What is your dbd hot take you will defend till the end.

Domicci
Domicci Member Posts: 307
edited July 8 in General Discussions

Mine is i think corrupt intervention should be base kit the same way borrowed time was made baskit to combat gen rushing the same way borrowed time was base kit was added to stop tunneling.

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Comments

  • Domicci
    Domicci Member Posts: 307
    edited July 8

    The only problem i have with this hot take is whos fun do you use to balance for. Sense if you pick the majority then killers fun no longer matter sense they make up so few of the players only needing 20% of players to be killers.

  • Domicci
    Domicci Member Posts: 307

    The problem still stands whos fun are you bashing this off or is it just in general because again the survivors woukd have to much input being 4 times the number of killers. You need to balance around both fun and data because somthing can be fun and not good or not fun and bad.

  • cammoking123
    cammoking123 Member Posts: 200

    Survivors are the weakest they've ever been. They're basically lambs to the slaughter. I actually played DBD when survivors were strong and had great meta perks like old Dead Hard. I can tell you that's no longer the case. These days Windows and Deja Vu are what passes for meta. Playing survivor is now as hard or harder than playing killer.

  • terumisan
    terumisan Member Posts: 2,509

    survivors should be nerfed into the ground for the sake of balancing the game

  • supersonic853
    supersonic853 Member Posts: 5,946

    Marvel rivals kinda just did this in a fun way by omega basically buffing everyone and adding an entire new set of stuff to use lol.

  • jesterkind
    jesterkind Member Posts: 9,959

    I've got a few, generated over a good few years of playing at this point.

    • Funnily enough one of mine is that Corrupt SHOULDN'T be basekit, because it doesn't affect all killers equally and would lock some of them out of certain playstyles arbitrarily.
    • Pig isn't weak anymore. She used to be, she used to be the bottom of the barrel alongside Trapper, but nowadays she's actually just pretty okay. Not top tier, but not weak anymore- five straight years of almost exclusively buffing her did actually work.
    • Most perks on both sides are good, even if they could still use some love to make them more interesting or potent. Genuinely bad perks are kinda rare in this game, it's more common for a perk to be pretty decent but outclassed by other tools or just an unpopular effect.
    • Similarly, new perk releases aren't as bad as people act like. Survivors have had at least one genuinely worthwhile perk per release on average, and while it's a bit spottier for killers there's still some good heat in there.
    • Windows of Opportunity isn't strong, it's just nice to have. Strength doesn't correlate one to one with pickrate, too, in general.
    • Finally, this game actually is good and fun to play.
  • Domicci
    Domicci Member Posts: 307

    I will agree windows is not broken bit I will say its and for the game with the hold w to yellow and pallet density being such a problem for low tier killers.

  • Domicci
    Domicci Member Posts: 307

    Survivors for sure need less hand holding a second chance perks but definitely not nerfed into the ground.

  • HoodedWildKard
    HoodedWildKard Member Posts: 2,840

    The one that always gets me downvotes but i truly believe would improve the game? Casual and ranked playlists.

    Also idk how much basekit corrupt intervention would actually help killers. Losing the first gen or two isn't a huge issue. A lot of the time survs jumping straight on the first gen they find usually ends up setting up a 3 gen situation. I suppose it does allow for early pressure.

  • BloodBehemoth
    BloodBehemoth Member Posts: 75

    I am not responsible for your fun, and I'm going to play however I want, and if you have a problem with it, I'm intentionally going to lean into it because it makes you mad.

  • Angy_Quentin
    Angy_Quentin Member Posts: 287
  • Angy_Quentin
    Angy_Quentin Member Posts: 287

    Dracula is not a good killer. He is clunky, has weird hitboxes and is easily outplayed. Jack of all trades, master of none. B-tier at most.

  • HexSlugged
    HexSlugged Member Posts: 292

    i mean, they arent supposed to be strong. the point of the game is that you ARE lambs to the slaughter, thats literally the point of you being there.

  • Your_Dad_Playing_DbD
    Your_Dad_Playing_DbD Member Posts: 523

    I remember when survivors and the meta perks were stronger, and also remember how ridiculously long survivor queue times were during peak hours because nobody wanted to play killer. Now the queue times are much more balanced during peak hours. Yes, killer queue times are long during off-peak hours, but that has always been the case.

  • GentlemanFridge
    GentlemanFridge Member Posts: 6,863

    The abandon mechanic was a mistake.

  • QwQw
    QwQw Member Posts: 4,779

    People are far too quick to write off every single perk that doesn't automatically win them the game as being "useless". God forbid you need to actually use your brain instead of just slapping on a bunch of busted perks to win the match for you.

  • Brimp
    Brimp Member Posts: 3,768
    edited July 8

    Sprint Burst, Lithe and Dramaturgy need reworks or nerfs. These perks are probably the biggest bottle neck to balance on the survivors end like how nurse is to perks (bring back 2 second aura linger on Awakaened Awareness). People REALLY underestimate running faster than the killer for even 3 seconds or the on-demand haste of Dramaturgy. Not to mention the pairing with vigil in sprint burst case is absurd.

    It just worsens the pre run shift W problem against the killers that already don't have good map mobility leading to those players either sticking to one tricking or just moving to a higher tier killer that can deal with it better which lessens killer diversity. Since it's a lot harder to bring a killer UP to a level that they're still enjoyable to face against.

  • Domicci
    Domicci Member Posts: 307

    Okay I only disagree with you on lightborn because we do not have a dark mode blind. I get migraines from the flashlight blinds so run it to not be in pain but if they made a dark mode it wouldn't hurt me or people with similar problems.

  • Domicci
    Domicci Member Posts: 307

    I agree with all except the Diablo skin for artist one. She deserves good skins like everyone else and there will probably be more then just that skins for the collaboration. On skins tho Billy needs some better skins and bad

  • Domicci
    Domicci Member Posts: 307
    edited July 8

    I usaly run 1 a direct slowdown like surge or pop or erupt with 2 info perks and an other perk that is swapped for lightborn when I see 2 or more flash lights sense the blinds give me a migraine

    My sirvivor build is overcome self pressure baby sitter and we'll make it.

  • Domicci
    Domicci Member Posts: 307

    I dont use content creators build unless I think the would be fun I run a slow down perk for pressure info perks to get in chase more and quicker and the other pekr is sloppy butcher usaly or sometime rapid brutality sense my mains are dredge pig and hag. Slow i dont tunnel i slug more i find it more fun to just get right into another chase and not have to worry about activating almost 30 different survivor perks. Killer isnt easy survivor is by far easier i play survivor more then killer and I watch videos and listen to music which I cant do on killer. I have a good escape and okay kill rate. I just dont like being hand held its why u run an unhook build and I dont run perks i dont like playing into on killer like vigil lithe or sb.

  • Slurpin
    Slurpin Member Posts: 144

    People are giving multiple so I'll do the same.

    • A lot of killer PLAYERS are pretty bad, and I do mean some that put quite a bit of time in the game. I feel like those that act like the game's balanced against them are simply not good. The fact that actually good players need to do insane challenges to lose on some killers speaks volume of the gap between good players and low-ceiling and jaded players that need to whine quite often. Yes the game has BS, but you have more than enough tools to makeup for it. How the hell can you say you're at any sort of disadvantage against survivors unless you purposely bring very crap killers? (I also think MOST killers can blast the majority of public matches if wielded by someone that isn't bad)
    • A lot of survivor players are awful too. I'm less inclined to call this a hot take because in the end most casuals go there.
    • Killers that say survivor is easy or autopilot only play one side seriously and/or are outright coping. Getting good at survivor is wayyyyyy harder than at killer.
    • Survivors that are unable to tell the killer had the right mind to tunnel depending on the tides of the game are just bad at the game and likely not very bright — meaning I think their opinions should be be weighed as far less valuable than someone who plays both sides.
    • Nerfing Save the Best of Last was incredibly silly. With pallet density as it is, I don't even think it was ever even close to too strong. Not really a hot take but my God that garbage decision was certainly HOT.
    • You should not be playing multiplayer video games if t-bagging makes you angry enough to write a rant about it.

    I'm purposely being spicy here because I see too many cold takes. I personally am not actually passionate about any of this, but I like to be on theme!

  • ChucksterMainin
    ChucksterMainin Member Posts: 134

    your on the wrong mindset. stop worrying about others players fun and play for your fun. for Example i run a Blast Mine build like 70% of my games i love stunning the killer with wiretap so player see him get stun 🤣 and if i can get him at least 2 or 3 times in a game i won in my book.

    Dont Limit yourself when Killers and Survivor will still bring their strongest kit

  • Domicci
    Domicci Member Posts: 307
    edited July 8

    I play both and survivor is easier im sorry. if you play both sides alot of the macro from killer transfers to survivor while not macro from survivor doesnt normally transfer to killer. Survivor is also way less stress full and why we have a killer anxiety epidemic but not a survivor anxiety epidemic (but I do think survivor anxiety is a thing judt not on the same level as killer)

  • Domicci
    Domicci Member Posts: 307

    I dont find it fun to do somthing to someone I wouldnt like done to me It makes me feel scummy and I like my build i normally play support classes in games priest in mom lucio in overwatch support necromancer in guild wars 2 so I really like my unhook survivor build as for killer I really dont mind any perks they have they just dont annoy me the same way survivor perks do specifically sb god I hate sb on both sides meg stop ######### slow walking and just 99 your sb for the love of god.

  • ChucksterMainin
    ChucksterMainin Member Posts: 134

    Killer anxiety truly is the silent killer right now, Spookyloopz released a decent video recently on that topic too

  • Domicci
    Domicci Member Posts: 307
    edited July 8

    Ya i saw it and as someone who suffers from very bad anxiety from the military im glad its getting more attention. Killer anxiety feels the same to me as when I used to work on birds stressed that if I mess up even once people can die.

  • HexSlugged
    HexSlugged Member Posts: 292

    but you just told him to limit himself by not tunneling saomeone out in an elimination game where there is no game rule stating you should be alive X amount of time before you are eliminated.

    So which is it? Limit yourself or not?

  • ShanoaLegendaryPlz
    ShanoaLegendaryPlz Member Posts: 2,223
    edited July 8

    Im not sure what the cheryl/james abomination skin has to do with having 2 seperate survivors lol

  • 100PercentBPMain
    100PercentBPMain Member Posts: 3,855

    hey, that's kinda rude! Jeryl was my main T_T Cheryl is still my #1 most played survivor by a country mile because of them/it.

  • tjt85
    tjt85 Member Posts: 1,930
    edited July 8

    I have plenty of hot takes but the one that's probably gained me the most down votes is defending Legion's inclusion in 2V8. I still think they belong in 2V8.

    I've argued my case enough times here already, so I won't go over all that again. I'll just say BHVR did them dirty by removing them (mostly, imo, for the sins of much stronger Killers in the mode) and they barely even tried to make Legion work and leave it at that.

  • 100PercentBPMain
    100PercentBPMain Member Posts: 3,855
    edited July 9

    I see you getting blasted but thank you for sticking to your guns. I really didn't think they were an issue with the fast mending I actually enjoyed being the first one in the frenzy chain. they were more fun to face than Wraith or Oni imo

    their removal is why I started advocating for adding Ghoul

  • QwQw
    QwQw Member Posts: 4,779

    Multi-million dollar company can't figure out a way to balance a character so they just delete them instead.

  • LordGlint
    LordGlint Member Posts: 9,992

    What if there was no separate killer and survivor queues? What if everyone picked both a survivor and killer loadout and the game just picked from the 5 players in the lobby who gets to be killer this round. That would do away with survivor or killer mains since everyone has the same play time on both roles and can really understand what both sides are like.

  • Wyndsor
    Wyndsor Member Posts: 210