Survivours are boosted by perks

Feather
Feather Member Posts: 186
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The only thing this guy knew what to do was stay on gen till i kiss him in the head, run away to nearest pallet or window, blind me and repeat (even with cooldown of champion of light)
Additionaly, vigil countered my friends till the end and my snares (nightmare). Even with that, he died.

Now tell me, why should Sprint + Vigil combo exist with what it does right now.

Vigil shouldnt remove hindered, and should be dropped to 40%.
Then we could buff ghost notes to for example 50% and you survivour mains would get 70% combined (after diminishing returns).
Meaning vigil by itself is weaker, ghost notes by itself can be used. Wasnt that the point of diminishing returns?

Sprint burst right now encourages brain dead playstyle and gives way too much value against m1 killers, making them absolete. And survivours using those perks dont think. They. Don't. Think. THEY DONT. They are not aware of their surroundings and die fast after using that perk. And that Alan is one of the examples.
Better survivours that know how to use sprint burst and are aware of their surroudings can be sometimes untouchable. This perk either needs nerf to haste or duration or rework. Its one of the most unhealthy perks in the game.

Windows of opportunity is another perk that handholds survivours making them stop thinking. I get that, its good tool to learn. I used that as well. Its great for soloq as well, since you will know where to go, because sometimes you dont know where pallets were dropped. But some survivours cant play without that perk. If you apply blindness on them, they are completly powerless, as if you turned off their monitor.
5 moves ahead is great, it gives you info, but you still need to know what is going on in chase and you need to be aware.

Meta shift is needed, its so annoying to face it over and over again. Its not fun to go against boosted survivour just to drop them in 5 seconds

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Comments

  • Anti051
    Anti051 Member Posts: 990

    Can't ignore what was said about players who have better awareness using the same sort of thing, it's true that they do become relatively untouchable for the lower tier M1 killers. Sprint Burst and Vigil are far too powerful. It's fine to have perks that assist your performance in chase, but you can't have perks that pardon you from needing to perform at all.

  • Feather
    Feather Member Posts: 186

    I could probably phrase that title better. Yes, killers have pain res + dms combo which is very annoying, boring and brain dead, even more on high tier killers.

    There was a lot of talking about sprint burst lately on forums, thats why i focused on that

    Regarding boost: i have lost of matches were sprint burst is used to avoid engagement. if they avoid engagement, they wont improve, and they show it with their skills. And again, if survivour knows what they do, they will obliterate with this perk.

    There is no inbetween: Either survivour is very bad or very good when they use that perk, and they are both annoying even if i win against bad one

  • cogsturning
    cogsturning Member Posts: 3,601

    I'm well aware of the issues of SB. I just made a post about myself a few days ago. Vigil definitely needs to be changed. But this is still the same issue on both sides. I've used aura for most of my time playing killer. Consequently, my macro is not great. I just follow the info. But I also don't ever use SB, Windows, or Vigil as survivor and I've yet to become good at chase, even with a good amount of play time. Not using certain perks won't make you great.

    You're also assuming everyone wants to improve. People on the forum probably take this game too seriously. The average player just sees it as some occasiaonl diversion, not an Olympic sport.

    There's more than one way to perform in this game. I don't like chase as survivor and try to avoid it until I have to make myself known for my team's sake. Otherwise, I work behind the scenes, and if the one and only time the killer sees me is when I'm walking through the gate with my team, that's the best accomplishment to me in this game.

    Killers often defend certain unliked tactics because "diverse playstyles" and "choice" but will expect survivors to all play the same way and try to strip away at perks that encourage that. I see way more diversity in survivor builds and tactics than i see in killer ones currently and I'd like to keep that diversity. If killers all want to bring anti-gen instead of perks that help in chase, than they should expect survivors with chase perks to often outdo them.

  • Anti051
    Anti051 Member Posts: 990

    The ability to cancel out a chase the moment it starts is not a tactic, it's bullshit.

  • cogsturning
    cogsturning Member Posts: 3,601

    If tunneling and slugging are tactics, so is avoiding chase. You can't think anything goes for one side and then complain when the other side does things.

  • vol4r
    vol4r Member Posts: 1,156

    So you won the match and still complain?

  • vol4r
    vol4r Member Posts: 1,156

    Oh, so you just told us that you want to attack sprint burst because people are already talking about it and it's power.
    So you're basically trying to kill the perks with all of those killer mains. One by one.

    Today's target is sprint burst and vigil, tomorrow we take down the lithe, on the random tuesday we will get shoulder, ds, deliverance!
    After all that, if people will start using smash hit you will want it nerfed too, right?

    Well, that's not how it should work. There is a lot of perks that fight against exhaustion perks and you can use them.

    Game does require a little bit of skill and knowledge from the killer side. You need to be able to adapt to survivior perks, tactics, items - just like you made us get used to tunneling, slugging and camping.

    Killer is easiest it has ever been and that's just fact. If you can't keep up, that's on you honestly.

  • PetTheDoggo
    PetTheDoggo Member Posts: 2,410

    Both sides are boosted by perks, that's kinda whole point of perks….

    You think killers would have their kill rates anywhere near close to current values, if we removed slowdown perks for them? Hell no

  • Feather
    Feather Member Posts: 186

    I was talking about sprint burst as well and made another post about it.

    Sprint burst is annoying as hell to play against. It can prevent creating pressure and its uninteractive (for low tier killers, high tier killers dont care about it just like i said 100x now). Vigil is very unhealthy, countering only 3 killers and a lot of perks just by existing. Meanwhile lithe killers can still play around it, survivour cannot stay in dead zone just to "lithe away" into safety, its not as easy as press shift to use. Its like old dead hard with its "E".

    And yes, i won match and i will complain. I prefer getting good team that knows how to loop instead of noob that after using his sprint + vigil combo is dead in 5 seconds. And on top of that those who know how to play are demolishing matches with that combo, just like heavy meta High tier killers dominate killer matches

    And i said that killers have their braindead crap too. Painres + dms is very annoying just like sprintburst + vigil.
    This combo is as brain dead as kick gen meta with overcharge call of brine eruption. Or Forever freddy, or chess merchant.

    Yes, we could probably say that killer is easiest it has ever been, i remember how strong survivours used to be. Low tier killers however dont stand chance against survivours. The only time they win is because of survivours keep making mistakes.

  • Yoshirama
    Yoshirama Member Posts: 540

    Both sides use meta perks, killers use regression perks all the time. The difference is you can stop using perks as killer and still have abilites to help them, survivors only have perks and a few loops to survive.

  • Feather
    Feather Member Posts: 186

    You can stop using regression perks on high tier killers, low tier needs regression because they take much longer to find a chase or finish chase.