Dead Dawg Saloon has an infinite
Comments
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Maybe you should really describe what infinite you are talking about?
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its not an infinite (you need to break the doors though)
dead dawg main is an insanely long loop and you should almost always just not run it though
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Its almost infinite, but not quite
Its super toxic, generally if a survivor gets there you just ignore them and go for someone else.
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Why would I just "not" run through it, I get what you're saying but then the survivors know to just run there for safety, which is the whole problem I'm pointing out. Handful of killers become almost unusable because of the map design
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Did you not read the part that says MAIN BUILDING?
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I understand the frustration, as a fellow killer main. But think of it this way. If someone is in saloon a.d you dont have a way to get them easy, disengage. Especially if.they burnt exhaustion perks to get there. You know where they are. Let them have that stupid balcony gen for most killers. If you know where a survivor is, amd there are no gens there, them you know where to go next. That survivor is stuck waiting or following you. As a general rule if THEY pick where the chase is happening it's not ideal. For most killers. Or, if you dont want to deal with them slamming 4 pallets im your face and heading to a god loop, might.k suggest warmly you take the path any of us have? Play S tiers, or A tiers, or killers that ignore pallets and loops. Personally Dracula can punish saloon, as can Larry, trapper, a sneaky Bubba, nurse Blight, dredge, sometimes knight. Again, depending on who you main you have to know that yes, the saloon is bs for your main, 2, how do you adapt to win? Im not evem disagreeing with you. Saloon is a pain. But for your own sanity think around it when possible.
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He’s probably asking what part of main building?
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That’s not an infinite. You can break LOS and mindgame it just fine without teleport or bamboozle, especially with decent red stain control. It’s strong, sure, but absolutely not ‘run forever’ unless the killer misplays.
If you’ve got a clip of someone looping you there forever, post it, because right now this just sounds like a misplay issue, not an infinite.-1 -
Yeah him saying there is an infinite and not saying what that infinite is really as saying the "main building" does not tell you anything than the infinite is on his opinion in it. You have quite many ways you can run that building and none of the ways you can run it is an infinite if the killer does not let the survivors make it one. You can make shack an infinite if the killer lets survivor make it in to one but its not automatically infinite.
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learning when to not commit to a bad chase is key to improving at the game. you shouldnt contest main gen on most killers on that map, focus on the other gens. dont follow a healthy surv into main and only follow an injured one in if youre confident you can secure it.
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Yeah that’s why I had to call it out on your behalf.
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Thanks for the tips but then it sort of circles back to design on killers not aging well into new meta. Half the roster becomes a bad choice because they aren't S tier.
if i find one i'll post it, if you run inside to the window at the top of the stairs and to the bottom of the stairs window you can run out bamboozle and make the chase last forever just circling the perimeter of the building. There is no Mind looping I can do that would really help imo (well if i don't have a tele) because it would just restart the chase. They will wait at a corner and start the process over and over, the only reason i wouldn't call it an infinite is because other killers can over power loops but some killers face this issue and that's the problem I'm really pointing out.
Some maps are just Overly big too like Nostromo, or Swamp can be large. idk why they made such a big deal over RPD and then others remain big
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You are 100% correvt about most of the killers.not aging well. It js pretty.bad these days.
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