One Pump Willie's 200+ win streak on trapper
I cant believe how broken trapper is one pump willie was able go on a over 200 win streak that for sure shows how broken trapper is and that he needs nerfed and it doesnt show how bad matchmaking is. like for real how can the devs allow a skilled player to win over 200 times in a row thats just not fair. why does trappers trap stay open for so long its so overpowered and his counterplay is so bad making you have to waste time not doing gens to disarm the traps. /s
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this is why he's getting reworked don't worry
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omg how dare he! Nerf his traps! Make them 1 time use and give survivors a sound indicator when they’re close!
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Actually yeah, there are problematic aspects around trapper. I love playing him but I'm not going to pretend it's hard to win games as him if you play basement trapper. He's extremely easy to win as if you know what you are doing.
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He runs build where any killer (with base speed of 4,6) can be good if he atleast tunnels out one guy before endgame hits and then its combination of haste and endgame perks with noed, just add pig,legion all can be very good even better than trapper with that build plus willie is top tier player like in top 5% of all players I would argue and these guys can pull stuf you wouldnt unless you would sit ifront yout screen playing DBD 24/7.
I think the fix is suggest devs to nerf pig because she is op.
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Thats like one particular thing he doesnt suck at but then you need specific basement not all places where it spawns offer same possibilities like shack. Then trapper sucks and everything else he basicaly is one of few characters that start the game automaticaly loosing and has to fight that huge disadvantage so winning with trapper without basement is huge win.
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It's wild to me that some folks are actually claiming Trapper needs nerfs due to this hilariously placed use of Poe's Law.
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Isn't he confirmed to be getting buffs from a famitsu interview?
I don't really have an issue with trapper, with buffs I can definitely see him being well rounded finally, rn it's mainly just setup that's the issue IMO. Takes a lot of time.1 -
Insofar as they confirm anything and then doing do nothing for years. The setup is an issue, yeah, as is how easily you can dodge his traps when he cannot. The hitbox problem needs to be addressed, or setup made dramatically easier.
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So… not trying to be rude here but you do understand that there's offerings that let you pick where basement spawns right? Also again it's not exactly hard to win as basement trapper. I think he should get some buffs don't get me wrong but I'm not biased enough to lie and say it's hard to win as trapper.
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Basement trapper when I: dont go down near basement.
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It really shows that the game is extremely broken when the player driving the killer knows how to play it.
BHVR balances the game so it only somewhat functions if the survivors are all good at the game and the killer player is terrible at the game. If the killer just simply knows how to play, the end result is 100% predicted. The definition of unbalanced and broken.
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They have done unrestricted comp games and survivors always win survivor is the stronger role the problem is survivors arnt as good as they think they are same for killers but killers dont have the problem of survivors just giving up.
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200 WS on killer is nothing special. Although it kind of is on Trapper, admittedly.
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Pubstomping means nothing.
In public lobbies you meet the occasional very strong SWF in one of thirty games and the rest of them are meg the chest goblin with her friend billington the newbie and two default dweets in lockers.
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You… do know that iron grasp and agitation exist right? I'm not trying to be insulting but this is literally day one information. AGITATION IS A TRAPPER PERK! Seriously you can't possibly be this new right?
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Killstreaks are a SBMM issue and I'll die on that hill
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agreed
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If a killer dedicates at least half their build to bringing survivors to basement, then they can get survivors into basement. The cost is that the killer is lacking perks that do anything when they are not carrying a survivor to basement.
Basement Trapper can pretty much guarantee a kill, but securing 1 kill isn't unique to Trapper either. The other 3 survivors can just rush gens and leave. It's not difficult to figure out the killer is Trapper and noticing a survivor was hooked in basement in solo queue.
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… Unless you put on no holds barred and noed then you are guaranteed a two kill minimum meaning you can never lose and are more likely than anything to get a minimum of three kills.
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Just to clear things up the point of the post I'm pretty sure is to say if people are using other killers kill streaks as an example for why x killer is overturned then someone doing it with trapper clearly means that he must be overturned if you follow that logic.
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Thats not true. There are some maps which are small and the basement is centralized, but on most maps its a survivor misplay.
I always check basement against Trapper and then it doesnt work. But then someone else loops over the basement and the shitshow begins. Its just a plain survivor mistake.
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Ok, so then if this is true, then you should have no problem wiping the floor as killer in most of your matches. I have a feeling that you are drawing this conclusion without any personal experience to back it up. If you can share your killer stats to prove me wrong, I will happily admit that I am wrong.
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Trapper is overtuned if you play basement trapper with the right loadout. It's next to impossible to lose and It'd be for the best if that playstyle was nerfed and he got buffs in general to help him.
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Oferring is there but map is big ? in question and not all have shack and then its for survivors to spot from which direction (side of the map) trapper came from where it will be most likely trapped, then huge bingo is never run trapper where basement is and if you run around it then leave it no matter it takes because its huge thing that will go into his advantage way more then to survivors.
Trapper is bad, the most buffed killer if you would find out how many buffs QoL and addons into basekit he got and features he still sucks and only rework will save him same as merchant which needs rework badly too or very huge buffs but thing is trappers kit works differently as other trap killers and is naturaly bad in terms of time waste like hag or larry has to set some form of trap too but they are way more less punnishing then trappers and work more, his only works with like 3 addons two iri and honing stone.
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I have yet to lose to a basement trapper. Just stop going in all at once and do generators. Altruism is the number one survivor killer. The amount of game I have lost because my other teammates go in to save while thd killer is breaking a pallet bear hook or hasn't even had the chance to leave yet is inane. And as killer the amount of times I have won slugging all 4 people because they all true yo pallet or flashlight save. Survivors need to learn how to use the hook timer to there advantage.
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Give it enough time and it'll happen. Granted it will probably because you step in a trap near shack before you know you're facing a Trapper, but it happens to even the best players sometimes.
Of course, once you know you're facing a Trapper and where the basement spawned, there's no excuse for it.
But yeah, people are ignorant about it; I've had teammates throw themselves into the trapped basement when the killer is right there even when the person on hook has kindred. Same with basement Bubbas. It is pretty wild watching people be lemmings. It's even more wild when you're on hook, holding on to try to give your team uninterrupted time on gens, and they keep coming.
You really gotta love SBMM.2 -
A mix of survivors altruism and survivors going next are the majority of my loses on survivors and why I hate the devs seem to just use kill rate to buff and nerf killers.
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This isnt really a Balance problem. This is a matchmaking problem. Trapper is literally one of the weakest killers in game. Only reason you are able to win with Traper is when you encounter players that do not know how to play against certain add-ons or strategies like a basement set up. Winstreaks doesnt really tell anything about the balance of the game. It just tell us how bad the Matchmaking is. A cordinated team will absolutely destroy a Trapper even with his strongest add-ons. But SoloQ is anything but coordinated. What we should do is to find a better way to teach the players how to play the game. Matchmaking is kinda a lost cause since last time they tried to do something about it it went horribly.
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Yeah, what's agi iron grasp gonna do when… I run across the map out of agi and iron grasp range. MAYBE if its wreckers yard but maps are simply too big for the carry build. Like if you can carry someone to shack basement from opposite side temple of purgation someone must have fed you a second down. It's literally common sense to no go down near basement with a trap killer and even then trapper can just confirm basement and thats about it. He has ONE thing going for him.
Been playing since 2019 and I can tell what hooks I can and can't make just based off the auras alone. I can guarantee you wont make basement unless someone goes down near it with 30 meters with agi. Maybe 40 with both agi and iron grasp.3 -
If you are playing that poorly then I don't even need to get you to the basement lol. Just never going to half the map? Good luck being dead instantly as you path exclusively to places with no pallets.
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Yeah that's why you put on deadlock and noed. It no longer matters if you ignore them and the killer still gets a guaranteed 2 kill minimum and if it's soloq then you get four kills.
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You know against trapper pre running exists right. Literally just tap a gen keep him in one area of the map the entire time and if that area has no good gen control trapper just loses. I suppose you don't play against good players so trapper just works for you.
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Lol, okay then I just come at you from the angel you want to go and cut you off. Shocker but it's really not that difficult to beat.
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Still trapper is bum in chase like he has no power on loop where he hasnt set trap and is just 4,6 m/s m1 killer which is one of worst things in entire game for killer and all that makes difference is skill and type of loop. Even with trap in hand survivor can leave and trapper even with some speed buff cant catch up that fast and his traps has to be very direct one simple missplacement and survivor can run around it, its huge rng compare to hag.
Trapper has terrible chase tbh and even worse power just look at oni who is m1 killer with same speed too but he gains power from hits and survivors being injured and gets timed god mode where he has many best things killer can have, breaking power, speed, controled mobility which can be used not only to get around map but to catch up to the target, isntadown. He is same untill he gets power the trappers weakness is in his power that is huge time waste, offers literary almost nothing its like huge gamble just like taking your whole month salary to casino and throwing in on table to gamble it all at once, even when his power works survivors have few ways how to get from it in seconds or around it and trapper gains nothing or very little (survivor can get from trap in few seconds on first try and gets no penatly, injured survivor gets caught across the map and has no penalty only trapper gets his trap dissarmed and gets bigger punishment because he wasnt around, survivors can save each other in seconds, survivors can hold his traps and others can run on them without traggering them and then leave then dissarm to block the killer).
Like look at pig, very terrible killer with horrible stealth and deffinitely worst dash attack in entire game for years but she has traps that are one of best slowdowns and thats why she isnt that bad (still bad but atlest her power does something consistently and it doesnt suck) which is something trapper doesnt have thats why he is huge adept for rework and I hope they make him better because its shame that poster boy of the game is that bad.
After 10 years he is still able to get caught in to his own traps.
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I do it while healthy so I just still W key across the map?
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That last part is my experience. The traps aren't weak and he himself still has access to all of the same perks and cheesy catchup mechanics. It's just that there are multiple ways to play him and raw dogging dopamine hits by over-committing to chases and not patrolling isn't the way to do it. But with enough "balance" I'm sure it will be. 😵
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Oh no, not a survivor spending the next three minutes not doing anything as they try and find someone to heal them. Gosh what a shame it'll be.
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So… are you agreeing with everything I'm saying or not?
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Noed is a bad perk and so easy to cleanse and Deadlock cool slows the game a little but you just work on another gen then go back if you know how to Deadlock isnt all that much of a hisdorince sense you just work on a new gen and the old one still has its progress.
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Lol, lamo even. It does not matter if you cleanse Noed or not it only needs to work long enough to get a down and take it to either basement or right next to the hex. Either way you are guaranteed a minimum of two kills if you do this. And your whole assumption requires everyone to be in a four man swf so everyone acts perfectly with up to date information so it's already an auto win against soloq.
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you must be going against really bad players if basement trapper works this well for you trapper has really easy counter play and basement trapper isnt even that good
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Cool, so tell me then how do you manage to rescue someone from basement trapper?
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Trapper only needs buffs any elite killer or elite SWF can win games and this guy made Sadako look good lol. Trapper is really bad this is why most don't play him anymore same with Hag both are bottom 5 killers and both need rework or buffs to keep up with todays maps, pallet density etc.
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I was being ironic thats what the /s is for because people are using hens 200 winstreak to justify dcing giving up under hook and wanting him nerfed into the ground not realizing the problem is the perks and matchmaking.
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Sometime you just cant so you leave with the 3 sense thats still a win. The main problem is people try going in all at once have the trapper leave the shackwhile other people do generators ad well hes just an m1 killer just be smart and look out for straps and dont just blindly run around with yiur head cut off
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Clearly Trapper is OP. It shouldn't be possible for anyone to win 200+ times in a row. It just shows how unbalanced this killer is.
/s but these are actual arguments you find here.
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We joke, but we are quick to dismiss the fact that something he might be doing with his build could show something wrong with the game. I'm not saying there IS something wrong but no other game has ever had this happen that's competitive.
Like the build or a specific playstyle, or maybe a specific trapper interaction… What I don't understand is why the balance team doesn't study these win streaks (on both sides), to see what's wrong.0 -
As much as I respect and like some content creators for dbd, I think them doing winstreaks has caused, and is still causing, irreparable damage to the game and it's community.
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The problem is it has happend in other game but the things those games also have is no sbmm and thats the problem the match making is insane when I first started playing i went up against p100 killers and survivors which I know doesnt mean they are good but the likely hood that you have that much time in the game and still are as bad as a new player is insanly low.
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What problems does it cause in your opinion because the only problem I see is how people see killers the go look x content creators on x killer went on a winstreak that mean any killer should be able to do that and you cant complain if you feel helpless on killer
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