http://dbd.game/killswitch
BHVR, please keep the ability to see killers in the pregame lobby - with proof
I will show below why revealing the killer in the pregame lobby is not bad if you work under the principle that if the killer is allowed to adjust their build based on survivors' appearance and the items they are using, so too should the survivors. Patch 6.1.0 killed one of my favorite perks, spine chill, because enough stealth killers made enough noise about it. Now the perk is essentially unused. Here is why you shouldn't listen to the stealth killer mains who say this will ruin the game for them or other killers and work under the principle of fairness for both sides:
Killers that you can reliably know the identity of within 10 seconds of the match starting:
- Trapper - Bear traps on the ground (Trapper Sack notwithstanding)
- Billy - Unique terror radius, unique global chainsaw noise
- Nurse - Unique terror radius, global blinking noise
- Huntress - Massive lullaby
- Hag - Unique terror radius
- Doctor - Unique terror radius, static burst
- Leatherface - Unique chainsaw audio, the only of the remaining 7 killers that use the default terror radius that do not have an obvious tell on what character they are, so for all intents and purposes, a defining terror radius
- Freddy - Permanent unique HUD element, clocks, lullaby
- Pig - Reverse bear trap boxes, unique HUD element if survivor has a trap (has an iri addon that applies this at start)
- Clown - Unique terror radius, global bottle shattering noise
- Spirit - Unique terror radius, phase sound if nearby
- Legion - Unique terror radius
- Plague - Fountains
- Demogorgon - Unique terror radius
- Oni - Unique terror radius, (if no mither present (yes I run no mither daily) blood orbs drop during opening spin)
- Deathslinger - Unique terror radius, unique global shot noise
- Pyramid Head - Unique terror radius, trails, unique global ranged attack noise
- Blight - Unique terror radius
- Twins - Unique terror radius, Victor deployed global audio
- Trickster - Unique terror radius, lullaby, permanent unique HUD element
- Nemesis - Unique terror radius, zombies, S.T.A.R.S. vaccine chest
- Pinhead - Unique terror radius, permanent unique HUD element, the box
- Artist - Unique terror radius, crows visible if launched
- Onryo - Unique terror radius, lullaby, TVs near generators, permanent unique HUD element
- Dredge - Unique terror radius, locks on lockers
- Wesker - Unique terror radius, S.T.A.R.S. spray chest, unique HUD element if hit with dash (has an iri addon that applies this at start)
- Knight - Unique terror radius
- Skull Merchant - Unique terror radius, permanent unique HUD element, deployed drones
- Singularity - Unique terror radius, EMP boxes
- Xenomorph - Unique terror radius, flame turret boxes
- Chucky - Unique terror radius, footsteps when stealthed
- Unknown - Unique terror radius, global ranged attack audio
- Vecna (D&D) - Unique terror radius, treasure chests, global spell audio, permanent unique HUD element
- Dracula - Unique terror radius, castle in skybox (most maps), global shapeshift audio
- Houndmaster - Unique terror radius, global whistle when sending dog to patrol
- Ghoul - Unique terror radius, unique HUD element if survivor hit with kagune leap
- Springtrap - Unique terror radius, unique HUD element if survivor hit with axe, security doors
- Krasue - Unique terror radius, unique HUD element if survivor afflicted with spores (has an iri addon that applies this at start)
- Vecna (Stranger Things) - Unique terror radius, global audio for undergate, clocks, permanent unique HUD element
Killers that you can't reliably know the identity of within 10 seconds of the match starting:
- Wraith - Undetectable and cloaked, as long as he does not uncloak to reveal his global uncloak noise (addon can mitigate this, but is an iri addon)
- Myers - Undetectable, as long as he isn't stalking immediately
- Ghostface - Undetectable, as long as he is stealthed at the beginning of the match, otherwise he has a unique terror radius and can be identified
TL;DR - as you can see, anyone with basic game knowledge can identify the killer immediately after the match starts. The question that will be asked is "well why then do you have to know the killer in the pregame lobby?" It's about being able to bring perks that I can use which will make the game fun. I should not be subjected to a plague countering my full healing build. I should be allowed the choice of running unbreakable knowing an instadown killer, like billy, who can snowball is my opponent so that I can have a second chance if I am being slugged (where against a killer like legion it is less likely to be slugged). Also, the idea that the killer's strength comes from being unknown to the survivors is an outdated design philosophy, as shown above. Once the initial element of surprise is used once, it is gone, and 99 out of 100 times, that surprise alone is not enough to win games. All in all, there is very little that is lost when showing the survivors the killer in the pregame lobby working under the idea of having a fair match for both sides to prepare as much as the other.
Ultimately you can only learn so much when knowing the killer. Things like addons and perks need to still be discovered during the match. This is not changing 4 slowdown build killers from doing exactly what they're doing right now. This is not changing 4 totem build killers from doing exactly what they're doing right now. This is merely providing the survivors a way to avoid the games where certain killers completely counter a survivor's build, or the common killer strategies are completely unfun for survivors, allowing them a chance at running perks to help them out.
Comments
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I strongly disagree with your pov
Calm spirit as an example can counter doctor's shock therapy and static blast
Spirit - iron will
Etc
As killer you can't adjust your ability to survs
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Naw this isn't it. Visible in the match details, like the plan seems to be? That's fine. But in lobby? No way. There are perks that counter specific killer abilities, and there are perks that you could choose based on your killer because some tend to use certain things that are strong on them. And everyone would dodge against a Ghoul.
For every medkit I've brought against Plague I've had survivors bring aura blocking against my aura build. Match variable are a dice role.
That being said, I don't think killers should be able to see survivors either. There'd be a lot less dodging if no one could see anyone. And you shouldn't be able to just slap on Lightborn because you see flashlights, or anti-heal becuase you see medkits.
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Showing the killer to survivors in the pre game lobby would be awful for the game. People would just switch to loadouts with MFT against legion or Ghoul or change items away from med kits against Plague for example or would most likely just dodge the killer entirely. Would be virtually impossible to get a game to start for the vast majority of killers because there'll always be someone that doesn't like each particular killer.
In theory it'd be great to never play against another Ghoul ever again but would just kill the game outright in no time at all. Nobody wants to play lobby simulator surely?
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We've somehow survived with killers having the option to dodge lobbies they don't like and change their builds for what they see.
Either it's acceptable for survivors to be able to do it too, or neither should be able to pick and choose their matches and tailor their loadout specifically to their opponent.
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Not reading allat
Letting survivors dodge based on the killer selected will simply kill the game.
It's also not what is even happening anyway.-3 -
"Not reading allat"
I never understand why people log on to a forum designed for discussion to then ignore people when they are trying to have a discussion.
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Well it's hard not to when you yourself start the discussion off with "Here is why you shouldn't listen to the stealth killer mains" considering you dont actually know what the arguments are about and what is even changing… like why would you expect people to read what you have to say when you aren't reading what others have to say?
This suggestion should not be entertained, it goes against what the game is and has been built around for nearly 10 years.0 -
This isnt a good idea.
Its gonna lead to survivors Dodging if they see a killer they dont like.
Let's say It was a thing. Then killers Like, Ghoul, Nurse and Blight will struggle to get a game to start because survivors will Dodge basically all the time. Which will make the devs make a no leaving system to completely remove Dodging and lock Builds and items in to provent counter swapping.
Killers seeing the survivors is different because they are by themselves. All survivors work the exact same accept for what they bring in the trial. All the killer sees is the item not what the item is gonna be used for. This makes the killer counter swapping very inconsistent
Survivors seeing the killer there facing means they know there power and will change there builds around that power. so you dont need to see his build to impact the game from the dead start.
Not to mention it will remove the one Horror element that keeps the game fresh. The suprise of what is the killer. That jumpscare hit from Ghost Face. That Suprise shot from huntress or Unknown.
All that Suprise will be gone
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One simple question: how does NOT knowing who you're up against in the first few seconds put survivors at a disadvantage? It doesn’t.
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Apparently things don't change after 10 years? Besides, lobby dodging is a symptom of another problem. If a killer is really that unfun or boring to play as, fix the killer. Why should 4 survivor players be subjected to a killer who is entirely unfun for them, especially when they counter a build they are running? This is a game, both sides should be fun.
Obviously adjust perks like calm spirit to not completely counter doctor. There is no way you can sit there and tell me that overperforming killers can't ever find a lobby when an obvious 4 man swf can get a lobby right now despite killers currently being able to lobby shop.
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So you would be all for changing/removing lightborn as it currently stands then correct?
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Before the second stranger things chapter which introduced elusive, the only perk that removed aura was distortion, which was already gutted a long time ago.
If everyone dodges against the ghoul, that would probably mean the ghoul itself is an unfun character to face and should be changed.
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