How to counterplay Jason

pidgeon
pidgeon Member Posts: 452

This is my personal guide on Jason counterplay for those of you who are having trouble countering him, this will be a relatively small guide based of what I see with my games and different ways of countering Jason. I will be giving tips for mainly 2-3 man SWF as that is what I typically play however I will give still give tips for solo.

| Omnipresent Evil |

Im assuming this is what everybody is here for so this will likely be the longest section. It is a lot of macro.

At the start of the match if your team is coordinated, immediately split gens and stay on gens even during Omnipresent Evil. You may be wondering why should I do this? Well it is genuinely terrible for Jason to have ANYBODY on generators whilst he is using his power. You and your team will continue to do this any time he uses his power. However if you are solo make sure to wait a bit until doing this to see whether or not your teammates are actually going to rat the whole time, if so just join them or take chase.

YOU choose who gets chased! If you or someone else is injured during omnipresent evil they should not be on generators, instead it should be someone who has not been hooked or is healthy. This forces Jasom to chase certain survivors and allows you and your team to spread hooks against Jason while getting generator progress.

| Jump Scare |

Completely countered by crouching. If he has sauna rock and you have exhaustion perks you can crouch once he teleports then sprint burst away. This works because sauna rock only works on the jump scare itself.

| Throwing Spikes |

if he gets it from a hook it can hinder you and reveal your aura, otherwise its just a Huntress hatchet and dodge it.

Like I said relatively small guide I hope you guys learnt something, feel free to post your own counterplay tips for Jason in the comments for others to read and learn about

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Comments

  • Wyndsor
    Wyndsor Member Posts: 101

    'Just dodge it.'

  • TurnOffTheTVs
    TurnOffTheTVs Member Posts: 57
    edited June 20

    This is all ignoring how oppressive he is in chase which means whoever gets chased will most likely go down quick, to which he hooks and then because omnipresent is so busted he'll immediately ping pong to another survivor and then the chain just gets rolling. Once he starts, he does not stop, the dude is a snowball machine because omnipresent lets him constantly bounce between survivors.

    Or he can do the funny thing… and just immediately appear 2 feet away from the unhook and just tunnel.

    You either don't do a gen and congrats ruin is now regressing it or you do a gen and congrats again! You now have a 4.6 ranged killer appearing 5 feet away from you with no real warning and one of the best ranged attacks in the game, leaving you without the ability to create distance.

    This is the entire problem with Jason, he goes against the intended counterplay for ranged killers. Other ranged killers? 4.4, they have to make their way to people (Springtrap excluded but even then doors compared to omnipresent is a complete joke) which gives people time to actually create distance between them and the ranged killer. Jason bypasses this by just… appearing 3 feet away. So now you have to hope to get to a loop fast but even then, you're on a loop against a ranged killer who's 4.6.

    He's just not well designed.

    Perk combos lets you punish people who do your counterplay, and if they decide to make themselves known by doing a gen or a totem well take the free down then and ping pong to the next one.

    The counterplay to Jason boils down to "Hope the Jason player can't aim" and quite frankly, that is idiotic. It's not like he's all that punished for missing, you can reload mid chase without losing a step because of the scattered reload points and hooks.

  • cogsturning
    cogsturning Member Posts: 3,652

    The only effective match-start method I've discovered after probably 50+ matches against him is that if you're good at chase, you make yourself visible during first OE and elect to take it. This works well in SWF because you know who is and isn't good and can plan. It's a lot harder in solo. Not even normal solo hard, but extra hard. If everyone gets on a gen and you let him find whoever, if that person is bad at chase and goes down in 10s, his tunneling and camping potential is so extreme the snowball can be hard to stop. Even if you get three gens done before the chase ends, he can still be a huge threat, and teams need to again elect to take aggro by running during OE to protect that potential tunnel target. Hook states being a shared resource is a very important piece of macro to keep in mind against him especially.

    In my lobbies, it's basically been a requirement to coordinate everything we do, and even then, the vast majority of matches against him have been losses.

  • CautionaryMary
    CautionaryMary Member Posts: 965
    edited June 20

    Why are we advocating for inefficiency?

    I'll just edit videos in:

    https://youtu.be/xkhvcydOLnA?is=fzdZxNz7cfRCa6ab

    https://youtu.be/41uNLIRWJi8?is=ETq-T5iOLW6qz60_

    -

    If you are going to give us counterplay, show us footage. We do not need to crouch and whatever else to win against Jason and it kills match tempo to just be like, "If you're injured, stay off gens." - like, that's not good advice at all. Maybe if you're struggling and cannot hold chase but I have been able to hold chase while injured and telling people to avoid objectives is bad advice.

  • StabbyMcgee
    StabbyMcgee Member Posts: 8

    And as expected, all the responses are "Nooooooo shut up I don't want to learn just nerf him into uselessness!!!11!!1"

    This community is hopeless.

  • Abbzy
    Abbzy Member Posts: 3,678

    No your not unless he has addon thats klinda busted the exhaustion one or you have sprint on cooldown but thinking you done when running sprint is kinda nuts that perk gives you huge chance.

  • Abbzy
    Abbzy Member Posts: 3,678

    Jason highly is countered by bodyblocking teammates he has only timed speed boost and his spear is one time use and then he must go out of chase to reload or he must use omnipresent but that can be used to gain huge distance or compleatly dissapear from him.

    If he continues to chase he is just 4,4 m/s m1 killer which he cant afford to do so, so teaming against him like against krasue works its bit weaker then against her but it has its advantages.

  • hermitkermit
    hermitkermit Member Posts: 1,146

    I’ve tried body blocking a tunneled teammate and it resulted in both of us getting hit with the spear because it’s a 2 for 1, and that tunneled individual went down. I really, really recommend not trying to bodyblock unless you’re literally running towards the Jason and are far enough away from the other survivor, because if you’re too close, the spear sends you back towards them and it goes through you both.

  • Zakon05
    Zakon05 Member Posts: 531

    Most Jasons are running Sauna Rock for this exact reason. In fact the Jason I was facing in this screenshot was running Sauna Rock.

    I took Sprint Burst when normally I don't like running exhaustion perks because I thought it might help mitigate this problem. However, the Jason I faced in this game showed me the problem with that idea.

    You can avoid getting exhausted by crouching, but this might be a bug, as the wording on Sauna Rock implies you should get exhausted whether or not Jason successfully Jump Scared you.

  • Zakon05
    Zakon05 Member Posts: 531

    Jason is not countered by bodyblocking. If you try to run behind a survivor to take protection hits, Jason can impale you with his spear and smash you into the survivor you're trying to protect, injuring them similar to how Wesker does. If a survivor is standing in a choke trying to block you, you can enter Omnipresent Evil, which will cause Jason to hit the survivor in your path and then allow you to move past them in the same motion while also resetting his movespeed buff.

  • Abbzy
    Abbzy Member Posts: 3,678

    You can but you musnt be lined obviously its more liked jump bodyblocking where someone runs there to take hit and runs off.

    If he misses it works but me must miss and you musnt be lined like against wesker its the same thing so rounded loops kinda are good for this.

  • CautionaryMary
    CautionaryMary Member Posts: 965

    Regardless, the game promotes passivity to the casual player base or people who generally are not good against ranged killers.

    Behavior does this every update - release an overtuned killer, people get inflated kill rates, the killer gets nerfed, people go back to their mains, these people get into higher MMR that they do not belong in, their matches collapse because they can no longer depend on a killer that promotes passivity, and then we hear the mantra of, "I can't do anything, survivors are too strong, they need to be nerfed due to their second chances."

    Every single update it's the same thing, people climb to higher MMR, they go against survivors who know macro play (as killers love to toss that word around), and they demand nerfs.

    I cannot wait for Halloween in September.

  • ad19970
    ad19970 Member Posts: 6,835

    Pretty sure in the situation in your image, you would have enough time to get to the window before Jason would catch up to you, if you react fast enough to Jason appearing at the pallet. Though you probably would have to repair the gen from the other side to do so. But there is a bit of time between the mist showing where Jason will spawn and him being able to move.

  • Senaxu
    Senaxu Member Posts: 566

    In a nutshell: marketing-wise, Jason is in the perfect spot right now. Gameplay-wise, I think he will get the usual adjustments in a month or two, once the DLC hype and data settle down.

  • pidgeon
    pidgeon Member Posts: 452

    I would recommend trying saw genesis in july, other than that most people are at the soft cap for MMR so its not like it matters much.