Stranger Things and future content they should consider.
I’m going to keep it short and simple.
1.Adding more characters.Along side with new skins
- Joyce Byers.
- Will Byers.
- Jim hopper
- Max Mayfield.
- Lucas Sinclair
- Papa
- Karen Wheeler
2.Updating world breaker to where when it takes place the visual it is from like season4 where the sky was red,lightning,demo bats and maybe screeching from demo bats and gorgons,world breaker could also have Vine on surfaces,walls,trees etc,and when causing a token upon a survivor the mind flayer could appear for a brief moment while in a upside down atmosphere.
3.Add an outside map of Hawkins.
These are just suggestions.if it is deciding it could be put into section/chapters.
Comments
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still baffled that the Mind Flayer isn’t present in the sky during worldbreaker mode. seems like the most obvious way to implement the Mind Flayer into dbd but they somehow fumbled that one😕.
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If we couldn't even get a new skin for Steve, Demo, and a proper Nancy skin (I love Robin but yk what I mean), I doubt Netflix is gonna be that much more generous that what we already have.
As a P100 Steve, my first true surv main, not having his War outfit, his brown Wrangler jacket, his shirtless look, etc etc etc, it is all so exhausting. Also his face needs a fresh coat of paint and don't get me started on Jonathan.
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@MoZo if they can mange to add Dracula's castle im sure they can as easily add the mind flayer.Hopefully in the near future they do
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Man i wish we could get some more demo skins. Only have 4 not including the base one 🥲
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does anybody want will, just out of curiosity?
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Gonna have to wait until bhvr do a Stranger Things theme'd 2v8 most likely, they did after all mention during a livestream that there are almost enough Survivor characters to make a full Stranger Things 2v8.
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Yeah that would be cool. It's a real shame that The First would be so difficult to add to 2v8.
Having him and a demo running around chasing a full team of ST survivors would be such a vibe.
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Ngl not particularly. Will and mike are pretty uninteresting characters.
I'd rather see hopper and joyce added or maybe lucas and max.
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I don't agree on it being so difficult to bring in ST Vecna, while some interactable items are harder to implement than others, they are ultimately not anything near impossible to actually include.
Vecna's Grandfather clocks gets used very quickly by Survivors in 1v4 anyway, it wouldn't make the biggest difference in 2v8. So if anything, it would actually be relatively easy to add him.
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probably an idea declined by Netflix, or they weren't interested in adjusting the Worldbreaker filter to only have the mind flayer on original maps due to possible conflicts with other licence holders (New Line might not want it on Badham if it isn't an actual function of the power and instead merely aesthetic), still a shame though
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Except there wouldn't really be any conflict with any other license holders, when it's for original maps & Hawkin's Lab only.
If anything, it feels more like a creative choice on bhvr's part to not include the Mind Flayer.
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I think it's more about how much they can put in the map. Currently the only killers that add interactable objects to the map are nemesis and wesker, and they had to almagamate them if they're both in a trial. If you have henry and wesker or nemi in the same trial you need 2 sets of static item spawns, plus the extra chests and the tonics.
Also I think henry's base kit would be very difficult to balance for 2v8. Double the number of survs causes big issues when it come to adding tokens on individual survivors, like 4 tokens per person would be hard to reach for his mini mori with so many survs to deal with. Does it get dropped to 3? They'd need to look at worldbreaker itself too, 2 hits would be much easier to manage with so many survivors knocking about so he'd be almost constantly in worldbreaker mode.
Don't get me wrong, i really want to see him in 2v8. But i recognise he'd be a difficult killer to add and balance.
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yes that's what I'm saying, they would have to go and change it to only do show it on original maps which would require a lot more effort to go back and edit, while not breaking it so it somehow appears outside of Worldbreaker. It's that effort that is the issue, probably why if it was their decision that they didn't go through with it.
It would be a lot more difficult than with Dracula's castle which is a static model in each map it can spawn - for the mind flayer they would have to go and make a custom skybox that displays during Worldbreaker for each map to position it somewhere noticable and worth the time adding it, which they might not see as a good way to spend resources.
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Yeah I agree it would be tricky to add him, as much as I'd like it. He has a lot going on. I often use the survivor who's worst at dodging me to farm stacks to be almost constantly in World Breaker. Matchmaking being nonexistent is 2v8 would make that very easy to do, and with so many of them running about, it'd be near permanent.
I also feel like World Breaker going on and off would be annoying as hell for the other killer. It's satisfying to me as Henry but if I was just trying to play Wraith I feel like it would aggravate me.
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I would like the game to remain Dead by Daylight and not Dead by Stranger Things.
This is the issue with licensed content: the people that play the game only because of their beloved franchises wish to pump as much of said franchise into the game as humanly possible. Resident Evil fans, Stranger Things fans, now we have Alien fans. No appreciation for the game or what the game's gameplay loop is trying to do.
And to the people that consider dbd the "Fortnite of horror," keep in mind that Fortnite got Jason before dbd did. Keep in mind Myers was not "permanently removed" from the Fortnite shop rotation. If dbd really was the "Fortnite of horror" to justify the constant collab and pollution of licensed content approach, studios would be flocking to dbd for a free cash grab, not going to the actual Fortnite game nor removing content to make their own asymmetrical game.
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I hear that, the sound and pallette change already feels obnoxious when I play against him 🤣
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That's a cop-out and i honestly don't buy it for a second as the reason behind why bhvr wouldn't do it.
Something being hard isn't a reason for why a studio won't just do it. Certain things might take longer, especially if the studio lacks the technology to accomplish a task, but they won't just straight up abandon it or just not do it. Plus, bhvr have talked about things they couldn't do in the past, exactly because they didn't have the technology to do it at the time, but returned to it later on down the line when they did get said technology, and got it done. The rig for Xenomorph's model when in crawler mode & Xeno's tunnels in general, are both examples of such that bhvr have talked about previous during the Alien chapter.
Also when i say it was a creative choice, i'm referring to it being more in relation to that of a narrative decision, since The Mind Flayer isn't in The Entity's Realm.
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I do, because it all started with his disappearance and then he gets powers. Will as an Eleven skin and Max as a Dustin skin would be amazing. Of course my number one request is more outfits for Steve, Nancy, and Demo, though I do think adding Joyce and Hopper would be neat.
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Then bhvr needs to increase the amount of Killer items that can spawn on a map, something which shouldn't be too hard to do since they've already increased the size of the maps in 2v8. Plus a quarter of the Killer roster have interactable items, they kinda have to do it, if they want them added.
I don't believe Henry's kit would be difficult to balance. Imo, the only thing bhvr really needs to focus on, is the stats related to Vine attack and Undergate Attack. The mini-mori itself is irrelevant in relation to his balance in 2v8, and the tokens required to start Worldbreaker feels like it is relatively simple to deal with.
Plus, even if they nerf him, a really skilled Henry player can still get plenty of value out of him.
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you don't have to accept it, that's just the way I see it based on their track record. my point was never that they couldn't do it, but that they could have assumed the effort it takes to create the skyboxes and coding depending on maps would not be worth it in the long run. considering that there were no changes made to perks of either side nor killer adjustments despite the chapter being delayed, the big focus was clearly making sure everything worked as it needed to rather than also adding in something that doesn't effect gameplay; the one exception being the legendary skins because they make money from those.
Even taking a look at any original cosmetics, the number has been severely reduced from how much they used to add since the QoL initiative was announced last year, so anything unnecessary could be shot down by stakeholders who they have mentioned before get a say in aspects of a chapter
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Plus, even if they nerf him, a really skilled Henry player can still get plenty of value out of him.
This is sort of against the point of 2v8. It's casual mode. Killers generally get buffs, not nerfs. You have people trying a killer for the first time, or people duoing up who rarely play killer otherwise. If he's only good enough for mains then you won't see him hardly at all. He's already dropped off heavily for still being the most recent killer.
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It's an exponential problem. The 2v8 maps already feel cluttered when playing with wesker/nemesis. 2 separate sets of killer items would start to get ridiculous. Plus we don't know if there are any hardware issues with it.
And adding hard to balance killers requires much more work and bhvr have to measure that work, which would cost money and take away from other projects like new chapters, cosmetics and balancing updates, against how beneficial the change would be. And leaving individual killers out of the 2v8 roster isn't really a huge problem. Noone is going to quit the game because freddy or vecna or whoever didn't gamet added to 2v8.
And henry's basekit would be hard to balance for 2v8 despite what you say. Every killer added to 2v8 has been changed for it. And henry's basekit is complicated to say the least. Heck they had to retrospectively remove legion from 2v8 because they made a massive balls up by putting legion in 2v8 in the first place. I don't see them putting in that amount of work to then get massive complaints because he's in worldbreaker almost constantly and getting loads of easy hits off the constant aura read.
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The 2v8 maps already feel cluttered when playing with wesker/nemesis. 2 separate sets of killer items would start to get ridiculous.
Subjective.
Plus we don't know if there are any hardware issues with it.
If hardware issues was a thing on a Killer, then the issue would also be present in 1v4 for them to some degree as well.
Plus, then it's bhvr's job to fix said hardware issue.
And adding hard to balance killers requires much more work and bhvr have to measure that work, which would cost money and take away from other projects like new chapters, cosmetics and balancing updates, against how beneficial the change would be.
Everything cost money to do, and you don't really know for sure if Henry is going to be hard to balance or not, you only assume so.
I'd rather bhvr add him and then remove him later if needed.
And leaving individual killers out of the 2v8 roster isn't really a huge problem. Noone is going to quit the game because freddy or vecna or whoever didn't gamet added to 2v8.
Maybe, maybe not, i do know however that it will cause disappointment to have any 2v8 fantasies be denied.
And henry's basekit would be hard to balance for 2v8 despite what you say. Every killer added to 2v8 has been changed for it. And henry's basekit is complicated to say the least.
Again, you only assume it'll be hard to balance. I don't agree that it is, despite the complexity of his kit.
Heck they had to retrospectively remove legion from 2v8 because they made a massive balls up by putting legion in 2v8 in the first place.
I mean, people didn't like Legion in the first place due to the whole applying Deep Wound. and Killers like Legion & Knight have less skill expression about their powers, compared to Killers like First, Blight & Nurse.
Also there's a difference between a hard Killer and a annoying Killer. Plus, unlike Legion, Henry has no way of actually catching up to Survivors, which is why Sprint Burst is effective against him. Honestly if anything, i believe Henry don't really need much adjustment for 2v8 since his kit is already decently balanced enough. Maybe a slighty buff at most, but that's about it.
I don't see them putting in that amount of work to then get massive complaints because he's in worldbreaker almost constantly and getting loads of easy hits off the constant aura read.
The aura read is not constant, it's only when either a generator is complete or when kicking a generator, depending on which class he or his Killer partner uses.
Plus, he still dependant on LoS and he's gotta predict Survivors' movement to actually get a hit to begin with. He's closer to that of Nurse & Blight in terms of skill expression, and those two Killers are still in 2v8 despite complaints about them even before 2v8.
I also feel like you overestimate Henry's powers. He's strong in the right hands yes, but he's got a pretty clear counterplay and he's not Nurse or Blight levels of strong, and they, again, are still in 2v8.
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This is sort of against the point of 2v8. It's casual mode. Killers generally get buffs, not nerfs.
I don't believe he needs to be nerfed, i was just saying in case he ever was, that people who practice him or already knows how to play him can still get value out of him despite the nerf.
You have people trying a killer for the first time, or people duoing up who rarely play killer otherwise. If he's only good enough for mains then you won't see him hardly at all. He's already dropped off heavily for still being the most recent killer.
Nurse & Blight says hello.
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Tbf I've seen almost no Blights and few Nurses this 2v8, and they were probably pretty simple to add. Again, I'd love to have Henry, I've been maining him since he came out, but I get why they wouldn't want to deal with the issues of getting him right just for very few people to play him. They'd be better off adding simpler killers, like Clown or Dredge.
I also agree with what Wildcard said about the aura read. I wouldn't want him added just to be hated or removed either, because the aura would go hard on him.
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i still wish they add Billy as a skin for Steve and Max for Nancy
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I've seen a lot of blight in 2v8, I really enjoy going against him now. I've even started playing him myself!
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A quarter of all my 2v8 matches in this iteration has been Blights.
I think more people would play Henry in 2v8 compared to either Blight & Nurse, as he's comparatively easier to get into than either of the latter, as his skill expression comes entirely from how good people can predict Survivors' movements with him, rather than being mechanically skill expressive.
Henry's counterplay is also more straight forward compared to that of Nurse & Blight, and while he's strong, he's not top tier levels of strong and if anything, i'd say Henry would need a slight buff, since Escapist's sprint burst on command is absolutely gonna hurt him, as he has no way of effectively catching up to Survivors that are on the run.
The aura reading is also not really that big of a deal, as it's just a few seconds when either a gen is completed or when kicking a generator, depending on which role you and your Killer partner uses. Plus he's entirely LoS reliant as it is.
I genuinely don't think Henry is that big of a problem to implement, and if anything, i feel like you might be overestimating how good he'll be in 2v8. I also don't think he'll be removed, as Nurse and Blight is still in 2v8.
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So when i come up with a point I'm just "assuming" and yours are supposed to be taken as read?
You're basically saying "I want this killer so it should happen" and "it'll be easy to implement" without really any backup argument other than your say so.
I am very familiar with how henry's power works, and with the balance of 2v8. And he would straight up be an issue. Every killer that is put into 2v8 has to be rebalanced to fit that mode and that takes a lot of work. Currently none of the killers in 2v8 have a particularly complicated power, because it makes them easier to add to the mode. Henry's has a lot of variables to balance and that would not be easy to do, and if it was done badly then it would cause massive complaints. I doubt they want to try to add then have to remove or massively rebalance another killer.
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