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Fast Track, what were you thinking with this perk?

This perk is just hostile design in itself, Punish the killer for doing their job? seriously? how much hand holding do you need to give survivors before you realize this is on you for balancing this game around the S tier killers instead of just nerfing them. You can literally remove half progress of a gen with ONE person running perks revolving around that perk, and people complained about this perk in the PTB? But you didn't listen to that, "The T is for testing." you've really followed through on that. With all the gen perks being added, stop adding more. The game doesn't need them and the only people who think it does are the survivors that refuse to improve at the game and don't understand the point of a pvp game. Do better.

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Comments

  • MelodyCollective
    MelodyCollective Member Posts: 2

    My problem comes from the fact that there is recorded evidence of builds using BNP, Fast Track and specialist to remove 50% required charges from a gen, and in spooknjukes own words, "We played for 2 hours and didn't lose once that entire time" and even turned MULTIPLE rounds from a loss into a win by doing that build. I've experienced this myself multiple times against swfs all running fast track and other perm charge perks, all it takes is 3 hook stages to get all 9 charges on Fast Track which just kind of punches you in the groin especially early game. I literally ONLY want the perk to give less charges on hooks and I would be more than fine with it that way.

  • FogNoob
    FogNoob Member Posts: 118

    That's exactly it… If you got tokens on kills I think that would be kinda fair.. it still feels like a comeback mechanic of sorts, but it would be a good counter for killers who tunnel a guy from the start of the match.

    Also, the fact you're removing charges of the gen instead of just having faster progress is just too strong… there's literally no way to counter that, no matter how much gen regression you have.

  • Dionysusdog
    Dionysusdog Member Posts: 273

    I guess nobody learned from gen kick meta. You can't mess to much with Gen speed and regression. They will probably kill the perk in a few months when play rates crash for killer. Or it won't be as big of a deal as we think and it will be forgotten.

  • RizeKagune
    RizeKagune Member Posts: 103
    edited March 20

    I can tell your a Refined Kills fan boy.

    Post edited by RizeKagune on
  • Abbzy
    Abbzy Member Posts: 3,093

    Just another reason to tunnel or pick 2 survivors thats it, somehow I dont see it that often for now but I have seen some content creators start to make videos about gen build with this and it wont take long so more will do this and this bs gets to the masses than it will be gholing time till they adjust it.

    One of best ways to prevent tunneling is to not only punish it as recesion but reward spreading hooks too and this perk compleatly kills this healty ideology that many want its like comparing dying light first version against the current one and arguing which is better for the health of the game (everyone who has common sence will know its current one that isnt rewarding tunnelvision that much as the og version which gave 25% slowdown after you killed obsession).

  • Leon_van_Straken
    Leon_van_Straken Member Posts: 635

    I am afraid aswell that this perk could lead to even more tunneling, because it is one of these "They could have this perks" because you will kinda only know in end game chat.

    Another problem I see are subtle cheaters abusing this. I mean who could tell if a gen really only lost a certain % of whole progress.

  • Skeleton23
    Skeleton23 Member Posts: 699

    I agree. This will lead to Tunneling being the only playstyle and that doesn't make sense, because it punishes Killers for spreading hooks (which i thought that was what they wanted to have killers do more of), while its able to be duplicated between survivors. And this can Be stacked on top of a brand new part which is also stackable.

    Yes there is are perks and Addons that punish Survivors for doing Gens but they cant be duplicated in anyway and most of these perks and addons cant do much unless there put ontop of other perks or addons to gain value.

    Its insane to me how people think its ok to do a Gen in 2secs but its a crime to tunnel a survivor out. Tell me how that makes sense

  • BongoBoys
    BongoBoys Member Posts: 950

    If people are that scared of Fast Track and Bnp just make it so they can't stack with each other.

    Problem solved

  • supersonic853
    supersonic853 Member Posts: 5,830
    edited March 20

    Though fast track isnt the first perk on the survivor side that indirectly or directly encourages a unfun style i guess. We reworked dying light because it "encouraged tunneling" well if a survivor brings flip flop power struggle and emotes on a pallet and theres 1 teammate nearby or the killer waits even a few seconds (because they buffed power struggle threshold). The combos considered a "accepted slug situation". So we should just be forced to leave them there not progressing our own gamestate and they get to have fun on the floor for up to 4 minutes? Boil over if you know map hook spawns and put yourself on a upper area (old rpd library anyone)? Eitherway thats one of the reasons I couldnt have seen the antislug working out because they didnt change any of those scenarios. Anyone remember original background player that gave the unhooker the speed boost instead of the unhooked? One of the times ive seen the forums united saying "okay thats just unhealthy" lol. So sometimes its good for people to panic.

  • Leon_van_Straken
    Leon_van_Straken Member Posts: 635
    edited March 20

    Ofcourse do such perks change the number of people tunneling, I didn´t say its the reason why people tunnel.

    But a healthy way for this perk would be that you get the tokens by the amount of Survivors sacrificed not for each hook. So you had a comeback against tunneling Killers and not against Killers which give you a "good" or "fair" game.

    If we keep punishing Killers for spreading hooks with faster gen speeds and reward them for tunneling, tunneling won´t disappear.

    The downvotes in this thread are so random. People get downvoted by saying that a perk which encourages tunneling shouldn't give Killer the reason to do so.

    While they Claim in the next sentence that the perk is not strong at all. If this perk is no problem as the survivors claim then there shouldn't be a problem to change this perk to be anti tunnel than anti hook spreading as Killers ask for.

    You Guys are wild from time to time...

    Post edited by Leon_van_Straken on
  • AbsolutGrndZer0
    AbsolutGrndZer0 Member Posts: 1,925

    Spotted the survivor main trying to justify this broken perk. I watched an Iridescent Partner Streamer spend an entire night abusing this perk and 9/10 times he got at least 3 if not 4 survivors out because most killers don't slug and tunnel as much as these forums suggest they do.

    In fact, no I will not tell you the build, but he managed to finish a generator entirely solo withing using an entire toolbox. I saw this multiple times.

  • Royval
    Royval Member Posts: 1,273

    fast track vs a weak m1 killer that’s playing fair will result in a free escape everytime. Horrible design.

  • AbsolutGrndZer0
    AbsolutGrndZer0 Member Posts: 1,925
    edited March 24

    Oh well if YOU tested it then case closed. When are you releasing your full video of your gameplay?

    If you don't have video of multiple games of you trying to abuse it and failing due to it not being broken, I will believe an Iridescent Partnered streamer that has been doing multiple games on both sides illustrating how terribly broken it is.

  • AbsolutGrndZer0
    AbsolutGrndZer0 Member Posts: 1,925

    The new DBD Creator Program. It means they are sponsored by BHVR. Point is, he's a big streamer who has many hours of showing how abused this can be.

    But that's the problem with the us vs. them mentality this game has.. no amount of proof by the other side will convince any of us… and BHVR a lot of the time it seems just listens to the biggest voices… Is tunneling and slugging a terrible epidemic that happens every single game? Yes if you ask a survivor main, no if you ask a killer main.

  • crogers271
    crogers271 Member Posts: 3,427

    Point is, he's a big streamer who has many hours of showing how abused this can be.

    You're allowed to say who it is. We can't insult Content Creators (or anyone for that matter) according to forum rules, but we can certainly discuss their videos.

    Otherwise it's just 'I heard from someone I trust more than anyone here', and there's not much you can do with that on a discussion forum.

    But I just said that it was overall not better than me with my regular build.

    This is what I haven't been getting about the discussions. If they weren't running Fast Track, what else would the survivor have been running? Even if we just leave it to gen rushing perks, I can see scenarios were Fast Track could outperform alternatives, but also lots of scenarios were it doesn't.

  • AbsolutGrndZer0
    AbsolutGrndZer0 Member Posts: 1,925

    Just because you (not meaning you specifically would, I trust that you would not) can't harass him on these forums doesn't mean you (again, its not you specifically I do not trust) can't harass him elsewhere.

    But okay, the streamer is JG_Dahrk. Hes been doing streams with the perk all week and is going to be doing a full video on YT soon.

  • AbsolutGrndZer0
    AbsolutGrndZer0 Member Posts: 1,925

    He's a killer main, rarely plays survivor. It's really not that hard to get the value if you aren't downright terrible at the game, and most killers quickly leave those levels of players.

  • Hexonthebeach
    Hexonthebeach Member Posts: 613
    edited March 24

    Sometimes I'm just playing it for the rewarding gong.

    The perk is not for punishing you for hooking. The hooking is the restriction of the perk.

  • AbsolutGrndZer0
    AbsolutGrndZer0 Member Posts: 1,925

    Just because one's opinion happens to align with someone else's, streamer or not, doesn't mean one does not have their own opinion.

    But whatever, I am done with this thread because we obviously have a different take on things, and neither of us is going to be able to say anything to change the other's viewpoint.

  • niteowl
    niteowl Member Posts: 36

    This ignores the existence of even matches. Not to mention fast track rewards tunneling since it punishes twelve hooking.

  • TheTom20
    TheTom20 Member Posts: 701

    Not only does the killer have to earn their perk they are also earning the perk for the survivors too

  • PetTheDoggo
    PetTheDoggo Member Posts: 2,314

    It's not broken on level of MFT, CoH, or MoM, but I would say it's overtuned.

    It weird to double buff such a simple gen rush perk, where only counterplay is to tryhard as killer…

    Would be better, if you gained less tokens for hooks and more of them when survivor is actually killed. So it doesn't punish killer spreading hooks, which is what you want them to do.

  • AbsolutGrndZer0
    AbsolutGrndZer0 Member Posts: 1,925

    Yea, I don't get how survivors defend this with how much they complain about tunneling. A tunneling killer is much less likely to have a problem with this perk. So you want killers to tunnel, or you want killers to play by the survivor rulebook and spread out hooks? It's not rocket science.

  • Aven_Fallen
    Aven_Fallen Member Posts: 17,968

    Look, this "argument" feels like a big Joke at this point. Time has proven again and again that nothing will bring Killers away from tunneling, unless they get actually punished for it. And this will not happen, since there was a big outcry when the Devs tried to punish Killers for tunneling and reward them for not tunneling. Which could have worked with Tweaks.

    But saying that Killers tunnel because of X is just old at this point. Because we have seen in the past that this only moves the goalpost. X then gets fixed and suddenly reason Y is the cause for tunneling.

    Even if the Devs nerf Fast Track, there will be the same amount of tunneling, because Killers tunnel since it is the easiest way to secure a victory. It has just become a big strawman (same with M1-Killer, another strawman nowadays, since all improvements for Killer do not bring them to play Clown over Blight or Trapper over Nurse).

  • ChaosWam
    ChaosWam Member Posts: 2,129

    I have to agree.

    Sure, people already tunnel for no reason, but perk design like this only PUNISH those of us who don't tunnel. Where's the logic?

  • AbsolutGrndZer0
    AbsolutGrndZer0 Member Posts: 1,925

    My downvotes (and yours will soon too) say all that needs to be said.

  • AbsolutGrndZer0
    AbsolutGrndZer0 Member Posts: 1,925
    edited March 26

    Some killers will always tunnel because winning is all they care about, some killers play in a more balanced manner because they are more interested in a fun match.

    Yes, and now we are getting punished for it. That is the problem that I and many others have with the new Fast Track. Why is that so hard to understand? Being punished by the new Fast Track (no matter how many times it shows up) is the opposite of a fun match.

    Also why is is it that its okay for a survivor to "want to win" meaning escape, but it's not okay for a killer to "want to win" which means kill? Why do survivors get to play to win but killers are not allowed to?

  • OneShape
    OneShape Member Posts: 29
  • cogsturning
    cogsturning Member Posts: 2,908

    This exactly. It really doesn't matter what it is, people will complain about it and use it as an excuse for anything, while never allowing any changes that help survivors. Killers regularly bring 4 antigen at all levels of ability, but God forbid survivors bring this not very good perk that continues to show up in only the matches I have where survivors lose. I never used to see so many gen builds in my matches but it's getting super frequent, and it's because killers won't give an inch.