Sure... Pallet Density was reverted and it's OK now.
We just ask for a minimal of respect BHVR.
Don't try to make a fool of us by gaslighting with this kind of thing.
Comments
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Yikes. This many pallets around shack is a problem.
I'd be fine with these loops existing in the space behind or to the side of main (am I right in thinking this is Groaning Storehouse?), but chaining into shack like this is kind of outrageous.
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Yes. Groaning Storehouse.
These formed an almost perfect square and these structures are not fillers like the many present on Trickster's map.
Two or more of these should NEVER be as close of each other.-2 -
they never reverted pallet density. iirc during the october community stream, one of the devs said word for word “we aren’t doing a full revert on pallet density.” all they did was find a balance between 9.2.0 and 9.3.0 pallets since 9.2.0 had to many safe fillers connected to each other and 9.3.0 nerfed all filler loops across the board without any thought. sure a couple pallets were flat out removed during the pallet density revisions but in the end it was never actually reverted. and judging by the dev comment on recent thread about pallet density, it seems like this version is here to stay for the foreseeable future.
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There was this stream where they've said they didn't found anything wrong with it.
I recall these ones you mentioned.
Still, there's to many pallets across ALL open maps.
Unlike Smash Bros where I main Ganondorf (one of the or indeed the worst character in the roster) here in DbD I had the luck of my mains not being botton tier or else I would stick to only play survivor.1 -
Nowdays its almost impossible to get survivor when he screws up because theres pallet next to other 12 meters away and they are chained just like this and as total insult they usualy spawn around strong loops like main,shack or jungle gyms and that creates safe heavens where no matter how survivor screws up unless you play strong and fast killer they will make it back to another pallet.
Sometimes I wonder what went wrong because after the pallet density update 2.0 (the one that remowed pallets and made many loops shorter and unplayable) the situation was ok but nowdays sometimes I feel like part of that first pallet density update 1.0 (the one that gave more pallets and made every killer tier weaker except nurse, old blight) is still there like cheap unwanted immitation just like in this video because I dont remember so many mid safe pallets around strong loops like 8-14 meters away each other.
Worst thing is good looper will make you loose game there even with killer like wesker, unless you outskilled them but thats not guarantee.
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Precisely.
After I got good with Wesker I never (and I repeat NEVER) had to rely on the full infection to get survivors, but that's not the reality anymore.0 -
Pallet density did get somewhat fixed - it’s not as bad as it used to be. But they definitely did not fix busted setups like this because obviously you just played a match where the pallet setup was busted. They still have more work to do to prevent these setups.
Post edited by Your_Dad_Playing_DbD on-1 -
They shouldn't say there's nothing wrong with it because clearly it is.
Mandy did say that in one of the latest streams.0 -
i thought it was added back in due to a 2v8 bug and never removed since survivorw didn't care
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This is what was said to me on a recent post I made asking about Pallet Density.
”What is currently in the game is the current pallet density and they are behaving as expected”
For some maps I agree with but your map/rngis not going as planned. That’s WAY too many pallets right by shack.
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Pretty much 80% of the killer mains are tunneling right at the start of the match, do not say that you see much pallets 😂
Killer players should start to play fair, tank down the kill rate to 15/20% at high MMR and maybe BHVR will aknowledge that there is a balance problem.
For now on you all camp and tunnel as if 1 millions $ was involved in the trials you play, artificially inflating your MMR (yes) and the kill rate inducing more buff for survivors.-4 -
@Balrog Are you able to take this feedback back to the team. At least in terms of this map. It might be worth making a note 📝
Or would you like us to separately post it on Feedback\Suggestions? Happy to help.
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Most if the few BHVR members that do actually play, are survivor mains.. just saying. If they just had game testers if each role, a lot of issues might have been solved before they arise. But ofc. most people playing 80-90% of one side will be biased and think its ok.
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I think the bigger problem I have is not only are there just too many pallets, you also get the people trying to gaslight you that
- there aren't that many pallets
and worst of all
2. They're all small 50/50 loops.
NO THEY ARE NOT. They are full fledged pallet loops. There is no 50/50 there. You cannot get a hit on these pallets that are not tall, so you can't mindgame they just stare you down and they can just infinitely loop around it and you'll never catch up to them.
The game feels terrible.
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even if the pallets were all bad, there are so many that you dont even have to play them. just predrop the unsafe pallet for a couple seconds of distance, then youre able to reach the next 'unsafe' one until you chain to a playable one or a ridiculously strong window
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Hot take but: pallet density was THE WORST THING HAPPENED IN THIS GAME IN YEARS. It changed so many realms for worse that i really wonder what thoughts BHVR had to release that update.
Really, why did BHVR decided to just throw all the balance away of many maps that were okay? Now we are in a situation were there are too many pallets connected to loops that if you are not playing a strong anti-loop killer you will probably will have a very hard time.
Probably Jason will be strong as hell to be a viable killer in such weird balance state of the game.
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I've played this game this 2021 and just returned after a four month break. Let me tell u the map balance is the worst it's been in the time i've played and it's not even close. So many pallets and they all chain into each other. Can't see me sticking around playing pallet break simulator, it's a shame as this game really has potential to be one of the best ever but being ruined by a balance team that has no idea what they're doing.
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I agree completely. I said this in another thread, but I began play when they added Circle of Healing, and this is the most difficult killer has ever felt to me.
According to the stats site, I've played over 6700 matches of killer, and 6500 matches of survivor, so I don't consider myself very biased towards either role. In fact historically I've been more sympathetic to survivor pain than killer pain, just because I am a solo queue player and I know how rough it can be out there.
But for the first time ever I actually think killer is more painful to play than solo queue survivor.
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playing any m1 killer is really rough right now. they should give killers fire up basekit or at this rate brutal strength
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BHVR is balancing the game around stats they gather. They do not look at tournament or high skilled SWF play. If they would balance around SWFs, 80% of the survivors would stop to play the game.
It is not a BHVR problem, it is an entilted community problem.
The balance is as it is because killers are tunneling more and more. I have played 10 matches lastly and 8 out of 10 was against a killer tunneling at 5 gens.
I'm a high MMR killer, i mostly play around 3 gening/zoning and i get 8 to 10 hooks on average in pub. Against good SWFs it is extremely hard but i mostly get a ton of hooks WITHOUT tunneling.If BHVR decreases the pallet density, rebalance the maps/perks to buff killers (balancing around SWFs), killers would still tunnel as hard as they do today.
Why ? Because players are now relying on cheap game design exploit to win. The meritocracy is dead in the current generation of players, they want instant wins without even learning to play so they will proxy-camp and tunnel unless BHVR decides that's a bannable offense.
Camping and tunneling is as cheap as camping a corner in an FPS game, totally ridiculous, uninteresting and unskiller but hey they are high MMR even though they do not play the game at all :)
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And you are crying while you have already killed a survivor at 3 (or 4 gens) so you hard tunnel. Why don't you complain about the way you play killer ?
How do you explain that with SO MANY pallets you still succeed to get a kill 2 minutes after the start of the trial ? Where is it fair for the survivors ?
From what i see there, 1 kill at 3 gens (surely 4) = Wesker should be hard nerfedI was right, you are a TUNNERLER cause you feel the need to secure a kill and the win at 5 gens 😂
And the worst you come here to complain while the way YOU play is part of the problem.
RIDICULOUS1
