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When will 4man SWF be addressed?
1 perk slot less or 20 extra seconds on each gen
Comments
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It's been addressed
More than once in fact
Won't be changed
A Haiku by Chaotic_Riddle
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Because it only changes 2 things, tells you hex locations and who the killer is, (Not apart of it)and I seemingly do fine against 4 man SWFs
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Never.
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I like it
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It's not quite that simple. If you just add a punishment to anyone playing in Survive With Friends, there would be nothing stopping people from queuing up at the same time and leaving the lobby if they don't get matched with their friends. Doing that, they would be able to completely avoid the penalty. On top of that, not all SWF groups are great. The vast majority are just a couple friends playing together and chatting in the background. Punishing them the same as a group that's trying as hard as possible wouldn't really make sense.
Although it's not quite a haiku, it was a noble attempt and I do approve.
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MystiKasT, you want to address a 4 man SWF? It already has been addressed, want to know the counter?
The good ol' 'git gud'.
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I dont get why people get so mad at others having fun enjoying a game with their friends. Almost all SWF groups are just friends having fun playing a game together
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This picture.....is a clear definition of a cocky SWF, it's hilarious!
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;(
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4 man's are only a problem, when they consist of high skill players. Especially the week of the 13th, when they start deranking so they end up green rank after reset, instead of purple.
a 4 man of greens are just as likely to be 4ked as a group of solos in that level. So it is hard for them to make adjustments to this. Since nerfing them will hurt more people, then it will help.
So what they want to do is bring solo survivors up to the same-ish information level as 4 man. And then buff Killers to make up for it. However, they have been buffing survivors without much of help on the killer side. Which is why the game is currently heavy on the survivor side right now and the killer pool is dwindling, that's why the survivor lobbies are taking longer and longer.
In truth, the answer is an adjustment of the objective. They just need to make people have to find a "used part" to start a generator. This would make "Brand new part" have a solid reason for existing, and be a little less op. This would buff gen times a little wihtout adding more time holding m1 (or whatever button you use. I use a controller for survivor personally, feels better to me) and encourage more chases and escapes.
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Survivor lobbies are fine; it's killer lobbies that are painfully long.
Only reasons people tend to spend a lot of time in lobbies as survivor are being dodged or dodging bad ping games.
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Punishing survivors isn't fair, so let's punish killers even more instead. 👍️
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@SunderMun That's some of it. but i'm not insta-quing like i used to. For a good while before the last patch, i would get instant games no matter what role I played.
My killer que times are super fast.
hmmm... What country are you in? Maybe that's a factor?
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The only answer is to buff solo's information sharing capabilities to be on par with SWF and then buff killers accordingly but that doesn't seem to be on their to do list.
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Australia atm, until recently I was in the UK with a similar case, albeit slightly faster queues for both, being in europe with more people in my immediate vicinity
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Ahh I'm US, so that might be it. I do hear killer lobbies are long in the EU. Tru3 comments on it a lot.
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you dont realise do you they wont change it if they do something about SWF it will be a nerf on SWF but also for solo players it wont work the only solution its making solo players the same lvl as SWF and putting perks as kits on them like kindred or bond will be a good thing to be the same lvl of swf and solo players
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LOL
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I think this is pretty funny considering they just released party data and 4 man swf games account for less than 5% of all games. More than 50% of all survivors are solo. Killers who complain that every game they get 4 man swfs are actually being outplayed by people with no comms and then they're blaming the non existent comms for their failure. The entity is not amused. How about we give bonuses to the solo survivors? Free kindred and increased gen repair speed maybe.
Source: https://forum.deadbydaylight.com/en/discussion/61114/
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Wouldn't mind having matchmaking pair based on highest ranked survivor. 2 reds/purples paired with lower ranks is not a fair match for new killers and a more easily exploited than de-ranking.
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What would be even more interesting is to see the distribution of those matches by rank. In other words, are the # of matches in higher ranks so much fewer in number that the occurrence of those 3-6% overall 4 person SwF matches actually -higher-? Or are high rank killers full of crap about “almost all matches are SwF”?
@Peanits - happen to have a breakdown like that handy?
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Never mind that 4 man's are incredible rare lol
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I doubt it's that easy because when I am with a full party of my friends, we can be anywhere from rank 4 to rank 15 (depending on who I play with). Would they count our 4 man group as being "high rank" because of the one rank 4 or "low rank" because of the rank 12/15 in our group?
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I was waiting no more than 1-2 mins for queues last night playing 3 man swf.
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But SWF just want to play with their friends, right? Why would they dodge a little extra penalty if they just want to play with their buddies and not bully the killer?
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Imagine people just wanting to play games with their friends and have fun...
It doesn't need to be addressed because the game balance s fine (below 50% even with 4 man groups).
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Yeah, que times in swf tend to be quick. When i'm in a 3 man it's near instant. But it only needs to find one poor soul for us to rush gens while they dangle on a hook.
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Why put an effort into putting down less than 5% of all players?
Why not put an effort into raising up 95% of the player base instead?
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When you stop whiny
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On top of that, not all SWF groups are great. The vast majority are just a couple friends playing together and chatting in the background. Punishing them the same as a group that's trying as hard as possible wouldn't really make sense.
I hear this ("friends that are just having fun") argument often, and it never sits well with me. For any other game, if I am playing against an opponent of equal skill and he/she is trying their best to beat me with their focus 100% on the game, and I am on my phone casually talking with a friend about things that are completely unrelated to the game "for fun", my expectation would be for my opponent to beat me every time. If people are purposely playing in a way that distracts them from the core basis of the game, why should they have a chance of winning against opponents who are putting in their all? Why should any game be balanced for the players who don't appreciate the game mechanics enough to put all of their effort into their gameplay, but instead are making their "own fun?"
If majority of the killer-players suddenly started farming with survivors because they find it more "fun", and the Escape Rate goes up the roof, should Behaviour determine that killers are too weak and rebalance the game for it?
Post edited by knell on6 -
If it can be abused, it will be abused, and clearly they're aware of it as a possibility...it doesn't matter if the majority wouldn't care about the penalty; others would intentionally dodge queues until they got their friends.
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SWF just want to play with their friends, ######### killer they are the bad guy anyway
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2 things? ROFL.
https://forum.deadbydaylight.com/en/discussion/60377/voip-doesnt-give-that-big-of-an-advantage
And if anyone claims that the majority of SWF don't use VoIP, you're quite delusional.
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No.
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And the interesting part is, dev had just mentioned that they can't differentiate SWF and SOLO when the player asked for option to killer not accept 4 man SWF recently before the data sheet come out
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Since swf matchmaking works based on the average rank of those in a party, I'd imagine that average is significantly higher than 1 in most cases. Especially with the new pipping system.
Got a source for that one? Hadn't heard that.
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They just need to help aid killers against the SWF squads. Bloodpoints Compensation, SWF lobby indicator of how many SWF. Killers can better prep and have the expectation to know they will be on coms.
TO prevent the lobby doge "dilemma" They can buff the cooldown timer after the first few doges. Then the cooldown goes back down to its basic state after a period of time (minutes assuming)
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Then why not make a simple BP incentive for killers to be fine with dealing with the advantages of 4 swf then? and solve the problem entirely?
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When you stop being such a massive troll on the forum...I mean...at least be subtle.
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@Scal3r Killers also just want to enjoy the game. But against a 4 SWF group, they don't have a fair chance winning and that kills the fun.
If killers would receive reasonable buffs, they wouldn't be so hesitant to accept SWF lobbies.
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Stop whining and improve yourself?
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3 years of survivor mains refusing to adapt to any new form of gameplay , yup you folks right~
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Said a guy with "toxic" name
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Survivor mains have ALWAYS adapted. Nice try though
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Never heard such a bold faced lye in all 3 years of dbd forums. Nice try though :)
Easy evidence, try telling a survivor main there are other ways to win other than looping and see what adapting they have done :P
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All these threads about SWF need to be closed for real, because they're a waste of time. Nothing needs to be addressed because there isn't a problem.
The real issue here is that people seem to think 4 man SWF = game breaking/toxic
I know plenty of friends who all play and stream together and they're average at best. People act like every 4 man squad is running the best perks in the game, knows how to run inifinites, and are all try hards and that's simply not the case.
So y'll come here complaining and wondering why your so-called "issue" is not being addressed, but there is no issue to begin with and you have this false idea in your head that 4 man SWF are all unbeatable, toxic, game breaking teams in here to ruin your killer experience.
I've played against 4 man SWF before and killed them all. I've played against 4 man SWF and only ended up with one kill before. I've played against 4 man SWF and hooked everyone twice without tunneling and without running Ruin and let them go just because I wanted to be nice even though I could have killed them all (basically toyed with them).
Whatever the outcome of the game, as long as the other side wasn't being toxic, suck it up and move on.
People want to say it's no fun to not be able to catch and kill people (which says something about your skill, not SWF) but then turn around and say "oh yeah, but face camping is a strategy. we don't care if it's not fun for that person or any of the other people who have to either try to make a crazy save, or play m1 simulator on a gen". You not having fun as a killer is dependent only on you. The survivor not having fun in a match is totally dependent on the killer. But yall don't see a problem with that *sips tea*
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