588

    "All of them but 3" there's good pallets on the map. Just because it isn't some god rock doesn't mean they arent good.

  • Valuetown
    Valuetown Member Posts: 869

    Please post screenshots of all these good pallets on the map that any killer B tier and above can be reliably looped on that aren't the 3 god pallets you're referring to.

  • Brimp
    Brimp Member Posts: 3,588

    So because you don't know how the map is supposed to be played, it's a pre-run shift W oriented map whether intentional or not. You pre-drop these with distance and that makes a really good looping spot off of shear distance alone.

    Dropping this early give you distance to the window later in the match and if the killer decides to break…. it wastes more time.

    image.png

    This is actually a pretty decent pallet.

    image.png

    Another pretty decent pallet

    image.png

    Strong pallet

    image.png

    Any bit of distance here lets you loop back into the convenience store which also has a stong window

    image.png

    No need to say anything here just a strong pallet in general

    image.png

    Needs an actual bit of distance but can lead to that window

    image.png

    There's a pallet spawn at the white car here thats really strong when pre-dropped as it creates one big loop around the left and even to the god pallet farther in the back around those lockers.

    image.png
  • Valuetown
    Valuetown Member Posts: 869

    There is no way you just posted a picture with two traffic barrels on the short side as a good pallet.

  • Brimp
    Brimp Member Posts: 3,588

    So out of EVERYTHING to pick from you picked that one and it's not even the correct comment I made about it. I said it was pretty DECENT as in a decent time waster which is all that matters in the grand scheme of DBD.

  • MechWarrior3
    MechWarrior3 Member Posts: 5,610

    It's because you proved them right so they have to nitpick SOMETHING.

  • Brimp
    Brimp Member Posts: 3,588
    edited February 25

    Not really. Most of these pallets are played to their best extent from pre-run shift W and pre-drop. Might not be the most interactive way to play them but you can't deny what they're best at. People just got so used to filler pallets being super safe and it has shown over the years.

  • MechWarrior3
    MechWarrior3 Member Posts: 5,610

    I get that, but that not my point. My point being is that those pallets in your screenshots are fine. They really are. They are not weak by any means. To say that they are would just be a straight up denial which is what we are seeing from Value.

  • Elan
    Elan Member Posts: 1,677

    I'm fine with map having weak pallets. There are many of them and 90 % of them are bad, but at least it won't be another god pallet city map. This map will be about holding w through buildings. I can see it being pretty boring though.

  • ad19970
    ad19970 Member Posts: 6,814

    The fact this post has 6 downvotes and only 3 upvotes is a bit telling of these forums if you ask me, considering you did exactly what someone requested you to do. Guess some survivor (or killer) mains don't like it when an opposing side has actual valid arguments.

  • random1543
    random1543 Member Posts: 468
    edited February 25

    I mainly play survivor I agree with you there are plenty of good pallets on the new map

    That long brick wall one I saw and I was like 😍 (not shown in your screenshot but pallet can spawn at end of the brick wall last pic near car)

  • Daniel_Silva04
    Daniel_Silva04 Member Posts: 396
    edited February 25

    Good, this map is pretty big already, if it still had many safe pallets it could be even more horrible for no mobility killers that already is.

  • ImWinston
    ImWinston Member Posts: 792

    • I agree with everything, even the "windows" thing. Plus, there's no jump/fall point, so perks like Balance Landing and All-Shaking Thunder are useless
  • Langweilig
    Langweilig Member Posts: 3,194

    Well this map was made during the time of pallet density complains. I‘m pretty sure these didn‘t influence the map design process. Aside from that I‘ll try the map on live before saying anything.

  • Wyndsor
    Wyndsor Member Posts: 29
    edited February 25

    Potential vs Reality is where you're losing me.

    Talking about these pallets as if the survivor will always be in the most favorable outcome is dishonest imo.

    If the killer is bad, sure even the worst of these will be playable, but what about if they're good? None of the top-tiers are fazed by any of these pallets at all, and I would say they are more 70/30 than 50/50 aside from the standard long/short ones.

    Personally I still think its fine from a survivor pov because due to the map's size and layout, good macro should still lead to a win, but that doesn't make these loops good unless there was already a massive skill-gap.

    Particularly the first pallet in the club, such a thing would only be acceptable if the one by the bar counter behind it was a static spawn, but they share the same spawn logic, which is pitiful for a main building.

  • Brimp
    Brimp Member Posts: 3,588

    Potential can be a reality with a lot of killers (and more often then not is). Run when you get a hint of a terror radius and pre dropping them makes them decent to really good. Against top tiers… well of course they're not gonna do much. What's even a god pallet gonna do against a Ghoul, Krasue or Dracula with power up? 2 of them just vault over it while the other can either hit through it or break it with wolf form (or with bat form if you guess correctly). Top tiers simply just don't care about the amount of or strength of pallets as much UNLESS there's pallets literal walking distance from each other.

    As for the main building. I don't mind it given the maps size and layout. You can legit just sit across the stage and circle around that middle area for a while even against 115 and that's all that killer's pressure in the corner of the map. It's the eyrie syndrome but a little worse. You can see the killer/survivor the entire time but no one can do anything but run it correctly in most cases.

  • Royval
    Royval Member Posts: 1,219

    As a killer player I’ll take the huge map for pallets survivors actually have to loop and use their brain