Forced to sweat?
Hey! Its me again, Im guessing yall are getting well acquainted w/ me and my posts :D.
Anyways to cut to the chase- am I the only individual that feels like they are quite literally forced to sweat their booty off to seemingly do much of anything?
A bit about my playstyle : personally I enjoy chases as killer main - they are my favorite part about the game; however it often just feels like pallet breaking simulator or window vault simulator. Rarely ever is there a stretch of area that is free of pallets that is also not covered in windows.
Perhaps I am being a bit harsh on the game design - but *why are there so many pallets that can singlehandedly save a survivor from being hit- much less downed? I have noticed that as I have won more games, and presumably my MMR has risen, that I often deal w/ lose-lose scenarios where I am forced to either force a pallet drop - or drop chase.
I have also noticed that many games often go faster than the que time for said games. To elaborate - just today - I played 3 games before going to hangout w/ my GF. In the first game the round was over in about 5 mins, in the 2nd it was done in about 6-7, and in the 3rd, it was over in about 5 mins again. I sadly only got 1 kill out of any of those games (b/c of the aforementioned # of pallets + windows ). Perhaps I am simply facing stronger opponents - but in what way is it fair to me to be forced to try and get 12 hooks in under 5 mins?
Mathematically speaking - if we assumed at the start of the round I was immediately in a chase - that would be 25 seconds to win chase and hook and start a new chase w/ someone else. This is simply not feasible in my opinion. Now OFC I could just default and say something like "hackers" or "nerf survivors" or "buff killers" etc, but I don't think those are productive arguments. The bigger issue, at least from my perspective, is time economy. Every pallet I have to break, every safe window I have to respect, every dead-end chase I have to abandon, and every second spent hooking instead of applying pressure all add up. Meanwhile, survivors can progress the primary objective simultaneously. Four people can work on generators at once; I can only chase one person at a time.
I'm genuinely curious if other killer mains feel the same way. Is this simply what high-MMR gameplay has become, where every match requires near-perfect decision-making just to break even? Or is there something fundamental about my approach that I'm overlooking? I don't mind losing because I got outplayed—that's part of the game. What frustrates me is feeling like I'm racing against a clock that's set so aggressively that even playing well sometimes doesn't feel like enough.
Also - if that darn infinite health state + perma sprint burst cheating sable happens to see this post - frick you for T-bagging after powering the exit gate still at 5 gens
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I don't understand, are you asking to be able to win against opponents that are trying without trying? There are killers you can play for that.
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No, that's not what I'm saying at all.
I don't expect to beat good survivors while putting in half the effort. If both sides are playing well, the better team should win. My point is that the amount of effort required from the killer feels disproportionately high because of the game's time economy, not because survivors are "trying too hard."
Survivors have four people progressing their objective simultaneously. Killer has one person who has to find survivors, win chases, break pallets, respect windows, carry, hook, defend generators, and repeat—all sequentially. Every extra 10–15 seconds spent on a strong loop is 30–45 seconds of generator progress elsewhere. (which can result in 2 generators being done if survivors use common builds/perks).
When I say it feels sweaty, I'm not saying I want easy wins. I'm saying that it often feels like there's almost no margin for error. A single inefficient chase can decide the match before you've had much opportunity to build pressure.
If there are killers that circumvent that by ending chases much faster, that's more of an argument that certain killers are better at overcoming the game's time constraints—not that the underlying concern about time economy is invalid. But for the record - I main dracula (as of right now) and I can consistently win chases in 30ish seconds (most of the time) but even that feels like it takes too long. It almost comes off as 1 gen per chase from my experience.
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Pick an S tier killer with meta perks and do a lot of practice with them, that's what's needed if you want to winstreak. Or just accept the game as it is and be able to mentally take a fair amount of losses.
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I mean it is kind of sad that most killers either need to use relatively "broken killers" to have a chance - or just lose more often than not.
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Only way I can play my main, Huntress, is by going in deliberately to not win and instead to just do trickshots and see what fun I can have with her that way. Modern meta makes winning with her too stressful.
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This isn't a killer exclusive problem btw.
Turns out if you want to win in a pvp game you have to play what's good.0 -
5-7 min trials are standard against survivors who understand game and play efficiently, if you want to slowdown their progression you have to learn A+ / S tier killers a.k.a those who are mobile and can create pressure on all survivors
every match requires near-perfect decision-making
Exactly!
You should understand your killer power as your own fingers, understand map layout, maximize your tactics, think what gen they will repair next
Survivors also should understand your ability very well, understand how to maximize time in each tile and hold in head next strong chase patching against you
This requires a lot of practice and experience
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Perhaps I am simply facing stronger opponents
If you don't have a lot of hours in the game that's likely it. I'm pretty convinced MMR gain and matchmaking are responsible for 90% of this community's complaints. I've been sweating for awhile. Both killers and survivors I play against tend to be better than me in every way so keeping up in a bracket I've somehow ended up in is a constant struggle. I don't blame the game though. I recognize I'm often not as good as my opponents and just keep struggling to keep my head above water.
personally I enjoy chases as killer main
Do you enjoy chases or do you enjoy downs and hooks? Wanting chases without pallets or windows nearby is wanting guaranteed downs.
I mean it is kind of sad that most killers either need to use relatively "broken killers" to have a chance - or just lose more often than not.
You do not have to do this. Just try to get good with someone you like if that's what you want out of it. I'd never play a killer I don't enjoy, or that I hate going against. I'd never play Blight, Nurse, Ghoul, or Jason. I play who I think has fun abilities or who I can do cool stuff with. There are GFs out there with 90% KRs. You just have to invest the time. Plateauing can happen too though. Like @NeverSolus said, you can find fun beyond winning. It's your choice what's fun for you.
Post edited by cogsturning on2 -
DBD is not a ladder, it is a pit of despair. The more you win, the closer you slide to the edge. Once you've won enough, you fall into the pit, and are forever in the salt mines. Hot, sweaty, stinky salt mines. That is DBD. It's just how MMR works. The better you perform, MMR will match you against better opponents, it's literally doing it's job as designed, so naturally, you're going to face progressively sweatier opponents.
If you're not Ash Ketchum, and you don't wanna be the very best, maybe don't win so much. I dunno what else to say.
I WANNA BE THE VERY BEST, LIKE NO ONE EVER WAS
TO KILL THEM IS MY REAL TEST, TO SLAY THEM IS MY CAUSE
i WILL TRAVEL ACROSS THE REALM, HUNTING FAR AND WIDE
EACH SURVIVOR TO UNDERSTAND, THERE'S NOWHERE THEY CAN HIDE
DBD! GOTTA KILL THEM ALL!
Don't mind me, this bottle is almost empty.
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A few questions, which killer are you playing? Which game mode?(normal/Anniversary) And are you playing the same killer every round or switching between others?
I don't mean any of these sarcastically^ i just mean theres killers that can't hit over pallets/windows so they feel much worse to deal with, then killers that can hit over pallets/windows that feel slightly more comfortable to use around them. And then theres killers that can full on attack through walls that barely feel the impact of a pallet/window. So thats 1 part of having to sweat more against harder players.
If you are playing in normal game mode, it will feel somewhat easier because of all the new survivor event mechanics making even killers like The First feel stressed out in the anniversary mode. Like i just had a 30 minute round as The first on the erie of crows with the shack in the middle, and it was that long because people would vanish and constantly use invisibility portals the second i found them with no way to track them as im slow and not close enough to hear the ringing with no grass to move around. (Got a 3k - hatch).
If you are playing the same killer mutliple rounds in a row i find the game tends to give you harder teams the more you win, as i used to just play all the killers switching things up because i like playing all of them and didnt like one enough to make a full main, until Xeno arrived. My rounds were pretty casual before then because i ended up playing lots of xeno and winning nearly everytime because people didnt know how to work the turrets for a while. So the mmr skyrocketed for that killer (since all killers have their own mmr) and it blew past the soft cap which puts all your killers at a new minimum mmr. And if i ever try to play xeno nowadays its an 80% chance its going to be a really sweaty round against some squad. But since i jump around to killers like chucky/skull merchant/dracula/the first etc and play maybe 1 to 2 rounds of each, it does'nt seem to give me that hard of teams as often as it does with xeno. So playing the same 1 killer also makes the game harder.
Post edited by ShanoaLegendaryPlz on0 -
you must not run any slowdown perks because as a solo my team can barely find a gen let alone compete one
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I don't expect to beat good survivors while putting in half the effort. If both sides are playing well, the better team should win. My point is that the amount of effort required from the killer feels disproportionately high because of the game's time economy, not because survivors are "trying too hard."
I have also felt this for a long time. I used to love running meme builds and not caring about my outcome in a match regardless of the side I am playing, but it just doesn’t feel possible on either side for me anymore.
Even if I am showing I’m not playing seriously, the other side just takes advantage of that because apparently winning is the only thing that matters these days. :/
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So if you could do it before why can't you do it now? Nothing has changed some people will play this game like there is no tomorrow and others don't. I play random builds and win at least half of my matches if not more.
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I think this feeling is entirely normal, and it’s an issue with the game on all fronts with both roles. The pallet density changes definitely made an impact in safer tiles. The game often feels one sided within the first minute.
If you’re winning a lot, then the game is going to put you up against stronger players. What’s difficult is if you lose a lot, it feels like it won’t put you against weaker ones. I think it’s because of the “soft cap”. It’s relatively easy to approach it and you can’t get out of it.
Try not to get discouraged, know that it’s a normal part of the game that everyone is feeling, killers and survivors alike. Take breaks if you need. And if there’s a particular couple maps that are giving you trouble, I highly recommend practicing in customs against bots. You can pick the map, all the survivor items and perks, and your own. You can experiment with different builds and run tiles over and over again until you feel confident about it. The bots aren’t gonna be exact replicas of survivors, but being able to run drills with map tiles, gen locations, and against perks is a great tool.
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Ain’t that the truth 😉
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the games a bit more competitive right now because the event adds frustrating elements to both sides, but that's where the casuals are. You can try and be Einstein and be outdone by a viber who placed a plate on a table. However, if you go to regular queue that's where the sweats who want to play regular dbd will go.
Best advice I can give right now is to surrender to the event and metagame it. Play killers and use addons that can keep up in a mode where everybody can insta heal, become invincible, teleport, become invisible, be hasted, get speed boosted and reset every pallet on the map and make them Unbreakable.
For example, on Vecna I never use his Vorpal Sword but right now it's coming in clutch. Leatherface is a demon. Legion and Plague are both good etc.
But I do understand how you feel, the games sped up drastically the past few years.
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