Kill Switch update: The Mastermind has been Kill Switched due to an issue with Virulent Bound. The Mastermind will be re-enabled once this issue is fixed.

The Amanda's Letter add-on for The Pig has been Kill Switched due to an issue with incorrect RBT count.

http://dbd.game/killswitch

Bottom 20 Survivor Perks

SoGo
SoGo Member Posts: 4,575

[According to Nightlight]

So, I decided to look at the least used perks in this game. The list goes from least to most used out of those 20.

  1. Teamwork: Toughen Up (Rick Grimes)
  2. Invocation: Treacherous Crows (Taurie Cain)
  3. Road Life (Vee Boonyasak)
  4. Teamwork: Collective Stealth (Renato Lyra)
  5. Apocalyptic Ingenuity (Rick Grimes)
  6. Deadline (Alan Wake)
  7. Cut Loose (Thalita Lyra)
  8. Moment of Glory (Trevor Belmont)
  9. Rapid Response (Orela Rose)
  10. Come and Get Me! (Rick Grimes)
  11. Red Herring (Zarina Kassir)
  12. Rookie Spirit (Leon S. Kennedy)
  13. Better Than New (Rebecca Chambers)
  14. Camaraderie (Steve Harrington)
  15. Boon: Illumination (Alan Wake)
  16. Pharmacy (Quentin Smith)
  17. Corrective Action (Jonah Vasquez)
  18. Teamwork: Throwdown (Michonne Grimes)
  19. Buckle Up (Ash Williams)
  20. Visionary (Felix Richter)

Fun facts:
For one, Rick seems to be the least used survivor perkwise, since all 3 of his teachables are among the bottom 20. Alan is not far away with 2 of his perks here.
Another thing is, we have 3 Teamwork perks present, 1 Invocation and 1 Boon.
Majority of these perks are new/recent, and for the most part are utterly outclassed by other perks.
Some perks that barely avoided the bottom 20: Clean Break, Change of Plans, Duty of Care and Blood Pact.

What are your thoughts?

Tagged:

Comments

  • terumisan
    terumisan Member Posts: 2,407

    if apocalypic ingenuity didn't have such strict conditions you'd have 4 survivors just rebuilding god pallets

  • random1543
    random1543 Member Posts: 683

    Toughen Up being number 1 is so deserved its such a odd and confusing perk.
    1. Be 24 meters from another survivor
    2. Have another survivor stun or blind the killer

    Reward? Your scratch marks and blood are hidden for 30 seconds. the person not in chase. it seems backwards I would rather give the other person that effect.

  • jesterkind
    jesterkind Member Posts: 9,812

    I see it as a perk that helps you get away if your teammate gets a flashlight save, or something like that. It's kind of the opposite of his other perk, in that both swap the aggro from one player to the other - Come And Get Me is the offensive one, Toughen Up is the defensive one.

    Is it good at that? Eh, I never really bothered finding out. That's just the use case I'd say is its most promising.

  • Firellius
    Firellius Member Posts: 5,581

    I'm surprised any invocation escaped containment, given the whole concept is a killer perk that somehow wound up on the wrong side of the aisle.

  • SkeletonDance
    SkeletonDance Member Posts: 640

    teamwork perks are such a terrible design

  • DNet89
    DNet89 Member Posts: 255

    Having 5 Chests default might help with some perks. The busted version of Corrective Action from the 8.3.0 PTB just needed a cooldown after activating

    You start the trial with 1/2/3 token(s) and gain a token, up to a maximum of 5, for every Great Skill Check. When a Survivor fails a Normal Skill Check within 8 meters, 1 token is consumed and their failed Skill Check becomes a Great Skill Check.

    Invocation: Treacherous Crows needs to work map wide and have all Survivors not be able to scare crows like Calm Spirit.

  • cogsturning
    cogsturning Member Posts: 3,162
    edited April 28

    Out of the 17 survivors listed here, I only have 2 unlocked. I generally won't waste my shards or money on characters I won't use. Even when these perks pop up in the Shrine (and the more recent ones have maybe been there once, if at all) I often won't waste them there either. If the perk looks like crap, why clutter up my screen more? So many other people probably don't even have these perks as well.

    Yeah killer is a little different with how the killer and the perk work, like how you'll almost always see Thano on Plague and Legion, or FtD on Pig. Henry did get some solid perks though; survivor has been pretty crappy for the most part.

    Post edited by cogsturning on
  • 100PercentBPMain
    100PercentBPMain Member Posts: 3,496

    well I'm on console not boosting the nightlight stats but I promise you I'd single handedly turn treacherous crows from the 2nd least picked perk to the 3rd.

  • Firellius
    Firellius Member Posts: 5,581
    • Cenobite profile pic
    • Perk build of a masochistic madlad

    Checks out!

  • Defnotmeghead
    Defnotmeghead Member Posts: 402

    I think I am one of 3 survivors making sure Deception isnt in the bottom 20, it used to be bottom 5 despite genuinely being a good perk to use.

  • Rokku_Rorru
    Rokku_Rorru Member Posts: 3,380

    Yeah I'd really like perks to be more accessible and useful, especially more niche ones.

    Nicolas Cages perks should be the standard for "fun" perks.

  • terumisan
    terumisan Member Posts: 2,407
    edited April 28

    fragile pallets prevent brain dead pre dropping but if that same pallet keeps being built it wastes a ton of time and dbd is a time based game

  • terumisan
    terumisan Member Posts: 2,407

    i'm thinking ahead like if the devs change the activation conditions instead of chest seaching they changed it to gen progression it would be busted which is why they have to be really careful on what they change it to since even if they put it down to 1 chest search people still wouldn't use it

  • 100PercentBPMain
    100PercentBPMain Member Posts: 3,496

    not gonna lie, dbd turned me into a full blown cenobite. at some point you got to embrace it to keep your sanity.

  • SoGo
    SoGo Member Posts: 4,575

    It wastes time.... Of the survivors. You have to spend some time building them, and unlike the party pallets in the anniversary event, you have to actually lead the killer there, and that can get a bit tricky.

    I am not denying that extra pallets are powerful, but it takes a lot of timing to actually use them to your benefit.

  • BongoBoys
    BongoBoys Member Posts: 1,131
    edited April 29

    I think thats the big ol problem doing all those requirements just to get a fragile pallet is pointless it's bad and not useful if it was a regular pallet then people would run it

    You could either either A remove the requirement and it still wouldn't be good to run or B make the fragile pallet a regular pallet but increase the requirement

  • BongoBoys
    BongoBoys Member Posts: 1,131

    what do you meannn I love having to open a chest and do 50% of a gen and eating a totem and be chased by a killer for 90 seconds while files my taxes to activate my perk

  • SoGo
    SoGo Member Posts: 4,575

    Hardened, Moment of Glory, Road Life... all these are newer, convoluted perks that are fully not worth the reward.

  • terumisan
    terumisan Member Posts: 2,407
    edited April 29

    it doesn't really waste time of survivors since there are 4 of them and they can do basic things like read a hud and windows/five moves ahead are meta since survivors are the ones who dictate chase

    Post edited by terumisan on
  • cammoking123
    cammoking123 Member Posts: 72

    Survivor perks in general are just bad. I think it says a lot about how weak survivor perks are when WOO is by far the most used. And all the complaining killer mains do about DS and Breaks only for them to not even be in the top ten.

  • sonata93
    sonata93 Member Posts: 429

    survivor perks be like…

    Cleanse/bless a totem, rummage a chest, repair a generator, and fully heal a teammate.
    The next time you’re within 20m of the killer and a teammate becomes exhausted, you gain haste for 3 seconds.

  • Firellius
    Firellius Member Posts: 5,581

    Doesn't even require you to be on death hook? OP, plz killswitch.