Onryo Buffs
1. Lullaby: True Stealth Direction
- Change: Make her lullaby non-directional (global) instead of directional.
- Why: Survivors will still know she is nearby and active, creating a tense atmosphere, but they won't be able to pinpoint her exact approach. This properly rewards her for being in her dematerialized state.
2. Mobility: TV Teleportation Flexibility
- Change: Allow Sadako to teleport to a TV that was previously turned off by a Survivor. Doing so will instantly turn the TV back on, but it will not apply Condemned stacks. However, if Sadako turns off a TV herself via a regular teleport, she cannot teleport to it again until it restarts naturally.
- Why: This grants her better map mobility and prevents Survivors from permanently shutting down her power, while maintaining a fair cooldown system for her own active teleports.
4. Condemned Mechanics & VHS Tapes
- AoE Buff: Increase the Condemned application radius around TVs from 16 meters to 20–24 meters.
- Passive Condemned: Survivors holding a VHS tape should passively gain 1 stack of Condemned every 15–20 seconds.
- Inserting Tapes: Significantly increase the animation time required to insert a VHS tape. It should take longer than a standard weapon-wipe animation.
- Why: Right now, it feels terrible when a Survivor greedily inserts a tape right in your face, takes a hit, and you can't do anything to stop it. A longer animation forces Survivors to think twice before doing this during a chase.
4. Intermittent Visibility (Manifestation/Demanifestation)
- Change: Improve her invisibility duration and flickering mechanics while dematerialized and immediately after manifesting to help her in standard loops. As a nice quality-of-life touch, make her completely immune to flashlight blinds while dematerialized.
- Why: She is currently too weak in standard chases. Enhancing her mindgame potential and protecting her from flashlights while cloaked would make her feel like a true, unstoppable ghost.
5. Add-on Rework & Basekit Buff
- Change: Completely rework and buff her current add-on inventory. Also, make the Bloody Fingernails add-on part of her basekit.
- Why: Let’s be honest, why are most of her add-ons so weak and unimpactful? Her post-teleport movement speed boost from Bloody Fingernails feels absolutely necessary to function in chases, so it should be built directly into her power. She deserves a major pass to make her add-on choices as diverse and fun as other modern killers.
Comments
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I play a bunch of sadako and here are my thoughts
1: Non directional lullaby sounds great helps stop pre running but its really just QoL she doesn't need it
2: Terrible idea this removes a lot of the counter play for her and lowers the skill ceiling significantly the whole gameplay of sadako is managing your condemned on each survivor and keeping track of your tv cool downs doing this removes a majority of the macro from her kit
3: I think its fine where it is range wise aside from outdoor maps so 18 meters could work otherwise she would genuinely be unstoppable on small / indoors
4: invisibility is great where it is EXCEPT for the invisibility bug that has been a thing for literal years and ruins her chase potential thanks BHVR c: also flashlight immunity basekit is genuinely just dumb
5: This would be amazing for sadako
All in all the only real buffs I feel she needs is non directional lullaby, FIX THE INVISIBILITY BUG, and an add on pass w base kit fingernails
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