http://dbd.game/killswitch
Skull Merchants second scanline
Could you please bring back the Skull Merchants second scanline? Of course reduce the rotation speed back to 85 degrees per second. It would also make so many of her addons less useless since they are based a lot around Clawtraps. The single scanline is just too unreliable and it would make applying Clawtraps much easier. The only way to scan people right now is by constant rotation and thats only possible directly in chase. This could potentially also be a way to cancel her rework and keep her identity.
Comments
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Tbh rather than second scan line leave the current speed with reverting direction, it's still bad but better than two slow scanlines. I wish they bring back og 1.0 skull merchant at this point as three gens are no longer a way to go…
→ she had exposed when inside drone for a fex seconds
→ people with claw trap destroyed pallet when fast vaulting
→ they received claw trap on drone hack
→ drones could be manually reactivated
→ way more interesting add ons
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the only thing she was good at was 3 gen though. She was very weak in chase
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and it would make applying Clawtraps much easier
I dont think Clawtraps are supposed to be a damage method that way, I think that is why we went down to 1 scan line.
Or else you could just slap them down at every loop and hold survivor there until damages. Which survivors hated going against.I consider Clawtraps more like happenstance, a Survivor screwed up so they are injured and become trackable.
I dont know the play method BHVR wanted, but I much prefer not staying at the same loop for seconds as a Killer even.
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Isnt that literally what killers like Artist, Clown, Trapper do as well? Leave the loop or die
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I would also like to see an Addon overhaul in that case because the clawtrap addons are borderline useless (especially the skill check ones, smh)
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That is what those Killers do, but that don't mean Skull merchant is intended to do that too.
I mean the Pig could do it too with a Reverse Bear Trap.Yeah I agree most her addons are useless if Survivors can avoid the beams.
if they all were useful to someone who dont try to force beams then idd be happy.-1 -
Additionally I just realized, the score event for injuring with the beam is 1000 points. Like the bear trap.
Im calling it, no way its designed to injure often.
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actually you are wrong. Its hitting a clawtrapped survivor with m1 that gives 1000 bps, not the clawtrap itself
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Yup, I meant downing a clawtrapped survivor.
If it gives that little is it supposed to happen often or rarely.
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“Locked on“ is being clawtrapped and it gibes 125. so its supposed to happen often
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Yeah but the down is 1000 which is like a bear trap.
This Killer makes no sense to me. 😝
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3-genning hasn't been possible since the gen-kick nerf.
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Im talking about her release version. Her first rework which turned her into a chase version with stealth drones was awesome
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Ah, gotcha.
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