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Could it possible be that devs will make Ghoul, Wesker and Hillbilly 4.4 like the Blight?

LordHeXaGoN
LordHeXaGoN Member Posts: 329
edited April 10 in General Discussions

Welp these killers are "fun" so why not?

Blight as 4.4 wont suffer, these aren't as well.

O yeah and add power disable mechanic after breaking a pallet for them.

(I forgot Krasue)

Post edited by LordHeXaGoN on
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Comments

  • PetTheDoggo
    PetTheDoggo Member Posts: 2,353
    edited April 10

    I don't think either of those should be 4.4 m/s

    Wesker/Hillibily simply can't get same result as Blight after destroying pallet unless survivor keeps running in straight line…

    I hate Ghoul, but he shouldn't be 110 killer.

  • SoGo
    SoGo Member Posts: 4,529

    I would not throw around these things so carelessly.

    4,4 m/s and losing power on pallet breaks are both significant, but the strength Blight has tempers this.

    Wesker already got a number of nerfs (with several under the guise of bugfixes) and is kind of on a low.

    Billy is even more mechanically complex and punished way more when not preforming perfectly compared to Blight.

    And Kaneki cannot down with his power at all. That alone warrants him staying 4,6. Plus, he just got nerfed too.

  • Royval
    Royval Member Posts: 1,296
    edited April 10

    what has Wesker done to be 4.4

  • KatsuhxP
    KatsuhxP Member Posts: 1,665
    edited April 10

    I hope that's a joke? You can't just make everything that has movement automatically 4.4?! Otherwise make legion 4.4 too, how would you like that one? (I assume you like to play legion because of your profile picture)? xD

  • TWS001
    TWS001 Member Posts: 413

    They don't need it, Wesker especially is probably one of the most balanced killers in the game?

    Ghoul however is probably the biggest problem in the entire game at the moment. Wouldn't care one bit if the Skull Merchant treatment was to come out, but it never will being a licensed killer.

  • tjt85
    tjt85 Member Posts: 1,807

    Y'know I had the same thought myself, that maybe all Killers with strong dash attacks or high mobility powers should be 110. Nurse is slower than Survivor, Spirit, Henry and Chucky are already 110. I've heard some people say Billy is a difficult Killer to play but he's the easiest strong Killer, imo. It's true that curving has a high skill ceiling, but he's not really difficult to back rev or snipe with and his mobility is still very good on most maps. I've definitely found myself using his basic attack more often when I've not been able to get downs with the saw (aka the "Milly" play style). The same argument against Blight being able to use his power to catch up and then use a basic attack as being unfair kinda applies to Billy as well. I don't think Ghoul should be 110 though, because they can't directly use their power to get downs like the others. But I think Dracula and Krasue could be made 110 since they both have ranged attacks and/or aggressive mobility and dash powers. But I guess it all depends on who you want to balance the game for - high level SWFs and Solos or the more casual Survivor players. If the former, then they are probably fine as they are.

    That said, I'm not 100% on board with this Blight change, anyway. I've only ever played him when he was on a free trial and he's a very difficult Killer to learn (I couldn't play him too much because he gives me motion sickness). I worry that this will do more harm to casual players who just enjoy playing Blight, but it won't touch his popularity or reputation within the high MMR lobbies because the nerfs won't do all that much to really stop a good Blight. Why are we making a difficult Killer even more difficult to play to the point that less skilled players won't even want to touch them (not to mention nerfing one of the few Killers that can compete at the high level)? Seems like kinda a bad move to me.

  • albertoplus
    albertoplus Member Posts: 520
    edited April 10

    Wesker being called a "mobile" killer has always been overrated as hell.

    He has big cast time where he is slowed, he doesn't go that far and he is slowed again big time after his power ends. And then it has a big cooldown.

    He is definetly faster than killers like Trapper but his map mobility is actually "a tiny bit above average" and putting him with other killers like Blight or Billy is actually insane. In fact his 40m TR also doesn't make much sense at all.

  • LordHeXaGoN
    LordHeXaGoN Member Posts: 329
    edited April 10

    This was a duck, but i wanted to people think like, should be every movement killer 4.4? Like future blight.
    Or there is something that divides OP killer from balanced. Mb every Killer who have movement ability or possible use for movement (Catch up/cut off) should be 4.4? Like it was with the pig, standardization all that stuff?
    Yes this is horrible, i think that every Killer will lost thier identity then.
    The balance in this game is like you're standing on top of a mountain, one step left, one step right = you fall.

    Post edited by LordHeXaGoN on
  • LordHeXaGoN
    LordHeXaGoN Member Posts: 329
  • LordHeXaGoN
    LordHeXaGoN Member Posts: 329
    edited April 10

    Royval12:33 am

    what has Wesker done to be 4.4

    Exist, he is 4,6 with 40m terror radius, devs classified him as Shtrong as Ken and Blight with Billy.Can you use his power to catch up? (Yes. This is why.)

  • LordHeXaGoN
    LordHeXaGoN Member Posts: 329

    Wesker Is mobile, can he cut off? (No)
    Can he quickly catch up? (Yes)

    So whats the difference between these 4 killers then? (Every one of them can quickly close the distance between them and survivor. That makes them similar.)

  • albertoplus
    albertoplus Member Posts: 520

    What do you mean to "quickly catch up"? Like, hitting a survivor and then going after him a second time?

    If thats the case, then he cant.

    If he used his power to get the first hit, he has big cooldown so he cannot catch up fast to the survivor.

    If he just M1 to get the first hit, then he can catch up quickly, but again, that did mean on the first hit he didnt catch up fast anyways as he did the hit as a normal M1 killer.

  • LordHeXaGoN
    LordHeXaGoN Member Posts: 329
    edited April 10
    image.png

    This is not long, same as Hillbilly. By Catching up i mean you wont lose so much distance from hitting a survivior or breaking a pallet, or if they used Exhausting perks. Because you can close it with your power. This wont be as effective as Ken, but if Wiskas can its catching up.

  • albertoplus
    albertoplus Member Posts: 520
    edited April 10

    Difference is with Hillbily you can pretty much run around the map and start the chase with a survivor with your power. Then inmediately use your power to hit the survivor. Then using your power again to break the pallet the survivor did throw. Then using your power again to catch again the survivor. And finally using your power one last time to down the survivor.

    The screenshot you did show us is just the time Wesker has after he uses his power before he can M1 again, it is not his power cooldown. Once you use his 2 charges, he will need to wait a full 10 seconds to be able to use his power again.

  • albertoplus
    albertoplus Member Posts: 520

    Uhm…yes? I though we were talking about Wesker, not Blight?

    Hillbily and Blight can pretty much do that. Wesker cannot.

  • Little_Kitten
    Little_Kitten Member Posts: 934

    "Help, I’m looking for excuses for the fact that I’m too lazy to practice and get better."

  • 100PercentBPMain
    100PercentBPMain Member Posts: 3,389

    ghoul sounds worthless as a 110 killer, nobody is gonna play a 110 m1 killer. and even then the goalpost would just move, "bodyblocking resources is unfun"

  • Rick1998
    Rick1998 Member Posts: 525

    people in these forums are cooking up dishes worst then even Indian street food . Congrats.