Sure... Pallet Density was reverted and it's OK now.

The_Count
The_Count Member Posts: 315
edited May 23 in General Discussions

We just ask for a minimal of respect BHVR.
Don't try to make a fool of us by gaslighting with this kind of thing.

Comments

  • OnryosTapeRentals
    OnryosTapeRentals Member Posts: 1,955

    Yikes. This many pallets around shack is a problem.

    I'd be fine with these loops existing in the space behind or to the side of main (am I right in thinking this is Groaning Storehouse?), but chaining into shack like this is kind of outrageous.

  • The_Count
    The_Count Member Posts: 315

    Yes. Groaning Storehouse.
    These formed an almost perfect square and these structures are not fillers like the many present on Trickster's map.
    Two or more of these should NEVER be as close of each other.

  • The_Count
    The_Count Member Posts: 315

    There was this stream where they've said they didn't found anything wrong with it.
    I recall these ones you mentioned.
    Still, there's to many pallets across ALL open maps.
    Unlike Smash Bros where I main Ganondorf (one of the or indeed the worst character in the roster) here in DbD I had the luck of my mains not being botton tier or else I would stick to only play survivor.

  • Abbzy
    Abbzy Member Posts: 3,438

    Nowdays its almost impossible to get survivor when he screws up because theres pallet next to other 12 meters away and they are chained just like this and as total insult they usualy spawn around strong loops like main,shack or jungle gyms and that creates safe heavens where no matter how survivor screws up unless you play strong and fast killer they will make it back to another pallet.

    Sometimes I wonder what went wrong because after the pallet density update 2.0 (the one that remowed pallets and made many loops shorter and unplayable) the situation was ok but nowdays sometimes I feel like part of that first pallet density update 1.0 (the one that gave more pallets and made every killer tier weaker except nurse, old blight) is still there like cheap unwanted immitation just like in this video because I dont remember so many mid safe pallets around strong loops like 8-14 meters away each other.

    Worst thing is good looper will make you loose game there even with killer like wesker, unless you outskilled them but thats not guarantee.

  • The_Count
    The_Count Member Posts: 315

    Precisely.
    After I got good with Wesker I never (and I repeat NEVER) had to rely on the full infection to get survivors, but that's not the reality anymore.

  • Your_Dad_Playing_DbD
    Your_Dad_Playing_DbD Member Posts: 179
    edited May 24

    Pallet density did get somewhat fixed - it’s not as bad as it used to be. But they definitely did not fix busted setups like this because obviously you just played a match where the pallet setup was busted. They still have more work to do to prevent these setups.

    Post edited by Your_Dad_Playing_DbD on
  • The_Count
    The_Count Member Posts: 315

    They shouldn't say there's nothing wrong with it because clearly it is.
    Mandy did say that in one of the latest streams.

  • terumisan
    terumisan Member Posts: 2,431

    i thought it was added back in due to a 2v8 bug and never removed since survivorw didn't care

  • MechWarrior3
    MechWarrior3 Member Posts: 6,013
    edited May 24

    This is what was said to me on a recent post I made asking about Pallet Density.


    IMG_1723.png

    ”What is currently in the game is the current pallet density and they are behaving as expected”

    For some maps I agree with but your map/rngis not going as planned. That’s WAY too many pallets right by shack.

  • CookieMaster
    CookieMaster Member Posts: 13

    Pretty much 80% of the killer mains are tunneling right at the start of the match, do not say that you see much pallets 😂

    Killer players should start to play fair, tank down the kill rate to 15/20% at high MMR and maybe BHVR will aknowledge that there is a balance problem.

    For now on you all camp and tunnel as if 1 millions $ was involved in the trials you play, artificially inflating your MMR (yes) and the kill rate inducing more buff for survivors.

  • MechWarrior3
    MechWarrior3 Member Posts: 6,013

    @Balrog Are you able to take this feedback back to the team. At least in terms of this map. It might be worth making a note 📝

    Or would you like us to separately post it on Feedback\Suggestions? Happy to help.

  • Sp00kyb0b
    Sp00kyb0b Member Posts: 105

    Most if the few BHVR members that do actually play, are survivor mains.. just saying. If they just had game testers if each role, a lot of issues might have been solved before they arise. But ofc. most people playing 80-90% of one side will be biased and think its ok.

  • Rapid99
    Rapid99 Member Posts: 365
    edited 12:07AM

    I think the bigger problem I have is not only are there just too many pallets, you also get the people trying to gaslight you that

    1. there aren't that many pallets

    and worst of all

    2. They're all small 50/50 loops.

    NO THEY ARE NOT. They are full fledged pallet loops. There is no 50/50 there. You cannot get a hit on these pallets that are not tall, so you can't mindgame they just stare you down and they can just infinitely loop around it and you'll never catch up to them.

    The game feels terrible.

  • coldflame
    coldflame Member Posts: 182

    even if the pallets were all bad, there are so many that you dont even have to play them. just predrop the unsafe pallet for a couple seconds of distance, then youre able to reach the next 'unsafe' one until you chain to a playable one or a ridiculously strong window

  • Rickprado
    Rickprado Member Posts: 1,062

    Hot take but: pallet density was THE WORST THING HAPPENED IN THIS GAME IN YEARS. It changed so many realms for worse that i really wonder what thoughts BHVR had to release that update.

    Really, why did BHVR decided to just throw all the balance away of many maps that were okay? Now we are in a situation were there are too many pallets connected to loops that if you are not playing a strong anti-loop killer you will probably will have a very hard time.

    Probably Jason will be strong as hell to be a viable killer in such weird balance state of the game.

  • Yippiekiyah
    Yippiekiyah Member Posts: 590

    I've played this game this 2021 and just returned after a four month break. Let me tell u the map balance is the worst it's been in the time i've played and it's not even close. So many pallets and they all chain into each other. Can't see me sticking around playing pallet break simulator, it's a shame as this game really has potential to be one of the best ever but being ruined by a balance team that has no idea what they're doing.

  • Zakon05
    Zakon05 Member Posts: 458

    I agree completely. I said this in another thread, but I began play when they added Circle of Healing, and this is the most difficult killer has ever felt to me.

    According to the stats site, I've played over 6700 matches of killer, and 6500 matches of survivor, so I don't consider myself very biased towards either role. In fact historically I've been more sympathetic to survivor pain than killer pain, just because I am a solo queue player and I know how rough it can be out there.

    But for the first time ever I actually think killer is more painful to play than solo queue survivor.

  • Royval
    Royval Member Posts: 1,349

    playing any m1 killer is really rough right now. they should give killers fire up basekit or at this rate brutal strength

  • CookieMaster
    CookieMaster Member Posts: 13

    BHVR is balancing the game around stats they gather. They do not look at tournament or high skilled SWF play. If they would balance around SWFs, 80% of the survivors would stop to play the game.

    It is not a BHVR problem, it is an entilted community problem.

    The balance is as it is because killers are tunneling more and more. I have played 10 matches lastly and 8 out of 10 was against a killer tunneling at 5 gens.

    I'm a high MMR killer, i mostly play around 3 gening/zoning and i get 8 to 10 hooks on average in pub. Against good SWFs it is extremely hard but i mostly get a ton of hooks WITHOUT tunneling.

    If BHVR decreases the pallet density, rebalance the maps/perks to buff killers (balancing around SWFs), killers would still tunnel as hard as they do today.

    Why ? Because players are now relying on cheap game design exploit to win. The meritocracy is dead in the current generation of players, they want instant wins without even learning to play so they will proxy-camp and tunnel unless BHVR decides that's a bannable offense.

    Camping and tunneling is as cheap as camping a corner in an FPS game, totally ridiculous, uninteresting and unskiller but hey they are high MMR even though they do not play the game at all :)

  • TicTac
    TicTac Member Posts: 2,934

    Some of them are 50/50, but it takes a while to reach the 50/50 situation, so you can waste a lot of time.

    But i think its just clear that the current game isnt tailored around m1-killer. You can still use those (i got like a 50% winrate on perkless trapper), but against decent players you will eat dirt. I would like some buffs for my old mains, but i realized that i can now choose from a vast rooster of good killer (and i dont even play S-ranks), so its completely up to me. Every new killer has antiloop, so they realize the necessity of it, but making all killer viable is just a lot of work. And its probably better to do other things if you could just switch to another killer to fix the weak killer problem.

  • ThatRyanB
    ThatRyanB Member, Administrator, Community Manager Posts: 715

    Hey folks, let's make sure to keep the conversation civil in here.

    Pallet density and distribution is inherently a topic that lends itself to differing opinions per role, so I want to make it very clear that when we bring feedback back to the team, we strive to present both the Killer and Survivor perspectives.

    If you're ever feeling concerned or questioning about a specific situation where balance feels off, like in the example of this thread, don't hesitate to flag it with any footage you might have, so it's on our radar. That way, it's also easier for us to keep our eyes out for corroborating evidence.

  • coldflame
    coldflame Member Posts: 182

    can we please get officially published pallet counts per map + get adjustments clearly quantified in patch notes?

    the discourse around this is not helped by bhvr not being forthright about this information and when it changes, people are forced to work off vibes and assumptions