Finally! Thank you bvhr Sincerely

Slurp_Ramen
Slurp_Ramen Member Posts: 318

Sprint burst, thrill, and vigil are all getting confirmed nerfed finally.

They just announced it the livestream. I’m hella excited, finally changing the boring ‘you don’t get to play’ perks.

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Comments

  • BloodBehemoth
    BloodBehemoth Member Posts: 137

    I wouldn't be so excited if I were you. BHVR's definition of 'nerf' is both NUCLEAR WEAPON and Microscopic tweak.

  • ForTheEntity
    ForTheEntity Member Posts: 227

    When?

    Can we expect it soon or will it be in 3 months with next Midchapter after this rift has closed?

  • Slurp_Ramen
    Slurp_Ramen Member Posts: 318

    it seems it’s gonna be awhile unfortunately.

    Bhvr seems to be moving very slowly for no reason

  • Slurp_Ramen
    Slurp_Ramen Member Posts: 318

    as long as stuff gets changed I couldn’t care less, anything to shake up the meta

  • 100PercentBPMain
    100PercentBPMain Member Posts: 4,040

    vigil and SB nerfs were a long time coming

  • Slurp_Ramen
    Slurp_Ramen Member Posts: 318
    edited July 23

    I’m not too sure about that.

    Bhvr has always been big data, that’s their while point behind coulrophobia getting nerfed.

    So clearly the data finally told them something was wrong, and they also said in the stream that changing the meta doesn’t necessarily mean nerfing the most powerful perks, just the most used stuff. That’s probably why STB wasnt here, because according to their data it’s still underused

    Post edited by Slurp_Ramen on
  • Slurp_Ramen
    Slurp_Ramen Member Posts: 318

    you’d be surprised what’s actually viable if you put a little creativity into it.

    You’ll be amazed how much better of a player you become when stop using the same 4 perks every game.

  • MoZo
    MoZo Member Posts: 963

    August 25th. they said these changes will be on the upcoming ptb (august 4th) and will coincide with the Grimoire chapter release.

  • Slurp_Ramen
    Slurp_Ramen Member Posts: 318

    agree. These things go hand in hand, if they’re gonna nerf all the exhaustion perks they have to look at the mobility creep that’s killers have be getting.

    But You also should’t feel like you HAVE to run a high mobility killer just to compete.

    mobility should an addition, not a requirement

  • Slurp_Ramen
    Slurp_Ramen Member Posts: 318
    edited July 23

    it’s because of vigil probably.

    Deli, in a vacuum is fine, balanced even.

    But most people who use deli also use vigil and ds to compliment the build thus making it too strong.


    Honestly now that vigil is getting nerfed idk why they’re nerfing deli

  • Flopkween
    Flopkween Member Posts: 62

    If the common problem is vigil then why not just only nerf vigil?! Why touch the other perks?

  • Wezqu
    Wezqu Member Posts: 2,396
    edited July 23

    Like the main reason why its the focus is because its one of those perks that smart player can use quite decently like I would imagine the main gripe most people have with it is the 99% the exhaustion and then let the killer get close walk a millisecond and then run away while he swings at air. Like that is the thing people remember so even if they don't see it in every match that is still the image they get in their head and why its a problem. In reality its not that much of problem perk but what do I know.

  • Slurp_Ramen
    Slurp_Ramen Member Posts: 318

    again I agree with the sentiment. Vigil really is the problem child here.
    but sprint burst isn’t exactly innocent, it’s current strength most definitely played a part in why Jason was made so strong, if hold w wasn’t so strong I guarantee Jason’s OE would have a much longer cooldown and he wouldn’t get haste after a jumpscare.


    sprint burst is balanced, technically. But when against non-mobility killers its value skyrockets. It’s just a feedback loop, something’s gotta give eventually.

  • sizzlingmario4
    sizzlingmario4 Member Posts: 8,011

    Nowhere to Hide and Vigil being nerfed is some of the best news I've heard all week. W changes

  • Wezqu
    Wezqu Member Posts: 2,396

    Hopefully they finally make Nowhere to Hide aura reveal to stick on the gen. It never even make sense why it gets centered around the killer anyway. It should be killers Wiretap not I will stroll half a map and see every survivor that was not even near the gen in question or touched it.

  • Ohyakno
    Ohyakno Member Posts: 1,570

    Thrill will be at the level it was before the buff they added with the BP removal. Nobody ran it back then because it was awful, even with the bonus bp.

  • 100PercentBPMain
    100PercentBPMain Member Posts: 4,040

    Sadly it's just a range nerf. Kinda frustrating tbh, because I despise NTH only because the aura follows the killer. If it just stayed near the generator I wouldn't have any issue with the perk.

  • Slurp_Ramen
    Slurp_Ramen Member Posts: 318

    it’s so weird they don’t do that.

    They already have it coded with 2v8

  • Wezqu
    Wezqu Member Posts: 2,396
    edited July 23

    Yeah same here would have no issue if the aura reveal would stick on the gen. That was what I thought it originally did when it was revealed. Then I realized that the aura follows the killer after the kick I was like that is way too good. Even when I play with it in some of my random builds its information value is ridiculous for how easy it is to activate and use.

  • Goblin_BHVR
    Goblin_BHVR Dev, Community Manager Posts: 66

    Hello!

    We really appreciate everyone taking the time to write down their thoughts on today's stream announcements, positive or negative. I know there's some concerns and questions and hopes. I can't answer anything at the moment but I do hope that when the changes do arrive that everyone will continue to provide feedback so we can continue to monitor it!

    And of course, as always, the changes will come to PTB first to make sure folks can get a chance to get their hands on them before anything goes Live.

  • Your_Dad_Playing_DbD
    Your_Dad_Playing_DbD Member Posts: 719

    There’s a good reason that sprint burst and vigil are so common - they’re two of the best survivor perks in the game. I started using both a while ago and chases became significantly easier with these perks equipped. Although I’ll be sad that they’re not as strong for my preferred build, I understand the need to adjust the strongest and most commonly used perks. The same should done for the strongest killer perks. Anyone who is complaining about a stale meta should be fine with this.

  • dangersmymidd1ename
    dangersmymidd1ename Member Posts: 291

    So the Sprint Burst nerf means that the survivor using it makes 2 meters less distance - so hopefully this helps the killer players who have issues with pallets (less chance to make the next pallet)

  • cammoking123
    cammoking123 Member Posts: 262

    It’s not that Vigil and SB are super strong, it’s more like survivors have nothing else to use. You know things are bad when 5 moves ahead is considered meta.

  • QwQw
    QwQw Member Posts: 4,815

    Oh my god, finally.

  • Slurp_Ramen
    Slurp_Ramen Member Posts: 318

    there’s plenty of good viable options, it’s just people aren’t creative enough to find good builds.
    everyone seems to want to pre run the yellow and pre drop unfortunately.

    And I can’t blame them, it’s easy, effective, and anyone can do it.

  • NeverSolus
    NeverSolus Member Posts: 352

    This. Regardless of whether you liked SB or Vigil, they both sat the power station of selection rate for far too long. Alot of perks are due for a fall from grace, on both sides if we're honest.

  • Slurp_Ramen
    Slurp_Ramen Member Posts: 318
    edited July 23

    I think it’s a perfectly valid argument, me personally I am a big fan of trapper and the games I get whooped in it always against people who pre run with sprint to safe non-trapped areas so committing would be an awful idea.

    With this nerf not only will I play more trapper, I won’t feel as bad committing to someone sprint bursting away because I know they aren’t gaining as much distance as before. Same applies to other low mobility characters, I’m definitely gonna be playing a lot more ghostface, SM, and trickster for sure.


    Now this is just me personally but I highly doubt I’m alone in thinking this way, there’s so many different killers in the game that are people’s favorite that SB/Vigil completely guts. People will get bored of playing the same killer over and over again, it happens all the time unless it’s a content creator whose job it is to main that one killer.


    like you said it’s more of killer specific issue, but I don’t envy bhvr’s position when it comes to buffing bad killers, because sometimes what they’re going for not everyone will like, an example being myers. Was the solution really just giving a dash? Idk. I’d rather them deal with the easy problem now being vigil/SB, and when back killers finally get looked at they can be buffed again.

    And if blight didn’t just get nerfed I’d fully agree with sprint burst needing to stay strong. But now we have Jason so I don’t know how much that narrative holds up. Idk I just bhvr needs to do a big shake up of everything, because at this slow of a pace with so little changes happening, lots of stuff gets left to to wayside either not used at all or festers into something bad later.

  • SkeletonDance
    SkeletonDance Member Posts: 691

    I'm fine with the changes, but if the new boon perk is gonna be unchanged on live release, then I'm taking break for survivor

  • Slurp_Ramen
    Slurp_Ramen Member Posts: 318

    well said completely agree.

    I just wish everyone would stop freaking out so much, vigil/SB have been hard meta for years. I’m not saying to gut them permanently, we can always just buff them back up once swfs and bad killers are finally addressed.

    they will probably get buffed again relatively quickly anyway because they’re so popular, when bvhr kills stuff off for years it’s usually things people actively didnt like/aren’t very popular.

  • Massquwatt
    Massquwatt Member Posts: 665

    Balance changes are bit of a mixed bag I feel. Vigil and SB nerfs are great as SB in particular was kind of a brainless perk so having to be a little more selective about it's use is nice. Deliverance being nerfed is just kind of dumb, it never was an issue at all. coulrophobia I don't mind the nerf because I get it being a problem with slugging although I wish bhvr would add in an exemption so it doesn't affect healing downed survivors, WGLF only grants the healing bonus on downed survivors so they can totally do that.

  • 100PercentBPMain
    100PercentBPMain Member Posts: 4,040

    I could name off a dozen good perks that people just turn their nose at. There are absolutely great perks.

    Nic Cage. Empathic. Wicked. Strength in Shadows. Bond. Decisive. Finesse. Boons. Fixated. Iron Will. Resilience. Troubleshooter. No Mithers made a Resurgence. Second Wind. Babysitter. Deja Vu. Inner Strength. Lucky Star's cute if you are Leon irl. Flashbangs. Background Player. Wide Open Throttle. ESP. We See You. Object of Obsession.

    I haven't even touched on perk synergies like Plot Twist+DS or Flip Flop+ Power Struggle.

  • Your_Dad_Playing_DbD
    Your_Dad_Playing_DbD Member Posts: 719

    5 moves ahead is a really good perk just like WoO. The fact that it’s popular doesn’t mean other perks are bad

  • sizzlingmario4
    sizzlingmario4 Member Posts: 8,011

    That was the change I was hoping for but at this point I'll take the range reduction, it's better than nothing