Developer Hypocrisy: Since Wesker techs were a bug, when are yall gonna nerf heal tech?
Point tech and heal tech remain untouched, yet killer power techs like hug tech and flicks are being removed.
Survivor techs like heal techs are abused making the already strong survivor endgame even stronger. How come this is not being addressed?
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Silence as expected
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This would be a valid point if we were discussing something trivial, but the removal of Wesker's "techs" noticeably hurts the character's strength. It's not petty or "kindergarden" to call that out.
If Wesker can't have his "techs", then why should any other Killers? Why should the Survivors? If we're going to balance Wesker around only being able to do what was strictly intended, then it only makes sense that we treat the whole roster equally.
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Aren't they already attempting to reincorperate most of Wesker's techs? Feels like this question is flawed at its core.
Also heal tech isn't even a real tech, it's just a mechanic, so it doesn't really make sense to bring up in this way. Point tech going wouldn't be too bad, but if anything shift tech is what should be addressed the most.
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It's not a good approach in my opinion.
Instead of asking to ruin other killers, or survivors. You should complain about the change in first place.
It doesn't make sense to make everything worse, just because 1 thing got worse.Was I annoyed when they nerfed Oni? Definetly, but I was complaining about the change, never asked for others to get same treatment, because I don't believe it was good change.
Removing all bugs (techs) would make the game definetly worse and boring.
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There is no hypocrisy if they are looking to reincorporate some of Weskers.
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How come we even try to compare something being an issue all game while the other one is a niche situation, hardly ever happening at all?
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Not even going to discuss the differing actions as they are not comparable.
Wesker had some "techs" that most people were very aware were bugs and not the base part of his kit - now the refactor did fix a lot of these techs as we saw on the PTB. Now we have done a lot of work in the time between PTB and Release to address these and make sure they're implemented properly into his kit - am not saying every single one but the majority for sure.
If you're finding things that are different then please head over to Betahub and report them as a bug and add video to show what you're referring to, thank you.
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